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MK4 - MK Gold Combo Guide

ded

Elder God
I've decided to update all the Combo FAQs (from MK1 through MKDA), so at least they are somewhere on the net. I already finished MK4 and MK Gold, so decided to post them first. I might update the post later on with universal juggles and new combos that might come up.


1. Sub-Zero
*Some Combos require Step In/Out.

Maximum Damage On:
  1. (Near Corner)(Weapon)Side Step, aaHP, Freeze, Slide, aaSUJK, B+HP, Slide (6 Hits, 40%)
  2. (Near Corner)(Weapon) Jump HK, Jump HK, Slide, aaSUJK, B+HP, Slide (6 Hits, 41%)
  3. (Weapon) B+HP, B+HP, B+LP, Jump HK, Jump HK, Jump HP (6 Hits, 41%)
  4. Knee, Freeze, HKs, HP, HP, HK, D+HP, aaHP, Jump HP HK (10 Hits, 42%)
  5. Knee, Freeze, HKs, HP, HP, HK, D+HP, aaSUJK, HK, Slide (10 Hits, 42%)
  6. Freeze, SUJK, HP, HP, HK, D+HP, Ice Clone, otg SUJK, HP, HP, HK, B+HK (12 Hits, 42%)
  7. (Near Corner)(Weapon) aaSUJK, B+HP, Jump HP, Ice Clone, HP (4 Hits, 42%)
  8. (Near Corner) Knee, Freeze, SUJK, HP, HK, D+HP, aaHP, aaLPx2, Jump HK, Slide (11 Hits, 42%)
  9. (Weapon) B+HP, B+HP, B+LP, Jump HK, aaSUJK, HP (6 Hits, 43%)
  10. (Weapon) B+LP, SUJK, B+LP, SUJK, HK, D+HP, Ice Clone, B+HP (must hit backwards if mid-screen; normal hit if near corner), Slide, SUJK, B+HP, Slide (12 Hits, 43%)
  11. (Weapon) B+HP, B+HP, B+LP, Jump HK, aaSUJK, RH (6 Hits, 43%)
  12. (Near Corner)(Weapon) B+HP, Freeze, B+HP, Slide, aaSUJK, B+HP, (must move little forward) Slide (7 Hits, 43%)
  13. (Near Corner) aaSUJK, Freeze, Weapon Draw, aaSUJK, HK, Slide, aaSUJK, HP (7 Hits, 44%)
  14. (Weapon) aaJump HP, B+HP, B+LP, aaSUJK, Weapon Throw (5 Hits, 44%)
  15. (Near Corner)(Weapon) aaSUJK, aaSUJK, B+LP, aaSUJK, B+HP, Weapon Throw (6 Hits, 44%)
  16. (Near Corner)(Weapon) B+HP, HK, Slide, aaSUJK, HP (5 Hits, 44%)
  17. (Corner)(Weapon) SUJK, HK, B+LP, (move step away) Jump HP, Ice Clone, Slide, aaSUJK, HP (8 Hits, 44%)
  18. Knee, Freeze, SUJK, SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK (11 Hits, 44%)
  19. (Weapon) SUJK, HK, B+LP, SUJK, HK, D+HP, Jump HK, Jump HP (8 Hits, 44%)
  20. (Corner)(Weapon) Jump HK, Jump HK, [Jump HP, Ice Clone] x 3, Weapon Throw (9 Hits, 45%)
  21. (Near Corner)(Weapon) Side Step, aaHP, Slide, aaSUJK, HP (4 Hits, 45%)
  22. (Near Corner) aaRH, Freeze, Jump HP LP, Ice Clone, Weapon Draw, Slide, aaSUJK, HP (8 Hits, 45%)
  23. (Near Corner)(Weapon) SUJK, HK, B+LP, SUJK, HK, D+HP, Ice Clone, aaSUJK, B+HP, B+LP, HP (11 Hits, 45%)
  24. (Near Corner)(Weapon) aaRH, Slide, aaSUJK, HP (4 Hits, 45%)
  25. (Near Corner) HP, HK, D+HP, Jump HK, Jump HK, Slide, aaSUJK, RH (8 Hits, 46%)
  26. (Near Corner) Freeze, SUJK, HP, HP, HK, D+HP, Jump HP LP, Ice Clone, Weapon Draw, Slide, aaSUJK, HP (12 Hits, 46%)
  27. Freeze, SUJK, SUJK, SUJK, SUJK, HP, HK, D+HP, aaSUJK, RH (10 Hits, 46%)
  28. Knee, Weapon Draw, B+LP, aaSUJK, aaSUJK, B+HP, Jump HP, Ice Clone, Weapon Throw (9 Hits, 46%)
  29. (Near Corner)(Weapon) B+HP, B+HP, B+LP, Jump HK, Slide, aaSUJK, HP (7 Hits, 47%)
  30. (Near Corner) Knee, Weapon Draw, B+LP, aaSUJK, B+HP, B+LP, [Jump HP, Ice Clone] x 2, Weapon Throw (11 Hits, 47%)
  31. (Near Corner)(Weapon) B+HP, aaSUJK, B+LP, Jump HK, B+LP, Slide, aaSUJK, HP (8 Hits, 47%)
  32. (Near Corner)(Weapon) aaHP, Slide, aaSUJK, HP (4 Hits, 45%)SUJK, B+LP, SUJK, HK, D+HP, Ice Clone, aaSUJK, B+HP, Jump HP, HP (10 Hits, 47%)
  33. (Near Corner)(Weapon) aaSUJK, aaSUJK, B+LP, B+LP, Slide, aaSUJK, HP (7 Hits, 47%)
  34. (Near Corner) JP, Freeze, JPs, HP, HK, D+HP, aaHPx2, Jump HP LP, Ice Clone, Weapon Draw, Weapon Throw (12 Hits, 47%)
  35. (Near Corner)(Weapon) Jump HK, aaSUJK, B+LP, aaSUJK, B+HP, Slide, aaSUJK, HP (8 Hits 48%)
  36. (Near Corner) Freeze, SUJK, HP, HP, HK, HK, Weapon Draw, B+LP, Slide, aaSUJK, HP (11 Hits, 48%)
  37. Knee, Freeze, SUJK x 5, RH (8 Hits, 49%)
  38. (Near Corner)(Weapon) B+LP, SUJK, B+LP, SUJK, HK, D+HP, Jump HK, Jump HK, Slide, aaSUJK, HP (11 Hits, 49%)
  39. (Near Corner)(Weapon) (Player 2 Only) B+LP, B+HP, B+LP, Jump HK, Jump HK, B+LP, Slide, aaSUJK, B+HP, Slide, HP (11 Hits 49%)
  40. (Near Corner)(Weapon) (Player 2 Only) aaHK, Slide, aaSUJK, B+HP, Slide, HP (6 Hits, 49%)
  41. (Near Corner)(Weapon) B+LP, SUJK, B+LP, SUJK, SUJK, SUJK, HK, D+HP, aaSUJK, B+HP, Weapon Throw (11 Hits, 49%)
  42. (Near Corner)(Weapon) B+HP, B+LP, SUJK, SUJK, B+HP, B+LP, Slide, aaSUJK, HP (9 Hits, 49%)
  43. (Near Corner) SUJK, Freeze, SUJK, HP, HP, HK, HK, Weapon Draw, Weapon Throw (9 Hits, 50%)
  44. (Near Corner)(Weapon) B+HP, SUJK, B+LP, aaSUJK, B+HP, B+LP, Slide, aaSUJK, HP (9 Hits, 50%)
  45. Freeze, JPs, SUJK, SUJK, SUJK, SUJK, HP, HP, HK, B+HK (10 hits, 50%)
  46. (Near Corner) Freeze, SUJK, SUJK, SUJK, HP, HP, HK, HK, Weapon Draw, Weapon Throw (10 Hits, 50%)
  47. (Near Corner)(Weapon) aaSUJK, B+HP, Slide, aaSUJK, HP (5 Hits, 50%)
  48. (Sub-Zero in Corner) Ice Clone, Weapon Throw into Ice Clone, Pick up Weapon, aaSUJK, B+LP, Slide, aaSUJK, HP (7 Hits, 50%)
  49. (Player 2 Only) Freeze, HK, D+HP, aaLPx2, Slide, aaLPx2, Slide, aaSUJK, Weapon Draw, Slide, HP (13 Hits, 50%)
  50. (Near Corner) aaHP, Freeze, Weapon Draw, Jump HK, aaSUJK, RH, Slide, aaSUJK, HP (8 Hits, 50%)
  51. (Near Corner)(Weapon) Side Step, B+HP, aaSUJK, B+LP, aaSUJK, HP, Slide, aaSUJK, HP (8 Hits, 50%)
  52. (Player 2 Only) aaLP, Freeze, aaLP, aaLP, Slide, aaLPx2, Slide, aaLPx2, Slide, aaSUJK, RH (13 Hits, 50%)
  53. (Near Corner)(Weapon) (Player 2 Only) B+LP, HK, D+HP, aaSUJK, B+HP, B+LP, Slide, aaSUJK, B+HP, Slide, HP (11 Hits, 51%)
  54. (Near Corner) Knee, Freeze, SUJK, HP, HK, D+HP, Ice Clone, Weapon Draw, B+HP, Slide, aaSUJK, HP (11 Hits, 51%)
  55. (Weapon) SUJK, HK, B+LP, SUJK, SUJK, SUJK, HK, HP (8 Hits, 51%)
  56. (Weapon) SUJK, HK, B+LP, SUJK, SUJK, HK, D+HP, Jump HK, Jump HP (9 Hits, 51%)
  57. (Near Corner) SUJK, Freeze, SUJK, HP, HP, HK, D+HP, Ice Clone, Weapon Draw, aaSUJK, HK, Weapon Throw (11 Hits, 52%)
  58. (Near Corner) Ice Clone, HK, HK (Ice Clone hits), SUJK, HP, HK, D+HP, Ice Clone, Weapon Draw, aaSUJK, HK, Weapon Throw (11 Hits, 55%)
Maximum Damage Off:
  1. (Near Corner)(Weapon) (Player 2 Only) aaSUJK, RH, Slide, aaSUJK, B+HP, Slide, HP (7 Hits, 70%)
  2. (Near Corner)(Weapon) SUJK, HK, B+LP, SUJK, SUJK, HK, D+HP, Ice Clone, aaSUJK, B+HP, B+LP, [Jump HP, Ice Clone] x 2, Slide, aaSUJK, HP (18 Hits, 78%)
  3. (Near Corner) SUJK, Freeze, SUJK, HP, HP, HK, HK, Weapon Draw, [Jump HP, Ice Clone] x 3, Slide, aaSUJK, B+HP, Slide (18 Hits, 80%)
  4. (Near Corner)(Weapon)Side Step, aaSUJK, aaSUJK, HP, Slide, aaSUJK, HP, Slide, aaSUJK (8 Hits, 83%)
  5. (Sub in Corner) Ice Clone, SUJK, HK, HK (Clone hits), SUJK, SUJK, HP, HP, HK, D+HP, Ice Clone, Weapon Draw, aaSUJK, B+HP, B+LP, Jump HP, Ice Clone, Slide, aaSUJK, HP (19 Hits, 86%)
  6. (Sub-Zero in Corner) Ice Clone, SUJK, HK, HK (Ice Clone hits), HP, HP, HK, D+HP, Ice Clone, otgSUJK, HP, HP, HK, D+HP, Jump HP LP, Ice Clone, Weapon Draw, Jump HP, Ice Clone, Side Step, Slide, aaSUJK, HP, Slide, aaSUJK (24 Hits, 100%)
Infinites:
  1. (Corner)(Max Damage ON)(Quan Chi/Raiden Weapon) Glitch Step, B+LP x 5, LP (6 Hits, 45%), Freeze, Glitch Step, B+LP x 6, LP (8 Hits, 40%) Repeat 8 Hits Combo...
  2. (Corner)(Max Damage ON)(Quan Chi/Raiden Weapon) Jump HK, Jump HK, [Jump HP, Ice Clone] x 3, LP (8 Hits, 42%) Freeze, Jump HK, [Jump HP, Ice Clone] x 3, (move under opponent) otgSUJK, HK, D+HP, Ice Clone, (back to corner) aaSUJK, LP (14 Hits, 44%)... (It is possible to mixup different setups for the above infinite which would finish with aaLP (Weapon Hit) or just repeat 14 hits combo variation.)
  3. (Corner) Jump HP LP, Ice Clone, (Pause) Jump HP LP, Ice Clone...
  4. SUJK, HP, HP, HK, D+HP, Ice Clone, otg SUJK, HP, HP, HK, D+HP, Ice Clone...
  5. (Player 2 Only) aaLPx2, Slide, Forward + aaLPx2, Slide...
  6. (Corner) (Weapon) Glitch Step B+HP, B+HP, B+HP...
  7. (Corner)(Scorpion's Weapon) aaB+HP, Jump HP, Ice Clone, B+HP, Jump HP, Ice Clone...
  8. SUJK, SUJK, SUJK....
Videos:
Combo FAQ - Vol 1
Combo FAQ - Vol 2


