SubZeroIce
Runway
I am new to this whole creating a guide, but here is one i made for MKOnline's Raiden thread, which i thought could be pretty useful here as well.
:china:
Raiden is an excellent Character. I main him in this new game, so i know a few things about him. He does supply great mix-up and very damage dealing combos. His main game is Mix-Up, Corner traps, and Teleporting.
Mix-Up:
Try doing 3,3,4 which is still a bit safe on block and dash forward and throw. If opponent is jumpy, after 3,3,4, immediately jump and do the jump Kick into Electric fly. Now that b+3,1,2 isn't as safe as it used to be, I wouldn't use it unless the opponent doesn't have fast reflexes. The best Mix-Up Raiden has, is after connecting Electric, when the opponent falls down near the end of it, Do it again IMMEDIATELY after the opponent lands. Then, you will land right next to the fallen opponent as they are getting up and will whiff the attack. A smart opponent would block obviously, however, when the attack whiffs, you mix it up with a throw.
Corner Traps:
This is Raiden's game. Its easy as hell to get the opponent to the corner, all one has to do is do the electric fly, followed by a combo or two. Maybe even Teleport. Once in the corner, Raiden can do some insane damage. Best combo to do is 3,3,4, *slight pause* 3,3,4 *Slight pause* 3,3, Electric grab,*Once attack is done* 3,3 [Or 2,2,], electric fly. This combo itself does somewhere around 39-43% if my memory serves me correct. You can also add the X-Ray at the end instead of Electric Fly to add 4-6% more. Another good thing to do in the corner is after you are done with your corner combo, check what the opponent does. If they try to jump out, take note, and next time they are in the corner, do the jump kick into electric fly combo to keep them in the corner and force them to do something else. If attack offensively (Ermac and Mileena) then try to block the incoming attack and do your combo again. If They block, dash and throw. HOWEVER, THIS WON'T BE AS EFFECTIVE UNLESS YOU BLOCK THE FIRST TIME.
Teleporting:
This is Raiden's main game for mix-up and zoning. After doing a Mid screen combo, end it with electric fly if possible. Then, you have three smart choices. One, Block if or in case your opponent does something. Two, Shoot a spark. I would do this in general because you have time to block if the opponent tries to counter it with their projectile or your opponent does a Teleporting attack if they have one. They will usually be forced to block it, so I would just go ahead and shoot another one, UNLESS THEY HAVE X-RAY AND IT IS SCORPION, SMOKE, JADE, REPTILE, NOOB, BARAKA, or SHEEVA (lol). And Third, teleport. Teleporting behinding him leaves great opportunities because the opponent will be blocking unless they were in the middle of an attack. The thing you should do is 2,2, b+4. That starts as a normal attack, but switches to a low attack. Another time to teleport is after the opponent shoots a projectile. Then you can go behind and them and begin a lengthy combo, starting with b+3,1,2. Another time to teleport behind them is when they have knocked you down. Then you can go behind them and throw them, while they would probably be waiting for you to spam the electric fly. Or just go behind them and uppercut or sweep to knock them down and continue your mix-up.
Combos:
B+3,1,2, Dash, B+3, 1, Electric throw, *When attack is done* 3,3,4, electric fly.
3,3,4, Teleport, f+2, Electric throw, *When attack is done* 2, Vicinity Blast, Dash, 2, Electric fly.
3,3,4, Teleport, f+2, Electric throw, 2, Vicinity Blast, 3,3, Electric Fly [or X-Ray]
Corner Combos:
3,3,4, *slight pause* 3,3,4 *Slight pause* 3,3, Electric grab,*Once attack is done* 3,3 [Or 2,2,], electric fly [or X-Ray].
3,3,4 Vicinity Blast, 3,3,4, *Slight Pause* 3,3, Electric Grab, *Once Attack is done* 3,3, [or 2,2], Electric Fly [X-Ray]
3,3,4, 4, Electric Grab, 3,3,4, 1,2, Electric fly [or 2, X-Ray]
If anyone wants the damage for the combos i posted, I can supply them, but until someone does, i dont think i'll put it up, cause i would have to open the game and go to training to check!
