KillaGthug4Life
Believe in Magic yet? Let us Dance
This is undoubtably the worst matchup for Zatanna. The Aquaman matchup is more on the 4-6 side after more tech that I've found and just the different/more cautious game style Zatanna has to play. MMH however is at best 2-8.
MMH can hop around freely with no worries, if Zatanna hucks a ring to knock this mother fucker out of the air, then "oh tits" he slips into a teleport on read for a full combo punish. And god forbid the S.O.B is near an intractable because that's near 40-50% combo for about one bar. Well say Z just walks back and blocks, aight that's cool, yet there is no possible way to punish teleport except with an excellent MBB3 read on reaction. Dash doesn't work... a well timed teleport doesn't work...
Which remeinds me! Zatanna has absolutely no methods of building meter. Can't teleport because it gets his by MMH teleport (that shit is unpunishable and tracks). Can't throw a ring cause that nearly inevitably leads to a full combo punish. So there goes Zatanna's entire meter building game. So there goes large damage via vortex, cause Zatanna is a raging meterburning whore.
The only safe zoning we can do is an occasional puppet master or mb ring, which happens to cost meter that we don't have. Zatanna's up close game is pretty crappy, MMH pressure is bullshit and guess what: we don't have meter to pushblock.
So the only meter Z builds is from eating a combo and spare occasional rings or teleports. Therefore I do not see in what possible stretch of the imagination that MMH has to work harder in this matchup other than "taxingly" pressing the teleport button in reaction to a ring toss or teleport.
I am, in fact, at a loss of finding any saving grace for the magician in this matchup. Any suggestions would be greatly appreciated.
@Shaazzyam
MMH can hop around freely with no worries, if Zatanna hucks a ring to knock this mother fucker out of the air, then "oh tits" he slips into a teleport on read for a full combo punish. And god forbid the S.O.B is near an intractable because that's near 40-50% combo for about one bar. Well say Z just walks back and blocks, aight that's cool, yet there is no possible way to punish teleport except with an excellent MBB3 read on reaction. Dash doesn't work... a well timed teleport doesn't work...
Which remeinds me! Zatanna has absolutely no methods of building meter. Can't teleport because it gets his by MMH teleport (that shit is unpunishable and tracks). Can't throw a ring cause that nearly inevitably leads to a full combo punish. So there goes Zatanna's entire meter building game. So there goes large damage via vortex, cause Zatanna is a raging meterburning whore.
The only safe zoning we can do is an occasional puppet master or mb ring, which happens to cost meter that we don't have. Zatanna's up close game is pretty crappy, MMH pressure is bullshit and guess what: we don't have meter to pushblock.
So the only meter Z builds is from eating a combo and spare occasional rings or teleports. Therefore I do not see in what possible stretch of the imagination that MMH has to work harder in this matchup other than "taxingly" pressing the teleport button in reaction to a ring toss or teleport.
I am, in fact, at a loss of finding any saving grace for the magician in this matchup. Any suggestions would be greatly appreciated.
@Shaazzyam