RYX
BIG PUSHER
With the many complaints about certain aspects of the game, and the coming anti-air buff which is still a mystery, I thought it would be nice to see how the community felt about prioritizing them. I've listed the top complaints to the best of my memory and tried to put them in wide categories, so please discuss them in a civil manner.
Firstly, movement. This has been a complain since day 1; the walk speed is too slow for a game that feels like it should have faster movement. Some characters are obviously fine in this regard, but the feeling of walking through molasses is never enjoyable, especially when having to deal with fast projectiles. In addition, I think it can be agreed upon that because backdashes are such an important aspect to this game's meta, some characters need better ones. Ares and Deathstroke are two examples that come to mind. With better back-dashes, some characters will definitely improve, and with a universal(or close to it) improvement to the walking speeds, I think the whole game will benefit as a result. (I'd take this over everything else to be honest)
Interactables: Another common complaint here is that the interactables are too good for the game. Large splash hitboxes, high damage, and relatively fast travel speeds for some of them make them a very difficult thing to work with on top of respawning hazards. However, I think this one is tricky to balance; with too much nerfing they become useless, and with not enough.. well, they're still the same pretty much. I think reducing the splash hitbox and maybe the tracking for some, even making them blockable(with let's say some advantage on block) would become much better.
Direct character balancing: It's fairly clear that some characters aren't as good. Of course the movement buff could greatly help out characters like Lex Luthor, frame data and some properties on the mid-tiers' moves really hinder them for no reason. Direct character balancing would be aimed at modifying the frame data of specific moves(within a reasonable amount) and maybe if needed, they have more benefits given on hit or block. An example of the latter from the Lex community would be to make his f.2 hit-confirmable, which from their few would help tremendously.
Other: I really don't know what else needs changing at this point, but I think one thing that is definitely important would be to make the moves that are supposed to hit mid actually hit mid. If you read this after July 2nd, did the AA buff not do enough in general? Stuff like that, or things I haven't mentioned, be sure to explain why you feel that way.
Discuss.
Firstly, movement. This has been a complain since day 1; the walk speed is too slow for a game that feels like it should have faster movement. Some characters are obviously fine in this regard, but the feeling of walking through molasses is never enjoyable, especially when having to deal with fast projectiles. In addition, I think it can be agreed upon that because backdashes are such an important aspect to this game's meta, some characters need better ones. Ares and Deathstroke are two examples that come to mind. With better back-dashes, some characters will definitely improve, and with a universal(or close to it) improvement to the walking speeds, I think the whole game will benefit as a result. (I'd take this over everything else to be honest)
Interactables: Another common complaint here is that the interactables are too good for the game. Large splash hitboxes, high damage, and relatively fast travel speeds for some of them make them a very difficult thing to work with on top of respawning hazards. However, I think this one is tricky to balance; with too much nerfing they become useless, and with not enough.. well, they're still the same pretty much. I think reducing the splash hitbox and maybe the tracking for some, even making them blockable(with let's say some advantage on block) would become much better.
Direct character balancing: It's fairly clear that some characters aren't as good. Of course the movement buff could greatly help out characters like Lex Luthor, frame data and some properties on the mid-tiers' moves really hinder them for no reason. Direct character balancing would be aimed at modifying the frame data of specific moves(within a reasonable amount) and maybe if needed, they have more benefits given on hit or block. An example of the latter from the Lex community would be to make his f.2 hit-confirmable, which from their few would help tremendously.
Other: I really don't know what else needs changing at this point, but I think one thing that is definitely important would be to make the moves that are supposed to hit mid actually hit mid. If you read this after July 2nd, did the AA buff not do enough in general? Stuff like that, or things I haven't mentioned, be sure to explain why you feel that way.
Discuss.