:china:
Raiden is an excellent Character. I main him in this new game, so i know a few things about him. He does supply great mix-up and very damage dealing combos. His main game is Mix-Up, Corner traps, and Teleporting.
Mix-Up:
Try doing 3,3,4 which is still a bit safe on block and dash forward and throw. If opponent is jumpy, after 3,3,4, immediately jump and do the jump Kick into Electric fly. Now that b+3,1,2 isn't as safe as it used to be, I wouldn't use it unless the opponent doesn't have fast reflexes. The best Mix-Up Raiden has, is after connecting Electric, when the opponent falls down near the end of it, Do it again IMMEDIATELY after the opponent lands. Then, you will land right next to the fallen opponent as they are getting up and will whiff the attack. A smart opponent would block obviously, however, when the attack whiffs, you mix it up with a throw.
Corner Traps:
This is Raiden's game. Its easy as hell to get the opponent to the corner, all one has to do is do the electric fly, followed by a combo or two. Maybe even Teleport. Once in the corner, Raiden can do some insane damage. Best combo to do is 3,3,4, *slight pause* 3,3,4 *Slight pause* 3,3, Electric grab,*Once attack is done* 3,3 [Or 2,2,], electric fly. This combo itself does somewhere around 39-43% if my memory serves me correct. You can also add the X-Ray at the end instead of Electric Fly to add 4-6% more. Another good thing to do in the corner is after you are done with your corner combo, check what the opponent does. If they try to jump out, take note, and next time they are in the corner, do the jump kick into electric fly combo to keep them in the corner and force them to do something else. If attack offensively (Ermac and Mileena) then try to block the incoming attack and do your combo again. If They block, dash and throw. HOWEVER, THIS WON'T BE AS EFFECTIVE UNLESS YOU BLOCK THE FIRST TIME.
Teleporting:
This is Raiden's main game for mix-up and zoning. After doing a Mid screen combo, end it with electric fly if possible. Then, you have three smart choices. One, Block if or in case your opponent does something. Two, Shoot a spark. I would do this in general because you have time to block if the opponent tries to counter it with their projectile or your opponent does a Teleporting attack if they have one. They will usually be forced to block it, so I would just go ahead and shoot another one, UNLESS THEY HAVE X-RAY AND IT IS SCORPION, SMOKE, JADE, REPTILE, NOOB, BARAKA, or SHEEVA (lol). And Third, teleport. Teleporting behinding him leaves great opportunities because the opponent will be blocking unless they were in the middle of an attack. The thing you should do is 2,2, b+4. That starts as a normal attack, but switches to a low attack. Another time to teleport is after the opponent shoots a projectile. Then you can go behind and them and begin a lengthy combo, starting with b+3,1,2. Another time to teleport behind them is when they have knocked you down. Then you can go behind them and throw them, while they would probably be waiting for you to spam the electric fly. Or just go behind them and uppercut or sweep to knock them down and continue your mix-up.
Combos:
B+3,1,2, Dash, B+3, 1, Electric throw, *When attack is done* 3,3,4, electric fly.
3,3,4, Teleport, f+2, Electric throw, *When attack is done* 2, Vicinity Blast, Dash, 2, Electric fly.
3,3,4, Teleport, f+2, Electric throw, 2, Vicinity Blast, 3,3, Electric Fly [or X-Ray]
Corner Combos:
3,3,4, *slight pause* 3,3,4 *Slight pause* 3,3, Electric grab,*Once attack is done* 3,3 [Or 2,2,], electric fly [or X-Ray].
3,3,4 Vicinity Blast, 3,3,4, *Slight Pause* 3,3, Electric Grab, *Once Attack is done* 3,3, [or 2,2], Electric Fly [X-Ray]
3,3,4, 4, Electric Grab, 3,3,4, 1,2, Electric fly [or 2, X-Ray]
If anyone wants the damage for the combos i posted, I can supply them, but until someone does, i dont think i'll put it up, cause i would have to open the game and go to training to check!