2. Tanya

Maximum Damage On:
  1. (Near Corner) SUJK, HK, D+HP, aaHP, Forward Drill Kick, Jump HK, Air Fireball (7 Hits, 42%)
  2. (Near Corner) HP, HK, D+HP, aaHK, Forward Drill Kick, aaSUJK, aaHP, Fireball (8 Hits, 42%)
  3. Forward Drill Kick, aaLP, Forward Drill Kick, aaLP, Forward Drill Kick, aaLP, Split Kick (7 Hits, 43%)
  4. aaHP, Forward Drill Kick, aaHK, Forward Drill Kick, aaSUJK, Flip Kick (6 Hits, 44%)
  5. (Tanya in Corner) Forward Drill Kick, aaLP, Jump HK, Forward Drill Kick, aaSUJK, Flip Kick (6 Hits, 44%)
  6. (Weapon) HK, HK, Forward Drill Kick, aaSUJK, LP (5 Hits, 45%)
  7. aaHP, Forward Drill Kick, aaHPx2, Forward Drill Kick, aaHPx2, Jump HP HK (9 Hits, 45%)
  8. Jump HK, aaSUJK, HK, Forward Drill Kick, aaHP, Split Kick (6 Hits, 45%)
  9. (Near Corner) aaSUJK, HK, Forward Drill Kick, Jump HK, Air Fireball (5 Hits, 45%)
  10. HP, HK, D+HP, aaHP, Forward Drill Kick, aaSUJK, HK, Flip Kick (8 Hits, 46%)
  11. HK, HK, Forward Drill Kick, aaLP, Forward Drill Kick, aaLP, Split Kick (7 Hits, 46%)
  12. aaHP, Forward Drill Kick, aaSUJK, aaSUJK, Forward Drill Kick, aaLP, Split Kick (7 Hits, 46%)
  13. Jump HK, aaLP, Forward Drill Kick, aaHP, Forward Drill Kick, aaHP, Jump HP HK (8 Hits, 46%)
  14. SUJK, HK, D+HP, aaHP, Forward Drill Kick, aaHP, Jump HP HK (8 Hits, 46%)
  15. aaHK, Forward Drill Kick, aaSUJK, Forward Drill Kick, aaLP, Split Kick (6 Hits, 47%)
  16. (Tanya in Corner) HP, HP, HK, D+HP, Forward Drill Kick, aaLP, aaSUJK, HK, Split Kick (9 Hits, 47%)
  17. SUJK, HP, HK, HK, Forward Drill Kick, aaLP, Split Kick (7 Hits, 47%)
  18. Forward Drill Kick, aaSUJK, Forward Drill Kick, aaLP, Forward Drill Kick, aaLP, Split Kick (7 Hits, 48%)
  19. (Corner)(Weapon) Jump HK, Jump HK, Forward Drill Kick, Jump HK, Forward Drill Kick, LP (6 Hits, 48%)
  20. (Near Corner) aaSUJK, SUJK, HK, Split Kick (4 Hits, 48%)
  21. (Near Corner) aaSUJK, Forward Drill Kick, aaSUJK, Forward Drill Kick, Split Kick (5 Hits, 49%)
  22. (Near Corner) HK, HK, Forward Drill Kick, aaSUJK, Forward Drill Kick, Split Kick (6 Hits, 49%)
  23. (Near Corner)(Fujin's Weapon) aaB+HP, Forward Drill Kick, aaSUJK, Forward Drill Kick, aaSUJK, Split Kick (6 Hits, 49%)
  24. (Near Corner)(Scorpion's Weapon) D+LP x 2, aaHK, Forward Drill Kick, aaSUJK, B+HP (6 Hits, 50%)
  25. (Weapon) Jump HP, Forward Drill Kick, aaSUJK, LP (4 Hits, 50%)
  26. (Weapon) Forward Drill Kick, Jump HK, Forward Drill Kick, Jump HK, Forward Drill Kick, LP (6 Hits, 50%)
  27. (Near Corner)(Weapon) SUJK, HK, D+HP, Jump HK, Forward Drill Kick, aaSUJK, LP (7 Hits, 51%)
  28. (Weapon) Throw Boomerang Whiff, SUJK, HK, D+HP, aaHP, Forward Drill Kick, aaHP, Jump HK, LP (8 Hits, 51%)
  29. (Weapon) SUJK, HK, D+HP, aaHK, Forward Drill Kick, Jump HK, LP (7 Hits, 51%)
  30. (Weapon) Knee, Forward Drill Kick, aaSUJK, HK, Forward Drill Kick, LP (6 Hits, 52%)
  31. (Near Corner)(Reptile's Weapon) HK, HK, Forward Drill Kick, aaSUJK, LP, Weapon Throw (6 Hits, 52%)
  32. (Near Corner)(Weapon) Knee, Forward Drill Kick, aaSUJK, HK, Forward Drill Kick, LP (6 Hits, 52%)
  33. (Near Corner)(Jax's Weapon) aaSUJK, HK, Forward Drill Kick, LP (4 Hits, 44%) Forward Drill Kick, aaSUJK, Forward Drill Kick, aaSUJK, Forward Drill Kick, LP (6 Hits, 48%) Split Kick - Total 100%
  34. (Near Corner)(Jax's Weapon) aaSUJK, LP, LP (4 Hits, 49%) Forward Drill Kick, Jump HK, Forward Drill Kick, Jump HK, Forward Drill Kick, LP (6 Hits, 49%) Split Kick - Total 100%
Maximum Damage Off:
  1. (Near Corner) Jump HP HK, Forward Drill Kick, SUJK, Forward Drill Kick, SUJK, Split Kick (7 Hits, 66%)
  2. (Near Corner)(Weapon) aaSUJK, HK, Forward Drill Kick, SUJK, Forward Drill Kick, SUJK, LP (7 Hits, 68%)
  3. (Corner)(Weapon) Jump HP, Air Fireball, Forward Drill Kick, SUJK, Forward Drill Kick, SUJK, LP (7 Hits, 75%)
  4. (Weapon) Jump HP, aaSUJK, HK, Forward Drill Kick, SUJK, HK, Flip Kick (7 Hits, 76%)
  5. (Corner)(Weapon) Jump HP, Air Fireball, Forward Drill Kick, SUJK, Forward Drill Kick, SUJK, HK, Split Kick (8 Hits, 80%)
  6. (Near Corner) Jump HP HK, Jump HP HK, Forward Drill Kick, SUJK, HK, Flip Kick (8 Hits, 81%)
  7. (Near Corner)(Scorpion's Weapon) aaSUJK, B+HP, B+HP, LP, Forward Drill Kick, SUJK, B+HP (7 Hits, 100%)
Infinites:
  1. (Near Corner) aaSUJK, Jump HP HK, Air Fireball, Jump HP HK, Air Fireball, Jump HP HK, Air Fireball...
  2. SUJK, SUJK, SUJK...
Videos:
Tanya - Combo FAQ


