Ejinathan
Noob
So i came up with a pressure thing while unfinishing combos. I took those ideas from Michelangelo godlike Kabal. So it goes like this:
1) imagine you are rushing your opponent do b3,4,teleport,f4 (at this point the enemy is going to fall kinda close to you ). Thats how i actualy end my combo and as u can see its unfinished and does 19 percent of damage.
2) So right now what u gota do is advance sektor a little and jump to your enemy. If the enemy isnt blocking bam 48 percent damage. There are 2 things a downed enemy can do as we all know. he stays on the ground and gets up or he will roll backward. That's the reason why you got to advance your sektor a little and jump on your enemy. If the enemy made a roll you jump in front of him and if he hasnt rolled you are behind him hitting his back.
Ofcourse i have been trying it and it can be a succes. It's also used as a fake jump against downed enemys but its done differently. its also a 50/50 gamble.
To do that fake jump you have to backdash after ure first unfinished combo and jump immediately to ure enemy and block. All counters will wiff against you. Against a rolling enemy you have to forward dash after the unfinished combo.
I don't know if this has been usefull for some of you but i wanted to share my strategy. i'm aware of breakers so no use in telling me that. This is just a pressure game. Kabal has a so much better one but oh well xd.
If the opponents blocks your jump in: Try to do u3,4 to surprise the oponent with the overhead and the oponent wil fall wich gives you again a free jump but it's a punishable one i guess.
1) imagine you are rushing your opponent do b3,4,teleport,f4 (at this point the enemy is going to fall kinda close to you ). Thats how i actualy end my combo and as u can see its unfinished and does 19 percent of damage.
2) So right now what u gota do is advance sektor a little and jump to your enemy. If the enemy isnt blocking bam 48 percent damage. There are 2 things a downed enemy can do as we all know. he stays on the ground and gets up or he will roll backward. That's the reason why you got to advance your sektor a little and jump on your enemy. If the enemy made a roll you jump in front of him and if he hasnt rolled you are behind him hitting his back.
Ofcourse i have been trying it and it can be a succes. It's also used as a fake jump against downed enemys but its done differently. its also a 50/50 gamble.
To do that fake jump you have to backdash after ure first unfinished combo and jump immediately to ure enemy and block. All counters will wiff against you. Against a rolling enemy you have to forward dash after the unfinished combo.
I don't know if this has been usefull for some of you but i wanted to share my strategy. i'm aware of breakers so no use in telling me that. This is just a pressure game. Kabal has a so much better one but oh well xd.
If the opponents blocks your jump in: Try to do u3,4 to surprise the oponent with the overhead and the oponent wil fall wich gives you again a free jump but it's a punishable one i guess.