Kindred
Let Be Be Finale Of Seem
So now that Kustoms are available, what have you guys been experimenting with? What is his most optimal overall best Kustom variation? Let's figure it out
I tested out Kustom 1 and 2. I want to test out Kustoms 3 and 4:
Kustom 1 (Charge, Command grab)
I tested out Kustom 1 and 2. I want to test out Kustoms 3 and 4:
Kustom 1 (Charge, Command grab)
- The damage here is great because of the charge.
- The command grab can add an opening for blocking opponents which is good
- The command grab whiffs a lot if the person crouches or presses a button. Full Disclosure: When I played this variation, I wasnt playing against a great player so he kept pressing buttons and I kept whiffing the command grab.
- Command grab is too slow to be a combo ender and get damage
- No anti-zoning tools whatsoever
- Damage due to charge
- Dive kick can catch some people off guard but honestly not a fan because.....
- Dive kick recovery is fucking slow, super punishable, doesnt have that amazing of a range and doesnt help against zoners.
- Charge gets the damage
- Plasm pool gives us the meter we need for the damage (do you need to stand in it though?)
- Plasm pool shouldnt conflict with projectile parry
- Damage due to charge
- Low chain makes his pressure more safe and he gets the Overhead/low mindgames of the other tournament variation