buyacushun
Normalize grab immunity.
Why I made this post:
I am making this thread because I've been in the process of making a decision that many players, new and old, will make. I've been having a character crisis of sorts and needed to find someone new to play. I still enjoy playing Cassie and figuring out Raiden but sometimes I just want something different. So after the last patch I've been going around a few character forums to see how each character is played. That's when I realized it might be nice to have a sort of Character pick forum. This would be especially nice for new players looking for the type of gameplan that would most suit them. It could also serve as a place to start for when you're looking for a new character to handle a matchup. I was thinking of splitting up the character's by rushdown or zoning. Then the different subsets of that. Like how Cassie has a heavy mixup game but Kung Lao will focus more on chips and constant pressure to try and force mistakes. If a lot of people would like to this happen then please tag,message,alert any knowledgeable character mains to give a sort of quick synopsis and what category the character should go.
With the help of the community here is a list that is very much a WORK IN PROGRESS. I feel all the characters need a second and third opinion on their placement just to be sure. Feel free to post your thoughts with some reasoning and if there is an agreement on placement I will try to summarize the character's flavor and game plan. Remember to invite any knowledgeable players who can give some insight into how they feel the character should play and what kind of archetype they fill.
Please remember that even though some characters fit a mold to a "T" there are other characters where these categories are sort of a soft rule. Also, some characters have tools that they can use to play two different matchups completely differently even though they are 99% one way with everyone else. Without further ado here are the various gameplans for the characters of Mortal Kombat X according to the players on this site.
Rushdown (Close range, high/low mixups, heavy offensive pressure)
Cassie Cage - All variations lend themselves to a heavy offense game just with different flavors. [Spec Ops] - has some decent counter zoning and great set play on knockdown with the use of missiles.
[Hollywood] - gets great utility off of air gunshots and ex nutpunch for a free mixup.
[Brawler] - has a more risky mind game between her variations specific throw and OH but has the highest base damage of the 3.
D'Vorah - Very in your face character that has nice reaching normals and great midscreen damage. May be hard on a technical execution level.
[Brood Mother] *Need D'Vorah info*
[Venomous]
[Swarm Queen]
Erron Black - Very aggresive character with great base mixups with tackle and strings that overhead or low.
[Marksman] - Has the ability to cancel his rifle shot with a run which creates a lot of pressure on the opponent.
[Outlaw] - Maximizes on his tick throws and 50/50s with the help of a stab move that cause nice initial damage and a DoT.
*[Gunslinger] - Uses an array of pistol moves that cover all angles to help his offense and control multiple aspects of a match.
Goro -
[Clawed] - Similar to Kuatan.
[Kuatan] - Very in your face variation with the main bullet point being his punchwalk move.
[Tigrar Fury] - Focuses more on pressure with blockstrings.
Jacqui Briggs
[High Tech] -Sees Jacqui focusing on some run cancel pressure and gaining knockdowns to give herself a buff increasing damaging and opening up several combo opportunities.
[Shotgun] - Has Jacqui using restands off of low gunshot to keep the opponent constantly in danger.
Jason -
[Relentless] Makes Jason a more grab focused character but with a teleport.
[Slasher] A offensive rushdown variation with some hard to block strings.
[Unstoppable] This variation allows Jason to revive at the end of a round at the cost of meter.
Jax -
[Wrestler] - Uses the variation specific command grabs to get through the opponent's defenses.
[Pumped Up] - Has great blockstring pressure and an improved gotcha grab that re-stands the opponent.
Johnny Cage -
[A List] - Gets run cancel pressure to continue offense and open different combos.
[Fisticuffs] - Main reason to use this variation would have to be the speed bag string. This coupled with the damage buff makes Johnny Cage a problem even when you're blocking.
[Stunt Double]
Kano [Cutthroat] - Gets a 50/50 high/low mixup to go along with his safe strings.
Kano [Commando] - Is a grappler who use his grabs to apply pressure and then parry when the opponent thinks they can attack back.
