D
Deleted member 5032
Guest
Motaro!
We know for a fact that it does work as a combo extender for Shao, as it allows him to combo off of his standing overhead, which he normally can't do outside of finishing the string.If the teleport is anything like kameo kung lao, it might serve as a combo extender, which would exponentially increase motaro's usefulness
Geras gets a free time stopHas anyone experimented much with the teleport? I can't find too many instances where you can continue comboing from it. So far it's just the Shao overhead and Reptile's acid spit
Do you know any examples of any throws this works on? I tried with Baraka and couldn't get anything goingAny squence break you might like.. for example with Ashara you can do you stance switch, teleport. You get the new stance, but insta cast instead of that super slow unsafe animation. Many other uses, for example you can break out of throws. So throw, teleport and then go into full combo as you are free and they are sill recovering from throw animations.
Do you know any examples of any throws this works on? I tried with Baraka and couldn't get anything going
So this is basically a free breaker?
Here's a better example where I react to Scorpion's spear, then use teleport to get right behind him with hella plus frames
Not necessarily because its a callout. I'm reacting to Scorpion's spear and I'm getting hit on purpose, the reason being Motaro will teleport me out of the animation, knock Scorpion down and put me right behind him as he's standing up.So this is basically a free breaker?
hmmm gotcha. Still, you get out of a combo AND get free pressure apparantly, good stuffNot necessarily because its a callout. I'm reacting to Scorpion's spear and I'm getting hit on purpose, the reason being Motaro will teleport me out of the animation, knock Scorpion down and put me right behind him as he's standing up.
I never really tested it but I think the hit box moves up and down, you can see Motaro do this especially on the longer version of reflect. IIRC, I think it reflects if you do it instant. I remember reflecting in in match. Liu's low fireball is like this too.Can anyone tell me why Motaro's reflect will sometime reflect back Kung Lao Kameo's low hat projectile, but sometimes it will just completely go through it?
You think that's fucked. Try reflecting Sektor's homing rocket. The entire field becomes a land mineCan anyone tell me why Motaro's reflect will sometime reflect back Kung Lao Kameo's low hat projectile, but sometimes it will just completely go through it?