Fidoskin
Noob
Hi.
First im sorry about my english. Its far from the perfect but im try to write a bit about my Quan Chi experience.
Most information about genaral stuff and Warlock stuff wrote or told me personally by Insignis our top-rated Moscow MK player. Also big thanks to him about this it helps me won a promotional tournament.
Yesterday i watched the trailer and bought a ticket to this expo to play some Quan cuz hes my main in MK9 and one of the favourite characters in the universe.
Im sorry but we couldnt takes a pictures or capture a video cuz it was not allowed by exposition staff. And info is pretty poor also. I was played about 6-7 freeplay matches and about 10 tournament matches where i cant try to experiment. Mortal Kombat is very popular in Russia and there is a lot of ppl in lane who wants to try the new game.
First about his playstyle. Quan Chi have a decent zoning tools in MKX and all his styles about zoning.
Sorcerer - unlock his "Skeletal Boosts" what help to projectile trade, increase his damage from zoning tools and gives you some options to "cover" your missplays with small revard for the opponent.
Warlock - "portal" guy. Have some chains and comand normals what open the portals on opposed parts of screen like Lambda from BlazBlue or Hilda from UNIEL for example. This is also great anti-turtle things like you can punish Sub-Zero for his ice clones just hits the comand normal wich open a portal behind him.
Summoner - increase your damage output. Familiar mixups is not really good but open some new combo routes.
About his moveset :
His 2 is a gawdlike anti-air normal like Smoke`s or even better. But its pretty hard to combo from it cuz the large recovery. Anti-air combos not scales that bad like in MK9 so i made about 30% damage from just 2 anti-air.
He have a pretty short but very fast chain wich starts from low and very long and not really fast overhead. Both confirms to trance or another decent combos.
His d2 is still godlike.
His d4 and b4 is actually same move the short-range sweep. I guess he is just dont finished.
His j1 is a fast air-to-air. j2 is like a regular jip. j3 is like a regular jik. and j4 is a slow but high-damage air-to-air move.
General special moves :
1. Trance
New trance is ass but you can improuve it a bit if you are Sorcerer (not much info about it). Its slower, have worse hitbox, lower range and shorter duration then MK9. The tranced foe start to move very slow but he goes faster with time and its not really comfortable to gain some bar with runes but i guess its not a big deal and after release people will start to use it well. You still can combo in trance easy from everything.
2. Sky Drop
New sky drop is ass. It is very slow(maybe slower then in MK9), have almost 0 invul as WKA(but i guess its demo version issue). Both version (regular and EX) give a knockdown(no force stand). It still can be able to use in midair but you cant switch direction on any version (if you hold f or b like in MK9 its gone).
3. Skull
New skulls is pretty good. Ground version is same its fast high projectile what have a decent recovery and build you some stocks. EX version is mid and have a decent cheap damage. New air version have an arc like the Green Lantern`s bf1 from Injustice and have some landing recovery.
4. Rune
New runes works like MMH`s. Same input(db1, db1b, db1f). If it hits you can make an EX version which is launcher. You cant make an EX Rune if you whiff or your opponent block it. Rune hits low. Im not sure about it but i never saw players who actually blocks it with standing block.
XRAY have an regular Skull properties (projectile, high)
A bit about Sorcerer, the style i only plays.
His "point" is a "Skeletal Boost". The input is dd1, dd2, dd3.
DD3 boost give you an super armor for several seconds. Armor starts from the middle of startup so you can abuse it in a projectile war. I use it like make a boost - jump or antiair - make a full combo lulz.
dd1 and dd2 improuve your special moves and debuff an opponent. I have not a lot of info and im sorry about it.
About Warlock we have a bit more info from Insignis.
He have a fullscreen high special move when Quan grab the opponent`s back. You can see it in the video trailer. You can make an EX version which is mid. MAYBE combo-able.
F3 is a comand normal what is full-screen portal kick. Unsafe on block.
He have an unique chain-combo what is also EX-able. If you spent a bar its combo-able with an animation like the Noob Saibot`s blackhole.
Summoner summons a familiar.
Familiar have no coldown to summon but it takes a time. Maybe its okay to do in the middle of the combo.
Familiar attacks is a :
-High unblockable attack (can be crouched). Huge recovery.
-Air-to-ground fireball
-Full-screen low attack
-Antiair attack
We found familiar not very good in neutral but very usefull in combos.
Quan`s winning pose is he summons a skeletal minions and he make a rape-face with a skeletons behind him. We have no sound so no idea what badass phrase he actually talks.
We also have an expo saturday and sunday and maybe another MK players will write a feedback and ill repost it here.
UPD :
One more Quan`s intro at 1:35
UPD2 :
Quan Chi Fatality (low qual)
UPD3 :
Expo is over and a little bit more info about Summoner.
He cant summon a familiar during the combo cuz the startup is pretty long but he can do it in trance and after combo. Like if you have a familiar allready you can do b324(new low combo starter) then AA bat, then 21 trance, then summon new demon and make b324 AA attack. It does about 50% damage from jump in. After this combo you can summon new familiar. He also cant really improuve your zoning a lot because all bat moves ignores by couch block but anti-air is very good like Noob Saibot`s AA shadow attack. Lets wait for another people who will come home. Maybe anyone else will write something.