Kotal Kahn [War God] -
Zoning (Maybe projectile oriented, focuses on keeping opponents out, may have longer ranged normals and strings that or combos that cause a lot of knockback)
Jacqui Briggs [Full Auto] The quick recovery on "Up Rockets" plus the long range, multi hitting projectile in "Machine Gun" gives Full Auto Jacqui a nice zoning tool set.
Ermac [Mystic] Focuses more on making the opponent cautious from afar. Has a few damaging ranged moves but be careful as they are very unsafe.
Ermac [Spectral] Has a fly special and is meant to dominate from above. Seems to be lacking in this aspect. (Maybe you can be the one to unlock this character's potential.
*Erron Black [Gunslinger] Has an array of pistol moves that cover all angles to block off the opponent's approach.
Kano [Cybernetic] The projectiles become mid making them extremely useful for keep-away. Also gets some unique strings and specials that allow for damaging combos.
Footsies (Characters in this group focus more on whiff punishing and counter poking. Patient game usually revolving around capitalizing on opponent's mistakes)
Ermac [Master of Souls] Has good projectile trades in his favor, similar to Sub-Zero's iceball. Has a 50/50 mixup but has to commit though
Ferra/Torr [Lackey] Has good range, Anti-Airs, and can cover a lot of space. Gives up the use of projectiles in the other variations.
Ferra/Torr [Pain N Gain] Similar to Vicious but has more damage and setup tools.
Ferra/Torr [Vicious] Has a bigger focus on projectiles that win trades in most cases and can be used as a mixup tool.
Johnny Cage [Stunt Double]
Kotal Kahn
Kung Jin [Bojitsu]
Kung Lao [Tempest] Lacks a low starting string but has great overall pressure on block and one of the best anti-airs and wakeups with his classic spin move.
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Remember to tell your friends to help out. Just stopping by and dropping 2 sentences on one variations is much appreciated. Want to make sure I'm giving the correct general feel of the characters. After typing that I realized I'll need some help on how I should format this and make everything look. So any suggestions would be very appreciated.
I am making this thread because I've been in the process of making a decision that many players, new and old, will make. I've been having a character crisis of sorts and needed to find someone new to play. I still enjoy playing Cassie and figuring out Raiden but sometimes I just want something different. So after the last patch I've been going around a few character forums to see how each character is played. That's when I realized it might be nice to have a sort of Character pick forum. This would be especially nice for new players looking for the type of gameplan that would most suit them. It could also serve as a place to start for when you're looking for a new character to handle a matchup. I was thinking of splitting up the character's by rushdown or zoning. Then the different subsets of that. Like how Cassie has a heavy mixup game but Kung Lao will focus more on chips and constant pressure to try and force mistakes. If a lot of people would like to this happen then please tag,message,alert any knowledgeable character mains to give a sort of quick synopsis and what category the character should go.
With the help of the community here is a list that is very much a WORK IN PROGRESS. I feel all the characters need a second and third opinion on their placement just to be sure. Feel free to post your thoughts with some reasoning and if there is an agreement on placement I will try to summarize the character's flavor and game plan. Remember to invite any knowledgeable players who can give some insight into how they feel the character should play and what kind of archetype they fill.
Please remember that even though some characters fit a mold to a "T" there are other characters where these categories are sort of a soft rule. Also, some characters have tools that they can use to play two different matchups completely differently even though they are 99% one way with everyone else. Without further ado here are the various gameplans for the characters of Mortal Kombat X according to the players on this site.
Rushdown (Close range, high/low mixups, heavy offensive pressure)
Cassie Cage - All variations lend themselves to a heavy offense game just with different flavors. [Spec Ops] - has some decent counter zoning and great set play on knockdown with the use of missiles.
[Hollywood] - gets great utility off of air gunshots and ex nutpunch for a free mixup.
[Brawler] - has a more risky mind game between her variations specific throw and OH but has the highest base damage of the 3.
D'Vorah - Very in your face character that has nice reaching normals and great midscreen damage. May be hard on a technical execution level.