3. Jax

Maximum Damage On:
  1. Throw Object, Ground Pound (2 Hits, 41%)
  2. (Corner) Jump HK, Jump HK, Jump HP HK, aaLP, Dash Punch (6 Hits, 41%)
  3. (Corner) Jump HK, Jump HK, aaHP, Dash Punch, aaHP, Dash Punch (6 Hits, 41%)
  4. HP, HP, HK, D+HP, SUJK, HK, Dash Punch, Ground Pound (8 Hits, 43%)
  5. HP, HP, HK, D+HP, aaHP, SUJK, Dash Punch, Ground Pound (8 Hits, 43%)
  6. SUJK, HP, HP, HK, B+HK, Ground Pound (6 Hits, 43%)
  7. (Near Corner) HP, HP, HK, D+HP, SUJK, HK, Dash Punch, Air Throw (8 Hits, 43%)
  8. aaSUJK, HK, Dash Punch, Ground Pound (4 Hits, 44%)
  9. Jump HK, aaSUJK, HK, Dash Punch, Ground Pound (5 Hits, 44%)
  10. SUJK, HP, HP, HK, D+HP, SUJK, HK, Ground Pound (8 Hits, 45%)
  11. aaSUJK, RH, Ground Pound (3 Hits, 45%)
  12. SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK, Air Throw (9 Hits, 45%)
  13. (Near Corner)(Weapon) aaSUJK, Jump HK, Jump HP, B+HP (4 Hits, 45%)
  14. (Near Corner) HP, HP, HK, D+HP, aaHPx2, Jump HP HK, aaLP, Dash Punch (10 Hits, 45%)
  15. SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK, Dash Punch (9 Hits, 46%)
  16. (Corner) aaHP, Jump HK, aaHP, Dash Punch, aaLP, Dash Punch, aaLP, Ground Pound (8 Hits, 46%)
  17. (Near Corner)(Weapon) aaSUJK, HK, Dash Punch, B+HP (4 Hits, 46%)
  18. (Corner) Jump HK, Jump HP HK, aaLP, Dash Punch, aaLP, Ground Pound (7 Hits, 46%)
  19. (Near Corner) HP, HP, HK, D+HP, SUJK, HK, Dash Punch, aaHP, Dash Punch (9 Hits, 47%)
  20. (Near Corner) HP, HP, HK, D+HP, aaHPx2, Jump HK, Dash Punch, aaHP, Dash Punch (10 hits, 48%)
  21. HP, HK, D+HP, aaHP, SUJK, HK, Dash Punch, Ground Pound (8 Hits, 48%)
  22. JPs, HP, HP, HK, D+HP, aaHP, SUJK, HK, Dash Punch (9 Hits, 49%)
  23. aaSUJK, SUJK, HK, Dash Punch (4 Hits, 49%)
  24. JPs, SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK, Dash Punch (10 Hits, 49%)
  25. (Near Corner) Jump HP HK, Dash Punch, Air Throw (4 Hits, 51%)
  26. (Near Corner)(Weapon) Side Step, aaHP, Dash Punch, B+HP (3 Hits, 52%)
  27. (Weapon) aaSUJK, SUJK, B+LP (4 Hits, 52%)
  28. (Weapon) aaSUJK, B+LP, Ground Pound (4 Hits, 52%)
  29. (Liu Kang's Weapon) aaSUJK, SUJK, B+LP, Ground Pound (4 Hits, 54%)
  30. (Near Corner)(Weapon) aaSUJK, LP, Weapon Throw (3 Hits, 56%)
  31. (Near Corner)(Weapon) aaSUJK, LP, LP (3 Hits, 49%) Unblockable Ground Pound - Total 64%
  32. (Near Corner)(Weapon) aaSUJK, LP, LP (3 Hits, 49%) Jump HK, Jump HK, Dash Punch, B+HP (4 Hits, 36%) - Total 85%
  33. (Near Corner)(Weapon) aaSUJK, LP, LP (3 Hits, 49%) Weapon Throw, Ground Pound (2 Hits, 39%) - Total 88%
  34. (Near Corner)(Weapon) Jump HP, aaSUJK, LP (3 Hits, 49%) Jump HK, Jump HK, LP, HP, Ground Pound (5 Hits, 46%) - Total 95%
Maximum Damage Off:
  1. (Near Corner) Jump HP HK, Dash Punch, aaHP, Dash Punch, aaLP, Dash Punch (7 Hits, 65%)
  2. (Near Corner) JPs, SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HP HK, aaLP, Dash Punch, aaLP, Ground Pound (14 Hits, 69%)
  3. (Near Corner) SUJK, HP, HP, HK, D+HP, SUJK, HK, Dash Punch, aaHP, Dash Punch, aaLP, Ground Pound (12 Hits, 69%)
  4. (Near Corner) aaSUJK, SUJK, HK, Dash Punch, aaLP, Dash Punch, aaLP, Ground Pound (8 Hits, 71%)
  5. (Near Corner) Jump HP HK, Dash Punch, aaHP, Dash Punch, aaLP, Dash Punch, aaLP, Ground Pound (9 Hits, 75%)
  6. (Near Corner)(Weapon) aaSUJK, SUJK, LP, Weapon Throw, Ground Pound (5 Hits, 83%)
  7. (Corner)(Scorpion's Weapon) aaB+HP, B+HP (Out of Corner), aaSUJK, B+HP, Dash Punch, Ground Pound (6 Hits, 100%)
Infinites:
1. SUJK, SUJK, SUJK...

Videos:
Jax - Combo FAQ


4. Liu Kang
If you press HP once you draw Weapon or after aaLP hit, Liu Kang will combo it i.e. Draw Weapon/aaLP ~ HP.
If you hold immediately B+HP while Drawing Weapon, Liu Kang will perform his B+LP hit instead i.e. Draw Weapon ~ B+HP


Maximum Damage On:
  1. (Weapon) Blocked Knee, D+HP, LP~HP, LP~HP, Flying Kick (6 Hits, 40%)
  2. aaSUJK, SUJK, Bicycle Kick (3 Hits, 41%)
  3. (Corner) Jump HK, Jump HK, Jump HP HK, aaLP, Bicycle Kick (6 Hits, 42%)
  4. aaBicycle Kick, aaSUJK, Flying Kick (3 Hits, 42%)
  5. (Near Corner) HP, HP, HK, D+HP, aaSUJK, HK, Flying Kick, Flying Kick (8 Hits, 42%)
  6. JPs, HK, D+HP, aaHPx2, Bicycle Kick, Jump HK, Air Fire Ball (8 Hits, 42%)
  7. (Weapon) aaSUJK, B+LP, Bicycle Kick (3 Hits, 42%)
  8. (Near Corner) aaSUJK, HK, Weapon Draw ~ B+HP, Flying Kick (4 Hits, 43%)
  9. (Near Corner) SUJK, HK, D+HP, Jump HK, Air Fireball, Air Fireball, Flying Kick (7 Hits, 45%)
  10. (Near Corner) HP, HP, HK, D+HP, SUJK, HK, Bicycle Kick, aaLP, Flying Kick (9 Hits, 45%)
  11. HP, HP, HK, D+HP, aaHPx2, Bicycle Kick, SUJK, Flying Kick (9 Hits, 45%)
  12. (Weapon) SUJK, HK, D+HP, LP, Bicycle Kick, HP, Flying Kick (7 Hits, 45%)
  13. JPs, SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK, Air Fireball (10 Hits, 45%)
  14. (Near Corner) SUJK, HK, D+HP, SUJK, HK, Flying Kick, Air Fireball (7 Hits, 45%)
  15. (Near Corner) Jump HK, SUJK, HK, Bicycle Kick, aaLP, Flying Kick (6 Hits ,45%)
  16. (Far from Corner)(Sub-Zero's Weapon) aaBicycle Kick, aaSUJK, B+LP, B+HP, Bicycle Kick, Uppercut (6 Hits, 45%)
  17. (Reptile's Weapon) aaLP, Bicycle Kick, LP, Bicycle Kick, SUJK, Flying Kick (6 Hits, 46%)
  18. JPs, HP, HP, HK, HK, Weapon Draw ~ HP, Flying Kick (8 Hits, 46%)
  19. aaSUJK, HK, Bicycle Kick, aaLP, Flying Kick (5 Hits, 46%)
  20. JPs, SUJK, HP, HP, HK, D+HP, SUJK, HK, Flying Kick (9 Hits, 47%)
  21. (Weapon) aaSUJK, LP, Bicycle Kick, HP, Flying Kick (5 Hits, 47%)
  22. (Near Corner) HP, HP, HK, D+HP, aaHPx2, Bicycle Kick, aaLP, Flying Kick, Flying Kick (10 Hits, 48%)
  23. HP, HK, D+HP, SUJK, HK, Bicycle Kick, SUJK, Flying Kick (8 Hits, 48%)
  24. SUJK, HP, HK, D+HP, aaHPx2, Bicycle Kick, aaLP, Flying Kick (9 Hits, 48%)
  25. JPs, SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK, Flying Kick (10 Hits, 48%)
  26. (Near Corner) SUJK, HP, HP, HK, D+HP, aaHP, Jump HK, Air Fireball, Flying Kick (9 Hits, 48%)
  27. (Corner) Jump HK, Jump HK, aaHP, Bicycle Kick, aaHP, Flying Kick, Flying Kick (7 Hits, 48%)
  28. (Near Corner) aaSUJK, HK, Weapon Draw ~ B+HP, Weapon Throw (4 Hits, 49%)
  29. (Near Corner) Jump HP HK, Flying Kick, Flying Kick (4 Hits, 50%)
  30. (Weapon) aaHP, Bicycle Kick, aaSUJK, B+HP (4 Hits, 50%)
  31. (Reptile's Weapon) aaSUJK, LP, Bicycle Kick, LP, Weapon Throw (5 Hits, 51%)
  32. (Far from Corner)(Shinnok's Weapon) Knee, HP, Bicycle Kick, SUJK, Weapon Throw (5 Hits, 52%)
  33. (Near Corner) Jump HP HK, Bicycle Kick, Uppercut (4 Hits, 53%)
  34. (Near Corner)(Reptile's Weapon) aaB+HP, B+HP, Bicycle Kick, Flying Kick, Flying Kick (5 Hits, 53%)
  35. (Weapon) aaSUJK, SUJK, B+LP, B+HP (4 Hits, 55%)
  36. (Near Corner)(Weapon) aaSUJK, SUJK, B+LP, Weapon Throw (4 Hits, 65%)
  37. (Near Corner)(Jax's Weapon) aaSUJK, LP, LP (3 Hits, 49%) Jump HK, Jump HK, Bicycle Kick, B+LP (5 Hits, 41%) - Total 90%
Maximum Damage Off:
  1. (Near Corner) Jump HP HK, Bicycle Kick (Out of Corner), aaSUJK, Flying Kick (5 Hits, 64%)
  2. (Near Corner)(Weapon) B+LP, B+LP, B+LP (Out of Corner), LP, Bicycle Kick, Flying Kick (6 Hits, 72%)
  3. (Near Corner)(Weapon) aaSUJK, B+LP, B+LP (Out of Corner), aaSUJK, B+LP, B+LP, B+LP, Flying Kick (8 Hits, 100%)
  4. (Away from Corner)(Weapon) aaSUJK, B+LP, Bicycle Kick, aaSUJK, B+LP, B+LP, Bicycle Kick, Flying Kick (8 Hits, 100%)
  5. (Near Corner) Jump HP HK, Weapon Draw ~ B+HP, B+LP, B+LP, B+LP, Bicycle Kick, Fireball (8 Hits, 100%)
Infinites:
  1. (Corner)(Weapon) Glitch Step, aaLP~HP, LP~HP, LP~HP...
  2. (Corner)(Weapon) Glitch Step, aaHP, aaHP, aaHP...
  3. SUJK, SUJK, SUJK...
Videos:
Liu Kang - Combo FAQ


