You mean f3 that little hop kick? That can't cancel, you can't hit spear off of it after the tele. Unless I'm Sadly mistaken, but Iv never seen anyone do it.
You mean f3 that little hop kick? That can't cancel, you can't hit spear off of it after the tele. Unless I'm Sadly mistaken, but Iv never seen anyone do it.
Yea its beacause of the higher pop up. I haven't tried other strings yet but in theory, it should work as well with your opponent against the wall off a teleport from a B2(another launcher) because the opponent is in the air a little higher there too. I'm still labbing some other stuff with other characters too so I haven't tested that one out yet. A run cancel might be required before the F3 just for spacing purposes.