What's new

Most important change needed?

What change is most important?

  • Movement(Walk speed/dashes)

    Votes: 21 58.3%
  • Interactable nerf(Damage/Hitbox)

    Votes: 6 16.7%
  • Direct character balancing

    Votes: 6 16.7%
  • Other (list)

    Votes: 3 8.3%

  • Total voters
    36

RYX

BIG PUSHER
With the many complaints about certain aspects of the game, and the coming anti-air buff which is still a mystery, I thought it would be nice to see how the community felt about prioritizing them. I've listed the top complaints to the best of my memory and tried to put them in wide categories, so please discuss them in a civil manner.

Firstly, movement. This has been a complain since day 1; the walk speed is too slow for a game that feels like it should have faster movement. Some characters are obviously fine in this regard, but the feeling of walking through molasses is never enjoyable, especially when having to deal with fast projectiles. In addition, I think it can be agreed upon that because backdashes are such an important aspect to this game's meta, some characters need better ones. Ares and Deathstroke are two examples that come to mind. With better back-dashes, some characters will definitely improve, and with a universal(or close to it) improvement to the walking speeds, I think the whole game will benefit as a result. (I'd take this over everything else to be honest)

Interactables: Another common complaint here is that the interactables are too good for the game. Large splash hitboxes, high damage, and relatively fast travel speeds for some of them make them a very difficult thing to work with on top of respawning hazards. However, I think this one is tricky to balance; with too much nerfing they become useless, and with not enough.. well, they're still the same pretty much. I think reducing the splash hitbox and maybe the tracking for some, even making them blockable(with let's say some advantage on block) would become much better.

Direct character balancing: It's fairly clear that some characters aren't as good. Of course the movement buff could greatly help out characters like Lex Luthor, frame data and some properties on the mid-tiers' moves really hinder them for no reason. Direct character balancing would be aimed at modifying the frame data of specific moves(within a reasonable amount) and maybe if needed, they have more benefits given on hit or block. An example of the latter from the Lex community would be to make his f.2 hit-confirmable, which from their few would help tremendously.

Other: I really don't know what else needs changing at this point, but I think one thing that is definitely important would be to make the moves that are supposed to hit mid actually hit mid. If you read this after July 2nd, did the AA buff not do enough in general? Stuff like that, or things I haven't mentioned, be sure to explain why you feel that way.


Discuss.
 

BGMD

Kombatant
Direct character balancing: It's fairly clear that some characters aren't as good. Of course the movement buff could greatly help out characters like Lex Luthor, frame data and some properties on the mid-tiers' moves really hinder them for no reason. Direct character balancing would be aimed at modifying the frame data of specific moves(within a reasonable amount) and maybe if needed, they have more benefits given on hit or block. An example of the latter from the Lex community would be to make his f.2 hit-confirmable, which from their few would help tremendously.
a little bit of everything, but... for beginning i feel there is no reason heavy hitters like Supes and Bladam should be super safe on their advancing strings and specials since they already have monster damage, great traits, mobility and keep away... KF's slide shouldn't be positive at all, people who are saying she has nothing beside it disregarding myriad of all other tools are plainly shameless... these characters would still be very good, but way less braindead
new changes are going in the right direction, but it's not enough imo
 
Reactions: RYX

GrundyFox

I will spit on your tomb!
All the above, in all honesty plus more.

The game has been out two months, I think people are expecting way too much. When street fighter 4 came out it still had a few issues here and there on console release. Before it was release on console it had 8 months to maturate in Japanese arcades. Injustice had no arcade release, we are all basically its close-to-end beta testers.

It's going to take time, effort, and thoughtful/earnest dialouge amongst the community. Frankly speaking, though, its also going to need NRS to stop doing outlandishly fucked up things like that travesty called Scorpion. Whatever the mix is, its going to take time to find the right balance. Thats an absolute and emphatic fact.
 

ShadowBeatz

Dropper of Bass and Bombs
Dash cancelling is not neccesary. Having the dashes recover faster would serve the same purpose without changing much of the game's core meta.

I just don't like how you have to commit to a dash, but not spending a bar on an enhanced move. Just personal preference.

But yeah, the dashing needs to be tweaked
 

Bildslash

Goro Lives 
I just don't like how you have to commit to a dash, but not spending a bar on an enhanced move. Just personal preference.

