The old back dash looked godlike.
Idk if it will make Glacius broken tho, I just need a faster AA and faster reversal cause like you said Jumping jagos just get at close before the round and its a pain to get away.
Yea it's difficult to deal with jumpers as Glacius, moreso jumping frametrapping Jago's. His Back Fierce is ok but not fast enough to be ultra effective. If it was faster as you suggested he would have some really good setups with Forward Medium punch into shatter on block. When they jump the shatter if they jump at you if it came out faster perhaps you would be able to anti air them. That move was godlike in the original KI. His down fierce has a really good hit box but hard to use to anti air on reaction due to its speed. His reversal puddle punches aren't that bad if you have godlike timing. The most consistent one for me is the medium version. The light version gets stuffed sometimes if the opponent has the timing down and knows how to stuff it. The fierce version I find myself doing the least. I only use it on a read when I know they are going to jump at me so I can score the knockdown.
I think one of the issues with Glacius apart from lack of mobility is that your main game plan should be to deter opponents from jumping so you can start your traps and offense on the ground where he excels but in this game jumping is not risky. A full anti air punish with meter wont yield much. The risk reward for jumping is skewed so some players abuse this fact and against glacius it works really well. Whats he goingto do snipe you out of the air the whole match? I think thats why the sadira matchup is really bad. He also doesn't have the tools to pressure people on a hard knock down. His close range options are severely limited. I would understand this if he had godlike space control but his space control effectiveness is highly overrated. it only works against impatient players or really low level players. When you start playing high level players they will circumvent your screen control options. I honestly don;t think giving him back his dash would break him at all but then again what do I know.
Sabrewulf mauls Glacius at close and LBSH he has no problems getting it.
Scrubby SW players that are so spoiled by not having to work for the win said its 6-4 but in the future it will be 5-5 or even 4-6 on SW's favor.
Exactly my thoughts. When sabrewulf scores a knockdown its gameover. I also don't see many sabrewulfs abusing glacius wakeup game. Sabrewulf can time a dash and go through a puddle punch and it wont even auto correct. I also dont see many sabrewulfs doing crouching lights from mid range to make the forward medium lance whiff. Thats also a free punish. And sabrewulf can safe jump glacius on a knock down all day.
People are saying Sabrewulf is the best for the wrong reasons, it's not his damage or his crossup dash, thats a gimmick at best. It's how safe sabrewulf can play with his plus frame normals and the mobility he has. His dashing is godlike. He can space out anyone to the point where they feel like there is a brick wall closing in. He's also godlike at whiff punishing.