5. Johnny Cage

Maximum Damage On:
  1. (Weapon) SUJK, HK, D+HP, B+HP, aaSUJK, B+LP (6 Hits, 40%)
  2. aaSUJK, Weapon Draw, Shadow Kick (3 Hits, 41%)
  3. (Weapon) SUJK, HK, D+HP, B+LP, SUJK, B+LP, Shadow Kick (7 Hits, 42%)
  4. Jump HK, SUJK, HK, Weapon Draw, LP (5 Hits, 43%)
  5. (Near Corner) JPs, HP, HP, SUJK, HK, HK, Weapon Draw, LP (8 Hits, 43%)
  6. JPs, SUJK, HP, HP, SUJK, HK, D+HK, Shadow Kick (8 Hits, 44%)
  7. (Near Corner) HP, HP, HK, D+HP, aaHPx2, Jump HP HK, aaLP, Shadow Kick (10 Hits, 44%)
  8. (Near Corner) HP, HP, SUJK, HK, D+HP, SUJK, HK, Weapon Draw, Weapon Throw (9 Hits, 44%)
  9. (Weapon) Jump HP, aaSUJK, Shadow Kick (3 Hits, 45%)
  10. SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK, Shadow Kick (9 Hits, 45%)
  11. (Weapon) SUJK, HK, D+HP, aaSUJK, B+HP, B+LP, Shadow Kick (7 Hits, 46%)
  12. (Near Corner)(Weapon) aaSUJK, RH, LP (3 Hits, 46%)
  13. (Near Corner) aaSUJK, Jump HK, Jump HP HK, aaLP, Shadow Kick (6 Hits, 47%)
  14. JPs, SUJK, HP, HP, HK, D+HP, aaSUJK, HK, Shadow Kick (9 Hits, 47%)
  15. SUJK, HP, HP, SUJK, HK, HK, Nut Punch (7 Hits, 48%)
  16. (Near Corner) aaSUJK, HK, Weapon Draw, Weapon Throw (4 Hits, 49%)
  17. (Near Corner)(Weapon) aaB+HP, B+HP, B+LP, B+LP, Weapon Throw (5 Hits, 50%)
  18. (Near Corner)(Weapon) aaB+HP, SUJK, B+HP, B+LP, Weapon Throw (5 Hits, 50%)
  19. (Weapon) aaSUJK, SUJK, B+LP, Shadow Kick (4 Hits, 54%)
  20. (Near Corner) aaSUJK, SUJK, Weapon Draw, LP (4 Hits, 55%)
  21. (Near Corner) Jump HP HK, Weapon Draw, Weapon Throw (4 Hits, 61%)
  22. (Near Corner)(Weapon) aaSUJK, SUJK, B+LP, Weapon Throw (4 Hits, 65%)
Maximum Damage Off:
  1. (Near Corner) JPs, SUJK, HP, HP, SUJK, HK, D+HP, aaSUJK, HK, Weapon Draw, B+LP, B+LP (Out of Corner), aaSUJK, Shadow Kick (14 Hits, 66%)
  2. (Corner)(Weapon) aaB+LP, B+LP, B+LP (Out of Corner), aaSUJK, Shadow Kick (5 Hits, 69%)
  3. (Near Corner) Jump HP HK, Weapon Draw, B+LP, B+LP, B+LP, B+LP, Nut Punch (8 Hits, 100%)
  4. (Near Corner) Jump HP HK, Weapon Draw, B+LP (Out of Corner), aaSUJK, B+LP, B+LP, Shadow Kick (8 Hits, 100%)
Infinites:
  1. SUJK, HP, HP, SUJK, HP, HP, SUJK, HP, HP...
  2. SUJK, SUJK, SUJK...
Videos:
Johnny Cage - Combo FAQ


6. Scorpion
Combos with double spear require short pause after the first spear.

Maximum Damage On:
  1. aaHP, SUJK, HK, Spear, HP, HP, HK, D+HP, RH (9 Hits, 44%)
  2. Spear, HK, D+HP, Spear, SUJK, HP, HP, HK, B+HK (9 Hits, 44%)
  3. Spear, SUJK, SUJK, HP, HP, HK, D+HP, SUJK, RH (9 Hits, 44%)
  4. (Away From Corner) Spear, HP, HP, HK, D+HP, aaHP, aaLPx2, Fire Breathe, Jump HP, Air Throw (11 Hits, 45%)
  5. (Near Corner)(Weapon) Spear, SUJK, SUJK, HK, D+HP, B+HP, Weapon Throw (7 Hits, 45%)
  6. (Corner) Jump HK, aaHP, Fire Breathe, Spear, HK, D+HP, Fire Breathe, aaHP, Fire Breathe (9 Hits, 46%)
  7. HK, HK, Spear, HP, HP, HK, D+HP, SUJK, RH (9 Hits, 46%)
  8. aaHP, Teleport Punch, Spear, SUJK, HP, HP, HK, D+HP, Jump HK, Air Throw (10 Hits, 46%)
  9. aaHP, Fire Breathe, Teleport Punch, Spear, HP, HP, HK, D+HP, aaHPx2, Fire Breathe (11 Hits, 46%)
  10. Spear, HK, D+HP, Spear, HP, HP, HK, D+HP, aaHPx2, Jump HP HK (12 Hits, 47%)
  11. aaD+LP, Teleport Punch, aaLP, Spear, HK, D+HP, aaHPx2, Jump HK, Air Throw (10 Hits, 47%)
  12. (Corner)(Weapon) Jump HK, Jump HK, Teleport Punch, Fire Breathe, Jump HP, Air Throw (6 Hits, 47%)
  13. Spear, HK, D+HK, Spear, HP, HP, HK, D+HP, aaHP, Jump HP HK (11 Hits, 47%)
  14. HP, HK, HK, Spear, HP, HK, D+HK, Jump HK, Air Throw (9 Hits, 47%)
  15. aaHP, Jump HK, Teleport Punch, Spear, HP, HP, HK, D+HP, aaHP, Jump HP HK (11 Hits, 48%)
  16. (Sub-Zero's Weapon) aaTeleport Punch, B+HP, B+LP, Spear, SUJK, HK, B+HK (7 Hits, 49%)
  17. (Weapon) D+LP, D+LP, Teleport Punch, Spear, SUJK, HK, D+HP, Weapon Throw (8 Hits, 49%)
  18. (Corner)(Weapon) Jump HK, Jump HK, B+LP, Spear, HK, B+LP (6 Hits, 49%)
  19. HK, HK, Spear, SUJK, HP, HP, HK, B+HK (8 Hits, 50%)
  20. (Weapon) Spear, SUJK, SUJK, SUJK, SUJK, HK, D+HP, Weapon Throw (8 Hits, 50%)
  21. aaFire Breathe, Teleport Punch, aaLP, Spear, HP, HP, HK, B+HK (8 Hits, 50%)
  22. (Near Corner) aaRH, Spear, SUJK, SUJK, HP, B+HK (6 Hits, 50%)
  23. HP, HK, D+HP, Spear, SUJK, SUJK, HP, HP, HK, B+HK (10 Hits, 50%)
  24. aaHK, Teleport Punch, Spear, SUJK, HP, HP, HK, B+HK (8 Hits, 50%)
  25. aaHK, Jump HK, Teleport Punch, Spear, SUJK, HP, HP, B+HK (8 Hits, 50%)
  26. (Weapon) Jump HK, Jump HK, Teleport Punch, Spear, SUJK, HK, D+HP, Weapon Throw (8 Hits, 50%)
  27. (Raiden's Weapon) B+LP, Teleport Punch, B+LP, Spear, HK, D+HP, Jump HK, Jump HP (8 Hits, 50%)
  28. Jump HK, SUJK, HK, Spear, HP, HP, HK, B+HK (8 Hits, 50%)
  29. aaSUJK, HK, Teleport Punch, Spear, HP, HP, B+HK (7 Hits, 50%)
  30. (Weapon) LP, Teleport Punch, Spear, HK, B+HK (5 Hits, 51%)
  31. aaTeleport Punch, Fire Breathe, Teleport Punch, Spear, HP, HP, B+HK (7 Hits, 51%)
  32. (Reptile's Weapon) aaTeleport Punch, SUJK, LP, Spear, Weapon Throw (5 Hits, 51%)
  33. (Reptile's Weapon) LP, Fire Breathe, Teleport Punch, Spear, HK, D+HP, LP, Weapon Throw (8 Hits, 51%)
  34. (Sub-Zero's Weapon) Spear, SUJK, B+LP, Spear, SUJK, SUJK, HK, D+HP, Jump HK, Jump HP (10 Hits, 51%)
  35. (Jarek's Weapon) aaSUJK, HP, Teleport Punch, Spear, Weapon Throw (5 Hits, 51%)
  36. aaTeleport Punch, SUJK, aaHP, Spear, SUJK, HP, HP, B+HK (7 Hits, 51%)
  37. (Reptile's Weapon) Spear, LP, LP, Spear, SUJK, HK, D+HP, Jump HK, Jump HP (9 Hits, 51%)
  38. (Weapon) aaB+HP, Teleport Punch, Spear, HK, B+HK (5 Hits, 51%)
  39. (Corner)(Weapon) B+HP, Fire Breathe, Spear, Weapon Throw (4 Hits, 52%)
  40. (Corner)(Fujin's Weapon) Jump HP, Teleport Punch, B+HP, Spear, Weapon Throw (5 Hits, 52%)
  41. (Near Corner)(Weapon) HK, HK, Spear, SUJK, HK, D+HP, Jump HK, B+LP (8 Hits, 52%)
  42. Jump HP HK, Teleport Punch, Jump HP, Air Throw (5 Hits, 52%)
  43. (Corner) Jump HP HK, Teleport Punch, Jump HP HK (5 Hits, 53%)
  44. (Weapon) aaSUJK, Fire Breathe, Teleport Punch, Spear, Weapon Throw (5 Hits, 54%)
  45. (Quan Chi's Weapon) aaTeleport Punch, SUJK, B+LP, Spear, Weapon Throw (5 Hits, 54%)
  46. (Liu Kang's Weapon) aaHP, Jump HP, Teleport Punch, Spear, Weapon Throw (5 Hits, 54%)
  47. (Corner)(Liu Kang's Weapon) aaB+LP, Teleport Punch, Fire Breathe, Spear, Weapon Throw (5 Hits,55%)
  48. (Weapon) aaSUJK, Teleport Punch, aaSUJK, Spear, Weapon Throw (5 Hits, 55%)
  49. (Scorpion in Corner) aaRH, Teleport Punch, SUJK, RH (4 Hits, 58%)
  50. (Weapon) Jump HP, Teleport Punch, SUJK, B+LP (4 Hits, 60%)
  51. (Corner)(Weapon) aaB+HP, B+HP, LP (3 Hits, 60%)
  52. (Corner)(Weapon) aaB+HP, B+HP, Weapon Throw (3 Hits, 65%)
  53. (Liu Kang's Weapon) aaB+LP, B+LP, Teleport Punch, Spear (4 Hits, 42%) SUJK, SUJK, SUJK, HK, D+HP, SUJK, B+LP, B+HP (8 Hits, 45%) - 87% Total
  54. (Foe in Corner) Weapon Throw, Teleport Punch, aaHP, Spear (4 Hits, 42%) HP, HK, D+HP, Spear, HP, HK, D+HP, aaHP, Jump HP HK, Air Throw (10 Hits, 47%) - 89% Total
  55. (Liu Kang's Weapon) aaTeleport Punch, SUJK, B+LP, Spear (4 Hits, 41%) SUJK, SUJK, SUJK, SUJK, HK, D+HP, Jump HK, Jump HP (8 Hits, 49%) - 90% Total
  56. aaSUJK, SUJK, HK, Spear (4 Hits, 42%) SUJK, SUJK, SUJK, SUJK, HP, HP, HK, B+HK (8 Hits, 48%) - 90% Total
  57. (Weapon) aaSUJK, SUJK, HK, Spear (4 Hits, 42%) SUJK, SUJK, SUJK, SUJK, HK, D+HP, Jump HK, Jump HP (8 Hits, 49%) - 91% Total
  58. (Weapon) Jump HP, Teleport Punch, SUJK, Spear (4 Hits, 45%) SUJK, HK, D+HP, Spear, HK, D+HP, SUJK, B+HP, B+LP (9 Hits, 47%) - 92% Total
  59. (Scorpion in Corner) aaRH, Teleport Punch, SUJK, Spear (4 Hits, 45%) SUJK, SUJK, SUJK, SUJK, HP, HP, HK, B+HK (8 Hits, 48%) - 93% Total
  60. (Weapon) aaSUJK, Jump HP, Teleport Punch, Spear (4 Hits, 45%) SUJK, SUJK, SUJK, SUJK, HK, D+HP, SUJK, B+HP (8 Hits, 48%) - 93% Total
  61. (Weapon) aaSUJK, Jump HP, Teleport Punch, Spear (4 Hits, 45%) SUJK, SUJK, SUJK, SUJK, HK, D+HP, Jump HK, Jump HP (8 Hits, 49%) - 94% Total
  62. (Small Corner) (Jax's Weapon) aaLP, Teleport Punch, aaLP (3 Hits, 45%) LP, Teleport Punch, LP (3 Hits, 45%), LP - 100% Total
Maximum Damage Off:
  1. aaSUJK, HK, Teleport Punch, Spear, SUJK, HP, HP, HK, D+HP, SUJK, HK, Weapon Draw (12 Hits, 71%)
  2. (Corner) Jump HP HK, Teleport Punch, Fire Breathe, Jump HP HK, Air Throw (6 Hits, 78%)
  3. (Weapon) aaSUJK, B+HP, Teleport Punch, Spear, SUJK, HK, D+HP, B+HP, B+LP (9 Hits, 78%)
  4. (Near Corner)(Weapon) aaTeleport Punch, Fire Breathe, Teleport Punch, Spear, SUJK, HK, D+HP, SUJK, B+HP, B+HP, Weapon Throw (11 Hits, 81%)
  5. (Near Corner) aaSUJK, HK, Weapon Draw, Spear, SUJK, HK, D+HP, B+HP, Fire Breathe, Jump HP, Air Throw (10 Hits, 81%)
  6. (Near Corner) SUJK, HK, HK, Spear, SUJK, HP, HP, HK, D+HP, aaHPx2, Fire Breathe, Jump HP HK, Air Throw (14 Hits, 83%)
  7. (Weapon) B+HP, Jump HP, Teleport Punch, Spear, SUJK, HK, D+HP, SUJK, B+HP, Jump LP (10 Hits, 88%)
  8. (Near Corner)(Weapon) B+HP, Jump HP, Teleport Punch, Fire Breathe, Jump HP, Air Throw (5 Hits, 90%)
  9. (Weapon) aaB+HP, B+HP, Teleport Punch, Spear, SUJK, HK, D+HP, SUJK, B+HP, Jump LP (10 Hits, 90%)
  10. (Scorpion in Corner) Jump HP HK, Teleport Punch, Spear, SUJK, HP, HP, HK, D+HP, aaHPx2, Fire Breathe, Jump HP HK, Air Throw (14 Hits, 90%)
  11. (Near Corner)(Weapon) aaB+HP, B+HP, LP, Spear, SUJK, HK, LP (7 Hits, 90%)
  12. (Scorpion in Corner) aaRH, Teleport Punch, SUJK, Spear, SUJK, HP, HP, HK, D+HP, SUJK, HK, Weapon Draw, Jump HP, Air Throw (13 Hits, 91%)
  13. Object Throw, Teleport Punch, SUJK, Spear, SUJK, HP, HP, HK, D+HP, SUJK, HK, Weapon Draw (12 Hits, 91%)
  14. (Scorpion in Corner)(Weapon) aaB+HP, B+HP, Teleport Punch, Spear, SUJK, HK, D+HP, SUJK, B+HP, Fire Breathe, Jump HP, Air Throw (11 Hits, 100%)
  15. (Near Corner)(Weapon) aaB+HP, B+HP, B+HP, Fire Breathe, Jump HP, Air Throw (6 Hits, 100%)
  16. (Scorpion in Corner) (Weapon) Jump HP, Teleport Punch, SUJK, B+HP, B+HP, Weapon Throw (6 Hits, 100%)
  17. (Near Corner)(Weapon) aaB+HP, B+HP, LP, Spear, SUJK, HK, D+HP, B+HP, Jump HP, Air Throw (10 Hits, 100%)
Infinites:
  1. (Small Corner Area)(Jax's Weapon)(Max Damage Must be ON) aaTeleport Punch, LP, Teleport Punch, LP (4 Hits, 54%), Repeat
  2. (Quan Chi/Raiden Weapon)(Max Damage ON) HK, HK, Spear, SUJK, HK, D+HP, LP (7 Hits, 42%) Teleport Punch, aaSUJK, B+LP, Spear, SUJK, HK, D+HP, aaSUJK, LP (9 Hits, 43%) Repeat 9 Hits Combo...
  3. (Quan Chi/Raiden Weapon)(Max Damage ON) HK, HK, Spear, SUJK, HK, D+HP, LP (7 Hits, 42%) Teleport Punch, Spear, SUJK, SUJK, SUJK, HK, D+HP, SUJK, LP (9 Hits, 45%) Repeat 9 Hits Combo...
  4. (Quan Chi/Raiden Weapon)(Max Damage ON) aaSUJK, B+LP, Spear, HK, D+HP, LP (6 Hits, 44%) Teleport Punch, SUJK, B+LP, Spear, SUJK, SUJK, HK, D+HP, LP (9 Hits, 44%) Repeat 9 Hits Combo...
  5. (Small Corner Area) aaHP, Fire Breathe, aaHP, Fire Breathe, aaHP, Fire Breathe....
  6. SUJK, SUJK, SUJK....
Videos:
Scorpion - Combo FAQ