But yeah, the dashing needs to be tweaked
They couldn't make it so you commit to meter usage 100% of the time because then you wouldn't have meter to push block, MBDC, and clash. Push block and MBDC are the most underused mechanics right now (hell I still haven't completely incorporated them into my game); I'm sure there are scenes that do but the vocal majority doesn't yet.
 

Rathalos

Play Monster Hunter!
All the above, in all honesty plus more.

The game has been out two months, I think people are expecting way too much. When street fighter 4 came out it still had a few issues here and there on console release. Before it was release on console it had 8 months to maturate in Japanese arcades. Injustice had no arcade release, we are all basically its close-to-end beta testers.

It's going to take time, effort, and thoughtful/earnest dialouge amongst the community. Frankly speaking, though, its also going to need NRS to stop doing outlandishly fucked up things like that travesty called Scorpion. Whatever the mix is, its going to take time to find the right balance. Thats an absolute and emphatic fact.

I agree, I think the game needs a huge patch about a year in, similar to SFxT. Probably around like Jan of next year when the tournament stuff starts again.

Sadly, I don't think that's going to happen, from what Rip said about his talk with NRS at E3, it sounds like after the DLC patches are done, they are done with the game and will move onto the next thing, similar with MK9.
 

ShadowBeatz

Dropper of Bass and Bombs
They couldn't make it so you commit to meter usage 100% of the time because then you wouldn't have meter to push block, MBDC, and clash. Push block and MBDC are the most underused mechanics right now (hell I still haven't completely incorporated them into my game); I'm sure there are scenes that do but the vocal majority doesn't yet.

I think that would be better though. I mean, in MK if you wanted to EX a move, you did it as you were inputting the special at the cost of potentially losing a breaker. There was a strategy. Why can't you choose between defense and offense in this game? Especially since you get 4 bars and the meter goes up CRAZY fast
 

Bildslash

Goro Lives 
I think that would be better though. I mean, in MK if you wanted to EX a move, you did it as you were inputting the special at the cost of potentially losing a breaker. There was a strategy. Why can't you choose between defense and offense in this game? Especially since you get 4 bars and the meter goes up CRAZY fast
You're again completely ignoring pushblock, MBDC / MB Bounces, and clash.

Mortal Kombat

-Meter: 3 Bars.
-Breaker: it only costs 2 Bars and can be used repeatedly.
-EX Moves: each one costs 1 Bar.

Injustice

-Meter: 4 Bars.
-Pushblock: each one costs 1 Bar.
-MBDC / MB Bounces: each one costs 1 Bar.
-MB String Cancels: each one costs 2 Bars.
-MB Special Moves: each one costs 1 Bar.
-Clash: can only be used once per round, can cost 1 to 4 Bars.


Pushblock is defense, but because MB string cancels haven't been incorporated into the meta they are risk-free right now. MBDC is both defense and offense at the cost of meter, is read based, and can also cost you big life if you're wrong. Clash is your only chance to mount a comeback, to do so you need to spend the most meter possible.
 

ShadowBeatz

Dropper of Bass and Bombs
snippy snip snip

I know that you use meter for more things, but that's why there are 4 bars instead of 3 and the meter building is insanely good.

BTW, I'm not really saying that needs to be fixed. We kind of just went off on a tangent :D Honestly, the MB system is fine, but if I was making a fighting game I'd use MK's Enhancement system ;) Again, just personal preference
 

Bildslash

Goro Lives 
I know that you use meter for more things, but that's why there are 4 bars instead of 3 and the meter building is insanely good.

BTW, I'm not really saying that needs to be fixed. We kind of just went off on a tangent :D Honestly, the MB system is fine, but if I was making a fighting game I'd use MK's Enhancement system ;) Again, just personal preference
I like the idea of commiting to meter usage. But since there are already so many universal mechanics that employ meter on read, adding that to MB Special Moves would be overkill.

Right now it doesn't look that way precisely because the most meter expensive mechanics are still not put in use. The moment everyone starts using Pushblock is when we'll start seeing MB String Cancels during block strings.
 

GrundyFox

I will spit on your tomb!
I agree, I think the game needs a huge patch about a year in, similar to SFxT. Probably around like Jan of next year when the tournament stuff starts again.

Sadly, I don't think that's going to happen, from what Rip said about his talk with NRS at E3, it sounds like after the DLC patches are done, they are done with the game and will move onto the next thing, similar with MK9.
Well, if thats correct I will never buy another of their products. This game got me to actually try them after being a 20+ year Capcom guy. It'll be fairly easy to walk away - the only thing that will bother me is the lost potential.