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Mortal Kombat 11 Pre-Release Fact / Fiction Thread

trufenix

bye felicia
From now until release, I will try to keep this post updated with everything that is actually known (confirmed) about the game. Feel free to ask questions, check my facts, and generally help keep this thread 100. Hopefully I can get this stickied like my MKX thread. Let's dive right in, shall we

Mortal Kombat 11
Release Date: 4/29/2019 (Worldwide)
-Rumored to be delayed in EU
Platforms: PS4, Xbone, PC and Switch

Noteworthy Gameplay Changes
OLD STUFF
Run / Stamina / Breakers / X-rays - Gone, totally gone.

Strings / Dial A Combos - Still intact, the SF style combo rumor was false. Combos in general are reported to be shorter.

NJP - No longer a universal launcher. Can be "equipped" by Scorpion as a custom move / buff.

Dashing - Has returned, can be interrupted by blocking.

NEW STUFF
Amplify / Extend - Fancy words for MB, EX and EN moves. Currently done with specific inputs (like mashing, or timing a button press) rather than universally hitting BL.

Air Escape - Returns from injustice, input unknown, consumes def (input currently unknown)

Crushing Blows - Similar to brutalities, triggers slowdown / xray effects. Each has activation requirements, like counter hits or high / low / overhead crush situations. Adds a specific ONE TIME PER MATCH buff to the move, such as making it a launcher, adding damage, applying DoT, etc.

Fatal Blows - New X-Rays, only usable once per match during the last 30% of your life bar. If you whiff / get blocked, the fatal blow will regenerate after a time, can be cancelled into.

Flawless Block - Similar to Parry mechanic from SF, blocking an incoming attack, reduced block stun and increases meter gain. Unsure if you can do "repeated" Flawless blocks ala Evo Moment #37, of if you can only Flawless block the "first" attack in block stun.

Short / Micro hops - Similar to KoF, avoids / crushes lows

Defense Meter - Vertical meter at the side of the screen, 2 bars max. Starts full at the beginning of the match. Unsure on gain mechanic. Controls the use of defensive escapes and rolls. Abbreviation: def

Offense Meter - Horizontal meter at the bottom of screen, 2 bars max, Starts full at the beginning of the match. Increases ala old EX meter. Controls the use of EX and MB moves. abbreviation: off

Wakeups - inputs unknown but they all appear to have mb variations that cost def.
Roll Escape: Strike invincible, vulnerable to throws, not sure if you can roll backwards.
Wake Up Attack: Not armored, but quick, input is universal but the type of attack seems to be character specific.
Delayed Wakeup: Unconfirmed, but seriously how could it not be.

Interactibles - Yes, dedicated button, some require DEF some require OFF.

Cast
Gameplay Confirmed
Scorpion, Sub Zero, Baraka, Sonya, Skarlet, Geras @ MK11 Reveal

Footage Confirmed
Shao Kahn @ Pre-Order DLC
Liu Kang, Kung Lao, Cassie, Kitana @ Behind the scenes trailer
Kronika @ story trailer, possibly unplayable boss.

Others:
Kabal - Teased @ MK11 Reveal

Character notes
Baraka
-Blade spark amplify is two sparks a la Kitana
-Blade charge might be replaced with Blade Lift that switches sides on hit and launches on amplify
-air K is MK2 style drop kick

Geras
-Can add / remove time from game clock
-can rewind up to four seconds of match activity including damage incurred
-can remove his command grab via customization

Sub Zero
-No more ice clone, not even as a customization
-Multiple hit ice shard projectile available via customization
-"zoning" Sub mentioned as a possible variation.
-lots and lots of ice weapons

Sonya
-Voiced by and modeled after MMA / WWE Fighter Rhonda Rousey

Skarlet
-Total redesign from MK9.

Shao Kahn
-Available as Pre-order Bonus or definitely via dlc (Darkseid / Goro)
-Probably non-canon (again, Darkseid / Goro)

Customization / Gear
(coming soon, still researching)

Story
(coming soon, still researching)
 
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