7. Jarek
Ground Stomp is not registered as a hit

Maximum Damage On:
  1. HP, HP, HK, D+HP, aaHPx2, Roll Whiff, aaHPx2, Jump HK, Ground Stomp (9 Hits, 40%)
  2. HP, HP, HK, D+HP, aaHP, SUJK, Triple Blade, Ground Stomp (7 Hits, 40%)
  3. Object Throw, Ground Stomp (2 Hits, 41%)
  4. HP, HP, HK, D+HP, aaSUJK, HK, Triple Blade, Ground Stomp (7 Hits, 41%)
  5. aaSUJK, HK, Triple Blade, Ground Stomp (3 Hits, 42%)
  6. SUJK, HP, HP, HK, B+HK, Ground Stomp (5 Hits, 43%)
  7. (Near Corner) HP, HP, HK, D+HP, aaHPx2, Jump HP HK, aaLP, Roll (10 Hits, 44%)
  8. JPs, HP, HP, HK, HK, SUJK, HP, HP, Weapon Draw (9 Hits, 44%)
  9. (Near Corner) SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK, Roll (9 Hits, 45%)
  10. SUJK, HP, HP, HK, D+HP, aaSUJK, HK, Roll (8 Hits, 45%)
  11. (Weapon) aaHP, SUJK, HP, LP, Ground Stomp (4 Hits, 45%)
  12. (Weapon) aaHK, SUJK, HP, LP, Ground Stomp (4 Hits, 45%)
  13. aaSUJK, RH, Ground Stomp (3 Hits, 45%)
  14. (Weapon) aaSUJK, HP, Jump LP, Ground Stomp (3 Hits, 45%)
  15. (Weapon) aaHP, HP, HP, LP, Ground Stomp (4 Hits, 46%)
  16. SUJK, HP, HP, HK, HK, SUJK, Roll (7 Hits, 46%)
  17. (Near Corner)(Weapon) aaSUJK, RH, LP (3 Hits, 46%)
  18. (Near Corner)(Weapon) aaRH, LP, Ground Stomp (3 Hits, 47%)
  19. (Corner) Jump HK, Jump HK, Jump HP HK, aaLP, Triple Blade, Ground Stomp (6 Hits, 47%)
  20. (Weapon) HK, HK, SUJK, HK, HK, LP (6 Hits, 47%)
  21. JPs, SUJK, HP, HP, HK, D+HP, SUJK, HK, Roll (9 Hits, 47%)
  22. (Weapon) HK, HK, SUJK, HP, Jump HK, Ground Stomp (5 Hits, 47%)
  23. JPs, HP, HP, HK, D+HP, aaHPx2, Roll Whiff, aaHPx2, Triple Blade, Ground Stomp (10 Hits, 48%)
  24. SUJK, HP, HP, HK, D+HP, aaHPx2, Roll Whiff, aaLP, Jump HK, Ground Stomp (9 Hits, 48%)
  25. HP, HP, HK, D+HP, aaHP, SUJK, HK, Triple Blade, Ground Stomp (8 Hits, 48%)
  26. JPs, HP, HP, HK, D+HP, aaHP, SUJK, HK, Roll (9 Hits, 48%)
  27. HP, HP, HK, HK, SUJK, HK, D+HP, Jump HK, Ground Stomp (8 Hits, 48%)
  28. (Away from Corner)(Sub-Zero's Weapon) aaaHK, SUJK, B+LP, aaHK, SUJK, B+LP, HP (7 Hits, 43%) Unblockable Ground Stomp - Total 49%
  29. (Weapon) Jump HP, Jump LP, Ground Stomp (3 Hits, 50%)
  30. (Tanya's Weapon) HK, HK, SUJK, HK, HK, LP (6 Hits, 50%)
  31. aaSUJK, SUJK, Triple Blade, Ground Stomp (3 Hits, 52%)
  32. (Cage's Weapon) aaSUJK, SUJK, B+LP, Ground Stomp (3 Hits, 54%)
  33. (Sub-Zero's Weapon) aaJump HP, aaSUJK, B+LP, aaHK, HP (5 Hits, 46%) Unblockable Ground Stomp - Total 54%
  34. JPs, HP, HP, HK, HK, SUJK, HP, HP, B+HK (9 Hits, 50%) Unblockable Ground Stomp - Total 59%
  35. JPs, HK, HK, SUJK, HP, HP, HK, B+HK (8 Hits, 51%) Unblockable Ground Stomp - Total 60%
  36. (Shinnok's Weapon) aaLP, LP, RH (3 Hits, 58%) + Unblockable Ground Stomp 13% - Total 71%
  37. (Near Corner)(Jax's Weapon) HK, HK, SUJK, HK, D+HP, LP (6 Hits, 40%) Jump HK, Jump HK, LP, Weapon Throw, Ground Stomp (4 Hits, 44%) - Total 84%
  38. (Near Corner)(Jax's Weapon) aaSUJK, LP, LP (3 Hits, 49%) Weapon Throw, Ground Pound (2 Hits, 40%) - Total 89%
  39. (Near Corner)(Jax's Weapon) aaSUJK, LP, LP (3 Hits, 49%) Jump HK, Jump HK, LP, HP, Ground Stomp (4 Hits, 46%) - Total 95%
Maximum Damage Off:
  1. SUJK, HP, HP, HK, HK, SUJK, HK, D+HP, SUJK, HK, Triple Blade, Ground Stomp (11 Hits, 72%)
  2. SUJK, HP, HP, HK, HK, SUJK, HK, D+HP, aaSUJK, aaHP, Roll Whiff, aaLPx2, Triple Blade, Ground Stomp (13 Hits, 74%)
  3. (Near Corner)(Weapon) SUJK, HK, HK, SUJK, HK, D+HP, HP, HP, Jump HK, Jump HP, Ground Stomp (10 Hits, 80%)
  4. (Near Corner) SUJK, HP, HP, HK, HK, SUJK, HK, D+HP, aaHPx2, Jump HP HK, aaLP, Triple Blade, Ground Stomp (14 Hits, 83%)
  5. (Near Corner) SUJK, HP, HP, HK, HK, SUJK, HP, HP, HK, D+HP, aaHP, Jump HK, Jump HP HK, aaLP, Triple Blade, Ground Stomp (16 Hits, 91%)
  6. (Corner)(Scorpion's Weapon) aaB+HP, B+HP (Out of Corner), aaSUJK, B+HP, B+LP, Ground Pound (6 Hits, 100%)
Infinites:
  1. (Reptile's Weapon) aaLP, LP, Roll Whiff, LP, LP, Roll Whiff, LP, LP, Roll Whiff...
  2. (Reptile's Weapon)(Player 2) aaSUJK, LP, Roll Whiff, LP, Roll Whiff, LP, Roll Whiff...
  3. SUJK, HK, SUJK, HK, SUJK, HK...
  4. SUJK, HP, HP, HK, HK, SUJK, HP, HP, HK, HK, SUJK, HP, HP, HK, HK....
  5. SUJK, SUJK, SUJK...
Videos:
Jarek - Combo FAQ


