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Mode for custom amount of slots for customizing characters

dungeonsector

AI Fighter
I feel like we should add a system where you can play with your friends with a custom amount of slots for variations.
So far we only get three slots in a customization mode, and some even argue to add the custom amount of slots to four or even five.

My suggestion would be that we can have a game mode where you can play characters with a custom amount of slots.
For example: You could request a friend to play a custom game where you allow 4 slots send the invite. Then, in the character select screen, they can choose their character that they customized with four slots.

It would be so fun experimenting with variations with every single slot allowed, or even just four or five slots. After all, this wouldn't affect the competitive scene at all. Even if they decided to allow three slots in competitive variations, this game mode would be separate from that. Balancing wouldn't be an issue, because it would be kind of like a test your luck type game mode in MKX. They didn't balance test your luck because it was just for fun. Same with the custom amount of slots, think of how many characters you could make amazing if you allowed them to have all of their moves.

What do you guys think? Would this be a fun mechanic to implement?
 
In other words, the slots available should be EQUAL -- correct?... Which is kind of a given.

Whatever system they use, they simply need to INCREASE AVAILABLE SLOTS. The current system seems half-assed in implementation and makes any build one comes up with feel lacking in a one or more special abilities. Moreover, many of the equippable abilities should, by all rights, be default skills: Raiden should always have a teleport; Johnny Cage should always have his "rainbow" trajectory projectiles; Shao Kahn should always have his taunts; Cetrion should always have one of her AoE specials...

It is clear that, in an effort to make the customisation system seem fleshed-out (in concert with deadline pressure, suffice it to say), NRS stripped chars. of many of their trademark abilities and relegated them to "add-ons" -- resulting in chars. that feel shallow in their default load-outs, and incongruously lacking when customised.

The simplest solution is to double the slot count to six(6) per character: this would allow for two, distinct load-outs and maybe a third hybrid of the other two (i.e., MKX, minus the semi-useless and outright useless variation).
The more refined solutions is give each char. either five(5) or 50% of their available ability repertoire (whichever is higher), as wells as reducing all 2-slot abilities to a single slot, and use the "conflicts" to balance any "infinites", if any, that may arise.
The Elysium of customisation (for those who want to play their chars. as they like and to HAVE FUN), is to remove all slot restrictions.

Whatever path they take (mostly likely and as is NRS's infamous wont: none v_v), the current system is severely gimping the replay value of the game for those not in the minority in it only for "ranked" and/or e-$ports. Love it of hate it, the fundamental gameplay of MK11 is inarguably much shallower than MKX (Street-Fighter-5-ified, if you like). This make mastering of chars. that much easier and combo lab'ing stuff that much less enjoyable. Were MK11 the deepest fighting game ever created, the customisation could for all intents and purposes, stay as is -- because the gameplay, alone, would hold peoples' interesting into the medium-to-long term... But, that is not the case; thereby, placing the longevity load far more squarely on the game's customisation component.

DLC will only carry interest so far, and especially if the rumour "19" chars. are on the way -- many of which will be not be encompassed by the games "Standard" or "Deluxe" retail models (i.e., people will have to fork out more money). Tweaking the customisation is one of the easiest and cheapest ways to expand the game's appeal (more abilities effective creates new characters within the current roster) well beyond what it now engenders.
 
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