First im sorry about my english. Its far from the perfect but im try to write a bit about my Quan Chi experience.
Most information about genaral stuff and Warlock stuff wrote or told me personally by Insignis our top-rated Moscow MK player. Also big thanks to him about this it helps me won a promotional tournament.
Yesterday i watched the trailer and bought a ticket to this expo to play some Quan cuz hes my main in MK9 and one of the favourite characters in the universe.
Im sorry but we couldnt takes a pictures or capture a video cuz it was not allowed by exposition staff. And info is pretty poor also. I was played about 6-7 freeplay matches and about 10 tournament matches where i cant try to experiment. Mortal Kombat is very popular in Russia and there is a lot of ppl in lane who wants to try the new game.
First about his playstyle. Quan Chi have a decent zoning tools in MKX and all his styles about zoning.
Sorcerer - unlock his "Skeletal Boosts" what help to projectile trade, increase his damage from zoning tools and gives you some options to "cover" your missplays with small revard for the opponent.
Warlock - "portal" guy. Have some chains and comand normals what open the portals on opposed parts of screen like Lambda from BlazBlue or Hilda from UNIEL for example. This is also great anti-turtle things like you can punish Sub-Zero for his ice clones just hits the comand normal wich open a portal behind him.
Summoner - increase your damage output. Familiar mixups is not really good but open some new combo routes.
About his moveset :
His 2 is a gawdlike anti-air normal like Smoke`s or even better. But its pretty hard to combo from it cuz the large recovery. Anti-air combos not scales that bad like in MK9 so i made about 30% damage from just 2 anti-air.
He have a pretty short but very fast chain wich starts from low and very long and not really fast overhead. Both confirms to trance or another decent combos.
His d2 is still godlike.
His d4 and b4 is actually same move the short-range sweep. I guess he is just dont finished.
His j1 is a fast air-to-air. j2 is like a regular jip. j3 is like a regular jik. and j4 is a slow but high-damage air-to-air move.
General special moves :
1. Trance
New trance is ass but you can improuve it a bit if you are Sorcerer (not much info about it). Its slower, have worse hitbox, lower range and shorter duration then MK9. The tranced foe start to move very slow but he goes faster with time and its not really comfortable to gain some bar with runes but i guess its not a big deal and after release people will start to use it well. You still can combo in trance easy from everything.
2. Sky Drop
New sky drop is ass. It is very slow(maybe slower then in MK9), have almost 0 invul as WKA(but i guess its demo version issue). Both version (regular and EX) give a knockdown(no force stand). It still can be able to use in midair but you cant switch direction on any version (if you hold f or b like in MK9 its gone).
3. Skull
New skulls is pretty good. Ground version is same its fast high projectile what have a decent recovery and build you some stocks. EX version is mid and have a decent cheap damage. New air version have an arc like the Green Lantern`s bf1 from Injustice and have some landing recovery.
4. Rune
New runes works like MMH`s. Same input(db1, db1b, db1f). If it hits you can make an EX version which is launcher. You cant make an EX Rune if you whiff or your opponent block it. Rune hits low. Im not sure about it but i never saw players who actually blocks it with standing block.
XRAY have an regular Skull properties (projectile, high)
A bit about Sorcerer, the style i only plays.
His "point" is a "Skeletal Boost". The input is dd1, dd2, dd3.
DD3 boost give you an super armor for several seconds. Armor starts from the middle of startup so you can abuse it in a projectile war. I use it like make a boost - jump or antiair - make a full combo lulz.
dd1 and dd2 improuve your special moves and debuff an opponent. I have not a lot of info and im sorry about it.
About Warlock we have a bit more info from Insignis.
He have a fullscreen high special move when Quan grab the opponent`s back. You can see it in the video trailer. You can make an EX version which is mid. MAYBE combo-able.
F3 is a comand normal what is full-screen portal kick. Unsafe on block.
He have an unique chain-combo what is also EX-able. If you spent a bar its combo-able with an animation like the Noob Saibot`s blackhole.
Summoner summons a familiar.
Familiar have no coldown to summon but it takes a time. Maybe its okay to do in the middle of the combo.
Familiar attacks is a :
-High unblockable attack (can be crouched). Huge recovery.
-Air-to-ground fireball
-Full-screen low attack
-Antiair attack
We found familiar not very good in neutral but very usefull in combos.
Quan`s winning pose is he summons a skeletal minions and he make a rape-face with a skeletons behind him. We have no sound so no idea what badass phrase he actually talks.
We also have an expo saturday and sunday and maybe another MK players will write a feedback and ill repost it here.
UPD :
UPD2 :
UPD3 :
Expo is over and a little bit more info about Summoner.
He cant summon a familiar during the combo cuz the startup is pretty long but he can do it in trance and after combo. Like if you have a familiar allready you can do b324(new low combo starter) then AA bat, then 21 trance, then summon new demon and make b324 AA attack. It does about 50% damage from jump in. After this combo you can summon new familiar. He also cant really improuve your zoning a lot because all bat moves ignores by couch block but anti-air is very good like Noob Saibot`s AA shadow attack. Lets wait for another people who will come home. Maybe anyone else will write something.
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