8. Reptile

Maximum Damage On:
  1. aaRoll, aaSUJK, HK, Roll, Dash Punch (5 Hits, 40%)
  2. HP, HK, D+HP, aaHP, Roll, aaSUJK RH (7 Hits, 40%)
  3. JPs, SUJK, HP, HP, HK, D+HP, aaSUJK aaHP, Dash Punch (9 Hits, 41%)
  4. SUJK, HP, HK, HK, Roll, Dash Punch (6 Hits, 41%)
  5. Blocked Knee, D+HP, Roll, aaHPx2, Roll, aaHP, Jump HP HK (9 Hits, 41%)
  6. aaHPx2, Roll, aaSUJK, Roll, Dash Punch (7 Hits, 41%)
  7. (Corner)(Weapon) Jump HK, Roll, aaSUJK, SUJK, HP (5 Hits, 42%)
  8. HP, HK, D+HP, aaHP, Roll, aaSUJK, HK, Weapon Draw (8 Hits, 42%)
  9. (Near Corner) aaSUJK, RH, Roll (3 Hits, 43%)
  10. SUJK, HK, HK, Roll, Dash Punch (6 Hits, 44%)
  11. (Near Corner) aaHK, Roll, aaHPx2, Roll, Dash Punch (7 Hits, 44%)
  12. aaHP, Roll, aaLPx2, Roll, aaSUJK, HK, Dash Punch (8 Hits, 45%)
  13. (Corner) Jump HK, Roll, aaSUJK, HK, Roll, Dash Punch (6 Hits, 45%)
  14. aaHP, Roll, aaLPx2, Roll, aaSUJK, HK, Dash Punch (8 Hits, 45%)
  15. (Corner)(Weapon) Jump HK, Jump HK, Roll, LP, Roll, HP (6 Hits, 45%)
  16. (Near Corner)(Weapon) aaSUJK, RH, HP (3 Hits, 46%)
  17. aaSUJK, SUJK, HK, Roll (4 Hits, 46%)
  18. JPs, SUJK, HK, D+HP, Roll, aaSUJK, RH (7 Hits, 46%)
  19. (Reptile in Corner) aaRoll, aaSUJK, aaLP, Jump HK, Roll, RH (6 Hits, 46%)
  20. (Near Corner)(Weapon) Jump HK, Roll, Jump HK, Roll, Jump HK, Jump LP (6 Hits, 47%)
  21. (Weapon) LP, LP, LP, HK, Roll, HP (6 Hits, 47%)
  22. (Near Corner)(Weapon) B+HP x 2, Jump HK, Roll, LP, Weapon Throw (6 Hits, 47%)
  23. (Weapon) LP, LP, LP, LP, LP, Weapon Throw (6 Hits, 48%)
  24. (Weapon) Jump HP, LP, LP, Weapon Throw (4 Hits, 48%)
  25. (Weapon) Knee, LP, LP, LP, LP, Weapon Throw (6 Hits, 48%)
  26. (Corner) Roll, SUJK, aaLP, aaLP, Roll, aaSUJK, RH (7 Hits, 50%)
  27. (Near Corner)(Quan Chi's Weapon) B+LP, aaSUJK, B+LP, Roll, aaSUJK, B+HP (6 Hits, 50%)
  28. (Reptile in Corner)(Sub-Zero's Weapon) aaRoll, B+HP, Roll, B+HP, Roll, HP (6 Hits, 50%)
  29. (Weapon) aaSUJK, SUJK, LP, Weapon Throw (4 Hits, 50%)
  30. (Weapon) SUJK, HK, LP, LP, LP, Weapon Throw (6 Hits, 50%)
  31. (Near Corner)(Sub-Zero's Weapon) B+HP, aaSUJK, B+HP, Roll, aaSUJK, HP (6 Hits, 50%)
  32. (Near Corner)(Weapon) Jump HK, Jump HK, Roll, Jump HK, Roll, Weapon Throw (6 Hits, 51%)
  33. (Weapon) otgSUJK, LP, LP, Roll, LP, Weapon Throw (6 Hits, 51%)
  34. (Weapon) SUJK, HK, D+HP, Roll, LP, LP, Weapon Throw (7 Hits, 51%)
  35. (Near Corner)(Weapon) SUJK, HK, D+HP, LP, Roll, LP, Weapon Throw (7 Hits, 51%)
  36. (Weapon) Knee, LP, Roll, aaSUJK, LP, Weapon Throw (6 Hits, 51%)
  37. (Corner)(Weapon) Roll, aaSUJK, LP, LP, LP, Weapon Throw (6 Hits, 51%)
  38. (Weapon) aaRoll, aaSUJK, LP, aaSUJK, LP, Weapon Throw (6 Hits, 52%)
  39. (Corner)(Weapon) Jump HK, Roll, aaSUJK, SUJK, LP, Weapon Throw (6 Hits, 52%)
  40. (Near Corner)(Weapon) SUJK, HK, LP, LP, Roll, Weapon Throw (6 Hits, 52%)
  41. (Near Corner)(Weapon) aaSUJK, SUJK, Roll, Weapon Throw (4 Hits, 53%)
  42. (Near Corner)(Weapon) aaSUJK, HP, Roll, Weapon Throw (4 Hits, 55%)
  43. (Near Corner)(Weapon) aaHP, SUJK, Roll, Weapon Throw (4 Hits, 55%)
  44. (Near Corner)(Jax's Weapon) SUJK, HK, D+HP, aaSUJK, Roll, LP (6 Hits, 41%) Jump HK, Roll, LP, Roll, LP (5 Hits, 42%) LP, Acid Spit - Total 100%
Maximum Damage Off:
  1. (Near Corner)(Weapon) aaSUJK, RH, Roll, LP, Roll, HP (6 Hits, 65%)
  2. (Near Corner) Jump HP HK, Roll, SUJK, Roll, SUJK, HK, Dash Punch (8 Hits, 70%)
  3. (Near Corner)(Weapon) aaSUJK, SUJK, HK, Roll, aaSUJK, LP, Weapon Throw (7 Hits, 74%)
  4. (Near Corner)(Weapon) aaaJump HP, aaSUJK, HK, Roll, aaSUJK, LP, Weapon Throw (7 Hits, 79%)
  5. (Near Corner)(Liu Kang's Weapon) aaSUJK, B+LP, B+LP, B+LP, Roll, aaSUJK, B+LP, B+LP, Uppercut (9 Hits, 100%)
  6. (Near Corner)(Scorpion's Weapon) aaB+HP, B+HP, LP, Roll, aaSUJK, B+HP, Dash Punch (7 Hits, 100%)
Infinites:
  1. (Near Corner)(Jax's Weapon)(Max Damage Must be ON) aaLP, Roll, LP (3 Hits, 41%) LP, Roll, LP, Roll, LP (5 Hits, 47%), Repeat 5 Hits Combo...
  2. (Weapon) LP, Block Cancel, LP, Block Cancel, LP, Block Cancel...
  3. (Corner)(Weapon) Glitch Step, LP~Block Cancel, LP~Block Cancel, LP~Block Cancel...
  4. (Small Area Corner)(Weapon) Glitch Step, aaB+HP, continue holding B+HP...
  5. SUJK, SUJK, SUJK...
Videos:
Reptile - Combo FAQ


