TarkatanDentist
Kombatant
So MKX seems to be taking a couple of aspects of older MK games and revamping them - running, interactibles etc. However, there's one other thing that, IMO, would be really cool if it was revitalised - multi-tier stages.
Remember how in MK3 you could uppercut your opponent on certain stages, and they would end up crashing onto a higher story? Well, I've thought of a way that it could potentially mesh well with MKX's system.
Basically, uppercuts would become sort of similar to b3s in Injustice, in that if you uppercut your opponent while they're in mid-air, this would force them through the ceiling and onto the higher level. When this happens, your opponent takes 6% unscaled damage on top of the uppercut damage. This could make it a useful combo ender, or a universal means of gaining decent unbreakerable damage. Furthermore, you could choose where your character lands in relation to your opponent. Holding right means you land right next to them, holding left means you land far away, and not holding anything means you land at around jump distance.
What might also be interesting is if you could knock your opponent down onto a lower story as well. In this case, landing NJP in mid-air would achieve the effect and, like the above mentioned uppercut, would deal 6% unscaled damage to the opponent, and you could choose where you landed in relation to your opponent.
Do you reckon it could work?
Remember how in MK3 you could uppercut your opponent on certain stages, and they would end up crashing onto a higher story? Well, I've thought of a way that it could potentially mesh well with MKX's system.
Basically, uppercuts would become sort of similar to b3s in Injustice, in that if you uppercut your opponent while they're in mid-air, this would force them through the ceiling and onto the higher level. When this happens, your opponent takes 6% unscaled damage on top of the uppercut damage. This could make it a useful combo ender, or a universal means of gaining decent unbreakerable damage. Furthermore, you could choose where your character lands in relation to your opponent. Holding right means you land right next to them, holding left means you land far away, and not holding anything means you land at around jump distance.
What might also be interesting is if you could knock your opponent down onto a lower story as well. In this case, landing NJP in mid-air would achieve the effect and, like the above mentioned uppercut, would deal 6% unscaled damage to the opponent, and you could choose where you landed in relation to your opponent.
Do you reckon it could work?