[Brood Mother] *Need D'Vorah info*
[Venomous]
[Swarm Queen]
Erron Black - Very aggresive character with great base mixups with tackle and strings that overhead or low.
[Marksman] - Has the ability to cancel his rifle shot with a run which creates a lot of pressure on the opponent.
[Outlaw] - Maximizes on his tick throws and 50/50s with the help of a stab move that cause nice initial damage and a DoT.
*[Gunslinger] - Uses an array of pistol moves that cover all angles to help his offense and control multiple aspects of a match.
Goro -
[Clawed] - Similar to Kuatan.
[Kuatan] - Very in your face variation with the main bullet point being his punchwalk move.
[Tigrar Fury] - Focuses more on pressure with blockstrings.
Jacqui Briggs
[High Tech] -Sees Jacqui focusing on some run cancel pressure and gaining knockdowns to give herself a buff increasing damaging and opening up several combo opportunities.
[Shotgun] - Has Jacqui using restands off of low gunshot to keep the opponent constantly in danger.
Jason -
[Relentless] Makes Jason a more grab focused character but with a teleport.
[Slasher] A offensive rushdown variation with some hard to block strings.
[Unstoppable] This variation allows Jason to revive at the end of a round at the cost of meter.
Jax -
[Wrestler] - Uses the variation specific command grabs to get through the opponent's defenses.
[Pumped Up] - Has great blockstring pressure and an improved gotcha grab that re-stands the opponent.
Johnny Cage -
[A List] - Gets run cancel pressure to continue offense and open different combos.
[Fisticuffs] - Main reason to use this variation would have to be the speed bag string. This coupled with the damage buff makes Johnny Cage a problem even when you're blocking.
[Stunt Double]
Kano [Cutthroat] - Gets a 50/50 high/low mixup to go along with his safe strings.
Kano [Commando] - Is a grappler who use his grabs to apply pressure and then parry when the opponent thinks they can attack back.
Kotal Kahn [War God] -
Zoning (Maybe projectile oriented, focuses on keeping opponents out, may have longer ranged normals and strings that or combos that cause a lot of knockback)
Jacqui Briggs [Full Auto] The quick recovery on "Up Rockets" plus the long range, multi hitting projectile in "Machine Gun" gives Full Auto Jacqui a nice zoning tool set.
Ermac [Mystic] Focuses more on making the opponent cautious from afar. Has a few damaging ranged moves but be careful as they are very unsafe.
Ermac [Spectral] Has a fly special and is meant to dominate from above. Seems to be lacking in this aspect. (Maybe you can be the one to unlock this character's potential.
*Erron Black [Gunslinger] Has an array of pistol moves that cover all angles to block off the opponent's approach.
Kano [Cybernetic] The projectiles become mid making them extremely useful for keep-away. Also gets some unique strings and specials that allow for damaging combos.
Footsies (Characters in this group focus more on whiff punishing and counter poking. Patient game usually revolving around capitalizing on opponent's mistakes)
Ermac [Master of Souls] Has good projectile trades in his favor, similar to Sub-Zero's iceball. Has a 50/50 mixup but has to commit though
Ferra/Torr [Lackey] Has good range, Anti-Airs, and can cover a lot of space. Gives up the use of projectiles in the other variations.
Ferra/Torr [Pain N Gain] Similar to Vicious but has more damage and setup tools.
Ferra/Torr [Vicious] Has a bigger focus on projectiles that win trades in most cases and can be used as a mixup tool.
Johnny Cage [Stunt Double]
Kotal Kahn
Kung Jin [Bojitsu]
Kung Lao [Tempest] Lacks a low starting string but has great overall pressure on block and one of the best anti-airs and wakeups with his classic spin move.
-------------------------------------------------------------------------------------------------------------------------------------
Remember to tell your friends to help out. Just stopping by and dropping 2 sentences on one variations is much appreciated. Want to make sure I'm giving the correct general feel of the characters. After typing that I realized I'll need some help on how I should format this and make everything look. So any suggestions would be very appreciated.
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