9. Sonya
In some combos Flip Kick registers as 2 Hits instead of 1, depending how it hits in air.

Maximum Damage On:
  1. (Corner) Jump HK, Jump HK, Jump HP HK, aaLP, Leg Grab (6 Hits, 42%)
  2. (Near Corner) HP, HP, SUJK, HK, D+HP, aaHK, Jump HK, Flip Kick (8 Hits, 44%)
  3. (Weapon) SUJK, HK, D+HP, SUJK, B+HP, Flip Kick, Leg Grab (8 Hits, 44%)
  4. (Weapon) aaSUJK, B+HP, Leg Grab (3 Hits, 45%)
  5. HP, HP, HK, D+HP, aaHP, Flip Kick, aaLP, Jump HK, aaLP, Leg Grab (11 Hits, 45%)
  6. HP, HP, SUJK, HK, D+HP, aaHP, SUJK, Leg Grab (9 Hits, 45%)
  7. HK, HK, SUJK, Flip Kick, B+HP, Leg Grab (7 Hits, 45%)
  8. SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK, Air Throw (9 Hits, 46%)
  9. HP, HP, SUJK, HK, D+HP, aaHP, Flip Kick, aaHP, Flip Kick, Wave Punch (12 Hits, 46%)
  10. (Weapon) SUJK, HK, HK, Flip Kick, B+HP, Leg Grab (7 Hits, 46%)
  11. aaHK, Flip Kick, Jump HK, Flip Kick, Jump HK, Leg Grab (8 Hits, 46%)
  12. HP, HP, SUJK, HK, HK, Flip Kick, Jump HK, Air Throw (9 Hits, 47%)
  13. (Weapon) HK, HK, SUJK, HK, HK, LP (6 Hits, 47%)
  14. SUJK, HP, HP, HK, HK, SUJK, Leg Grab (7 Hits, 48%)
  15. (Near Corner)(Weapon) SUJK, HK, HK, Flip Kick, SUJK, Weapon Throw (7 Hits, 48%)
  16. SUJK, HP, HP, SUJK, HK, D+HP, HK, Leg Grab (8 Hits, 49%)
  17. (Near Corner) aaSUJK, RH, Leg Grab (3 Hits, 49%)
  18. SUJK, HP, HK, HK, Flip Kick, Jump HK, Air Throw (8 Hits, 49%)
  19. HP, HP, HK, HK, Flip Kick, aaLP, Flip Kick, Jump HK, Air Throw (10 Hits, 49%)
  20. (Near Corner)(Fujin's Weapon) aaSUJK, SUJK, B+LP, Leg Grab (4 Hits, 49%)
  21. (Near Corner)(Weapon) HK, HK, SUJK, HK, Flip Kick, Weapon Throw (7 Hits, 49%)
  22. (Near Corner) SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK, aaLP, Leg Grab (10 Hits, 50%)
  23. (Away from Corner) HP, HP, HK, D+HP, aaHP, Flip Kick, aaHP, Flip Kick, Jump HK, aaLP, Leg Grab (13 Hits, 50%)
  24. HP, HP, HK, D+HP, aaHP, Flip Kick, Jump HK, Flip Kick, Jump HK, Leg Grab (12 Hits, 50%)
  25. (Away from Corner) SUJK, HK, D+HP, aaHP, Flip Kick, aaHP, Flip Kick, aaHP, Bike Kick (10 Hits, 50%)
  26. JPs, HP, HP, HK, HK, SUJK, HP, HP, Bike Kick (9 Hits, 51%)
  27. HP, HP, SUJK, HP, HP, HK, D+HP, aaHK, SUJK, Leg Grab (10 Hits, 51%)
  28. (Corner) (Weapon) Jump HP, Jump HP, Air Throw (3 Hits, 51%)
  29. (Near Corner)(Weapon) aaSUJK, SUJK, B+HP, HP (4 Hits, 58%)
  30. (Near Corner)(Weapon) aaSUJK, SUJK, B+HP, Weapon Throw (4 Hits, 65%)
  31. (Near Corner)(Jax's Weapon) HK, HK, SUJK, HK, Flip Kick, LP (7 Hits, 46%) Jump HK, Jump HK, LP, Jump HP, Air Throw (4 Hits, 41%) - 87% Total
Maximum Damage Off:
  1. (Near Corner) JPs, HP, HP, HK, HK, SUJK, HP, HP, HK, D+HP, aaSUJK, HK, Flip Kick, Jump HP HK, Air Throw (15 Hits, 77%)
  2. (Near Corner) SUJK, HP, HP, HK, HK, SUJK, HP, HP, HK, D+HP, aaSUJK, HK, Flip Kick, Jump HP HK, aaLP, Leg Grab (17 Hits, 88%)
  3. SUJK, HP, HP, HK, HK, SUJK, HP, HP, HK, HK, SUJK, HK, HK, Flip Kick, Jump HK, Air Throw (15 Hits, 91%)
  4. (Near Corner)(Weapon) aaSUJK, SUJK, B+HP, B+HP, B+HP, B+HP, Bike Kick (7 Hits, 100%)
  5. (Near Corner)(Weapon) aaSUJK, B+HP, B+HP, B+HP (out of corner), SUJK, B+HP, Leg Grab (7 Hits, 100%)
  6. (Away from Corner) SUJK, HP, HP, HK, HK, SUJK, HP, HP, HK, HK, SUJK, HK, HK, Flip Kick, Jump HK, Flip Kick, Jump HK, aaLP, Leg Grab (20 Hits, 100%)
Infinites:
  1. SUJK, HP, HP, SUJK, HP, HP, SUJK, HP, HP....
  2. SUJK, HP, HP, HK, HK, SUJK, HP, HP, HK, HK, SUJK, HP, HP, HK, HK....
  3. SUJK, HK, SUJK, HK, SUJK, HK....
  4. SUJK, SUJK, SUJK...
Videos:
Sonya - Combo FAQ


10. Kai

Maximum Damage On:
  1. (Near Corner) SUJK, HK, D+HP, Rising Fireball, Super Roundhouse, aaLP, Super Roundhouse (7 Hits, 41%)
  2. SUJK, HK, D+HP, Rising Fireball, SUJK, SUJK, Flying Punch (7 Hits, 41%)
  3. (Near Corner)(Sub-Zero's Weapon) Rising Fireball, SUJK, B+LP, Rising Fireball, SUJK, B+HP, Falling Fireball (7 Hits, 43%)
  4. Rising Fireball, SUJK, RH (3 Hits, 44%)
  5. Rising Fireball, SUJK, Jump HK, Flying Punch (4 hits, 44%)
  6. (Near Corner)(Sub-Zero's Weapon) Hand Spin, Jump HK, B+LP, Rising Fireball, SUJK, B+HP, Jump HP, Super Roundhouse (8 Hits, 44%)
  7. (Corner)(Weapon) Jump HK, Jump HK, Jump HP, Rising Fireball, RH (5 Hits, 45%)
  8. SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK, Flying Punch (9 Hits, 45%)
  9. (Near Corner)(Weapon) SUJK, HK, D+HP, Rising Fireball, SUJK, SUJK, Weapon Throw (7 Hits, 46%)
  10. (Near Corner) HP, HK, D+HP, Rising Fireball, Jump HK, Jump HP HK, aaLP, Super Roundhouse (9 Hits, 46%)
  11. HP, HP, SUJK, HP, HP, HK, D+HP, SUJK, HK, Super Roundhouse (10 Hits, 46%)
  12. SUJK, HP, HP, SUJK, HK, HK, Super Roundhouse (7 Hits, 46%)
  13. (Corner) Rising Fireball, aaHPx2, Rising Fireball, Super Roundhouse, aaLP, Super Roundhouse (7 Hits, 48%)
  14. (Near Corner) aaSUJK, Jump HP HK, Rising Fireball (4 Hits, 48%)
  15. (Corner) Rising Fireball, Jump HP HK, Rising Fireball (4 Hits, 48%)
  16. (Corner) Jump HK, Jump HP HK, Rising Fireball, aaHP, Jump HK, Flying Punch (7 Hits, 48%)
  17. (Near Corner)(Weapon) aaSUJK, HK, Rising Fireball, Weapon Throw (4 Hits, 49%)
  18. (Near Corner) Hand Spin x 2, Jump HK, Rising Fireball, aaHP, RH (6 Hits, 50%)
  19. (Reptile's Weapon) Rising Fireball, LP, Rising Fireball, LP, Weapon Throw (5 Hits, 50%)
  20. Rising Fireball, SUJK, HK, Weapon Draw (4 Hits, 50%)
  21. (Reptile's Weapon) Rising Fireball, SUJK, LP, Weapon Throw (4 Hits, 50%)
  22. (Near Corner)(Weapon) Hand Spin, Jump HK, Rising Fireball, SUJK, Weapon Throw (5 Hits, 50%)
  23. (Weapon) Rising Fireball, SUJK, Weapon Throw (3 Hits, 51%)
  24. (Near Corner) Rising Fireball, SUJK, SUJK, Rising Fireball (4 Hits, 52%)
  25. (Near Corner)(Weapon) Hand Stand HK, Jump HK, Rising Fireball, SUJK, Weapon Throw (5 Hits, 52%)
  26. (Corner) Jump HP HK, Rising Fireball, RH (4 Hits, 53%)
  27. (Near Corner)(Sub-Zero's Weapon) Rising Fireball, SUJK, B+LP, Rising Fireball, SUJK, HK, Weapon Throw (7 Hits, 53%)
  28. Rising Fireball, SUJK, SUJK, Super Roundhouse (4 Hits, 53%)
  29. (Corner)(Weapon) Jump HP, Rising Fireball, Weapon Throw (3 Hits, 56%)
  30. (Weapon) Rising Fireball, SUJK, SUJK, HP (4 Hits, 57%)
  31. (Tanya's Weapon) Rising Fireball, SUJK, SUJK, LP (4 Hits, 59%)
  32. (Corner)(Weapon) Rising Fireball, SUJK, Rising Fireball, Weapon Throw (4 Hits, 64%)
  33. (Near Corner)(Weapon) Rising Fireball, SUJK, SUJK, Weapon Throw (4 Hits, 64%)
  34. (Near Corner)(Cage's Weapon) Rising Fireball, SUJK, B+LP, Weapon Throw (4 Hits, 65%)
Maximum Damage Off:
  1. (Near Corner) Rising Fireball, SUJK, Rising Fireball, Super Roundhouse, aaLP, Super Roundhouse (6 Hits, 65%)
  2. (Near Corner) aaSUJK, Jump HP HK, Rising Fireball, aaSUJK, Jump HK, Flying Punch (7 Hits, 79%)
  3. (Near Corner)(Weapon) Rising Fireball, SUJK, SUJK, Rising Fireball, SUJK, Weapon Throw (6 Hits, 90%)
  4. (Near Corner) aaSUJK, Rising Fireball, SUJK, Rising Fireball, SUJK, Jump HP HK, aaLP, Super Roundhouse (9 Hits, 99%)
  5. (Near Corner) aaSUJK, Rising Fireball, SUJK, Rising Fireball, SUJK, Jump HP HK, Super Roundhouse (8 Hits, 100%)
  6. (Near Corner)(Weapon) Jump HP, Rising Fireball, Jump HP, Rising Fireball, SUJK, Weapon Throw (6 Hits, 100%)
  7. (Corner)(Weapon) JP, Rising Fireball, JP, Rising Fireball, SUJK, SUJK, HP
  8. (Shinnok's Weapon) Rising Fireball, SUJK, LP, Rising Fireball, SUJK, LP, Falling Fireball (7 Hits, 100%)
  9. (Near Corner)(Scorpion's Weapon) aaSUJK, B+HP, Rising Fireball, SUJK, B+HP, LP, Flying Punch (7 Hits, 100%)
  10. (Near Corner)(Shinnok's Weapon) Rising Fireball, SUJK, LP, Rising Fireball, HP, SUJK, Weapon Throw (7 Hits, 100%)
Infinites:
  1. (Corner)(Jax's Weapon)(Max Damage Must be ON) aaRising Fireball, LP, LP (3 Hits, 49%), Repeat...
  2. (Corner)(Jax/Raiden/Quan Chi Weapon)(Max Damage Must be ON) Rising Fireball, SUJK, LP (3 Hits, 41%), Repeat...
  3. SUJK, HP, HP, SUJK, HP, HP, SUJK, HP, HP...
  4. SUJK, SUJK, SUJK...
Videos:
Kai - Combo FAQ


11. Fujin

Maximum Damage On:
  1. HK, HK, Lift, Slam, aaSUJK, RH (6 Hits, 41%)
  2. Whirlwind, Jump HK, Whiff Div Kick, Jump HK, Whiff Div Kick, Jump HP HK (4 Hits, 41%)
  3. (Away from Corner) Jump HK, Jump HK, Whiff Div Kick, aaLP, Jump HK, Whiff Div Kick, aaHP, Jump HP HK (7 Hits, 41%)
  4. (Corner) Jump HK, Jump HK, Lift, Slam, aaHK, Jump HP HK (7 Hits, 42%)
  5. (Fujin in Corner)(Sub-Zero's Weapon) [Whirlwind, B+LP] x 3, SUJK, B+HP, Jump HP, Flying Knee (7 Hits, 42%)
  6. (Near Corner)(Sub-Zero's Weapon) Whirlwind, B+LP, SUJK, B+LP, SUJK, SUJK, B+HP, Jump HP, Flying Knee (8 Hits, 43%)
  7. Lift, Slam, Whirlwind, Jump HK, Whiff Div Kick, aaLP, Flying Knee (5 Hits, 44%)
  8. (Weapon) HK, HK, Lift, Jump HP, Div Kick, Jump HP (6 Hits, 44%)
  9. (Weapon) Jump HK, Whiff Div Kick, aaHK, Lift, Jump HP, Div Kick, Jump HP (6 Hits, 44%)
  10. JPs, HP, HP, SUJK, HP, HK, D+HP, SUJK, Flying Knee (9 Hits, 44%)
  11. (Away from Corner) aaHK, Jump HK, Whiff Div Kick, aaLP, Jump HK, Whiff Div Kick, aaHP, Jump HP HK (7 Hits, 44%)
  12. (Weapon) Lift, Slam, aaHK, Jump HK, Whiff Div Kick, Jump HK, Jump HP (6 Hits, 44%)
  13. (Away from Corner)(Sub-Zero's Weapon) Jump HK, Whiff Div Kick, SUJK, B+LP, Jump HK, Whiff Div Kick, SUJK, B+HP, B+LP, Flying Knee (8 Hits, 45%)
  14. aaHK, Jump HK, Lift, Slam, aaHK, aaLP, Flying Knee (7 Hits, 45%)
  15. (Away from Corner) Jump HK, Jump HK, Whiff Div Kick, aaLP, Jump HK, Whiff Div Kick, aaHK, Jump HP HK (7 Hits, 45%)
  16. (Corner)(Weapon) aaHK, B+LP, Lift, Slam, aaHK, Jump HK, Jump LP (7 Hits, 45%)
  17. Lift, Slam, aaHK, Jump HK, Whiff Div Kick, aaHK, Flying Knee (6 Hits, 46%)
  18. (Weapon) Lift, Slam, Whirlwind, Jump HP, Div Kick (4 Hits, 46%)
  19. aaHK, aaHK, Lift, Slam, aaHK, aaLP, Flying Knee (7 Hits, 47%)
  20. (Weapon) aaHK, SUJK, Lift, Jump HP, Div Kick, Jump HP (6 Hits, 47%)
  21. (Near Corner) Lift, Slam, SUJK, Div Kick, Flying Knee (5 Hits, 48%)
  22. (Corner) Jump HK, aaHP, Lift, Slam, aaHPx2, Jump HP HK, Flying Knee (9 Hits, 48%)
  23. (Weapon) aaHK, Jump HK, Whiff Div Kick, Jump HK, Whiff Div Kick, Jump HK, Whiff Div Kick, Jump HK, Jump HP (6 Hits, 48%)
  24. (Weapon) Jump HK, Whiff Div Kick, Whirlwind, Div Kick, Lift, Jump HP, Div Kick, Flying Knee (6 Hits, 49%)
  25. Lift, Slam, Jump HP HK, Whiff Div Kick, Flying Knee (5 Hits, 49%)
  26. (Weapon) Lift, B+HP, Lift, Jump HP, Div Kick, Jump HP (6 Hits, 49%)
  27. (Corner) Jump HK, aaHP, Lift, SUJK, Div Kick, Jump HP HK, Flying Knee (8 Hits, 50%)
  28. JPs, HP, HK, HK, SUJK, HK, Flying Knee (7 Hits, 50%)
  29. (Near Corner) Jump HK, Whiff Div Kick, aaHK, Lift, Slam, SUJK, HK, Flying Knee (7 Hits, 50%)
  30. (Weapon) Lift, Jump HP, Lift, Slam, aaHK, Jump LP (6 Hits, 50%)
  31. aaSUJK, HK, Lift, Slam, aaHK, Flying Knee (6 Hits, 50%)
  32. (Weapon) Whirlwind, Jump HK, Whiff Div Kick, Jump HK, Whiff Div Kick, Jump HK, Whiff Div Kick, Jump HK, Jump HP (5 Hits, 51%)
  33. JPs, HP, HP, HK, HK, SUJK, HP, HP, Flying Knee (9 Hits, 51%)
  34. Whirlwind, Jump HK, Whiff Div Kick, aaLP, Lift, Slam, aaHK, aaLP, Flying Knee (7 Hits, 51%)
  35. (Weapon) Jump HP, Lift, Slam, Weapon Throw (4 Hits, 51%)
  36. Jump HP HK, Whiff Div Kick, Lift, Slam, Jump HP HK (6 Hits, 52%)
  37. (Weapon) Lift, Whirlwind, Div Kick, Lift, Slam, Weapon Throw (5 Hits, 53%)
  38. (Tanya's Weapon) Lift, Slam, SUJK, SUJK, LP (5 Hits, 54%)
  39. (Scorpion's Weapon) D+LP, D+LP, Lift, Jump HP, Div Kick, Jump HP (6 Hits, 54%)
  40. (Reptile's Weapon) B+HP, B+HP, Lift, Jump HP, Div Kick, Jump HP (6 Hits, 54%)
  41. (Weapon) Lift, Jump HP, Lift, Jump HP, Flying Knee (5 Hits, 55%)
  42. (Corner) Div Kick, Div Kick, Div Kick, Div Kick, Div Kick, Uppercut (6 Hits, 56%)
  43. (Away from Corner) Double Div Kick, Lift, SUJK, Div Kick, Flying Knee (6 Hits, 56%)
  44. (Corner) Double Div Kick, SUJK, Div Kick, Flying Knee (5 Hits, 56%)
  45. Double Div Kick, Lift, Slam, SUJK, Flying Knee (6 Hits, 56%)
  46. (Weapon) Lift, Jump HP, Lift, SUJK, Div Kick, Jump HP (6 Hits, 57%)
  47. (Weapon) B+HP, Lift, Slam, Jump HP, Div Kick, Jump HP (6 Hits, 57%)
  48. (Tanya's Weapon) Double Div Kick, Lift, SUJK, Div Kick, LP (6 Hits, 57%)
  49. Jump HP HK, Whiff Div Kick, Lift, Weapon Draw, Jump HP, Div Kick, (5 Hits, 59%)
  50. (Tanya's Weapon) Jump HP, Lift, SUJK, Div Kick, LP (5 Hits, 59%)
  51. (Weapon) Jump HP, Div Kick, Lift, Slam, Weapon Throw (5 Hits, 59%)
  52. (Liu Kang's Weapon) aaSUJK, B+LP, Lift, Slam, Weapon Throw (5 Hits, 60%)
  53. (Away from Corner) Object Throw, Lift, Weapon Draw, Slam, Weapon Throw (4 Hits, 60%)
  54. Whirlwind, Div Kick, Div Kick, Lift, Weapon Draw, Slam, Weapon Throw (5 Hits, 61%)
  55. aaSUJK, SUJK, Lift, Slam, Object Throw (5 Hits, 61%)
  56. (Sonya's Weapon) aaB+HP, B+HP, Lift, Slam, Weapon Throw (5 Hits, 61%)
  57. aaSUJK, Whiff Div Kick, Whirlwind, Div Kick, Lift, Weapon Draw, Slam, Weapon Throw (5 Hits, 66%)
  58. (Weapon) Whirlwind, Jump HP, Div Kick, Lift, Slam, Weapon Throw (5 Hits, 71%)
  59. (Shinnok's Weapon) aaLP, LP, Lift, Slam, Weapon Throw (5 Hits, 73%)
  60. (Scorpion's Weapon) aaB+HP, B+HP, Lift, Weapon Throw Whiff, Slam, Object Throw (5 Hits, 75%)
  61. (Near Corner)(Raiden's Weapon) aaSUJK, SUJK, Lift, Slam, LP (5 Hits, 49%) Lift, Slam, aaSUJK, B+LP, LP (5 Hits, 42%) Lift, Slam, Weapon Throw - Total 100%
Maximum Damage Off:
  1. (Near Corner)(Weapon) aaJump HP, aaSUJK, Lift, Jump HP, Div Kick, Flying Knee (6 Hits, 76%)
  2. JPs, HP, HP, HK, HK, SUJK, HP, HP, HK, HK, SUJK, HK, Flying Knee (13 Hits, 79%)
  3. (Near Corner) aaSUJK, SUJK, Lift, Slam, aaSUJK, Jump HP HK, Flying Knee (8 Hits, 88%)
  4. (Near Corner)(Weapon) aaJump HP, aaSUJK, Lift, Slam, aaSUJK, SUJK, Weapon Throw (7 Hits, 90%)
  5. (Away from Corner) Whirlwind, Jump HP, Div Kick, Lift, Weapon Throw Whiff, SUJK, Div Kick, Jump HP HK, Flying Knee (8 Hits, 100%)
  6. (Scorpion's Weapon) aaB+HP, B+HP, Lift, Slam, aaSUJK, B+HP, Flying Knee (7 Hits, 100%)
  7. (Shinnok's Weapon) aaSUJK, LP, Lift, Slam, aaSUJK, LP, HP, Flying Knee (8 Hits, 100%)
  8. (Away from Corner)(Scorpion's Weapon) Whirlwind, Jump HP, Div Kick, Lift, Slam, aaSUJK, B+HP, B+LP, Flying Knee (8 Hits 100%)
  9. (Shinnok's Weapon) Whirlwind, Jump HP, Div Kick, Lift, SUJK, Div Kick, SUJK, LP, Flying Knee (8 Hits, 100%)
  10. (Away from Corner)(Liu Kang's Weapon) Whirlwind, Jump HP, Div Kick, Lift, SUJK, Div Kick, SUJK, B+LP, Flying Knee (8 Hits, 100%)
Infinites:
  1. (Near Corner)(Jax's Weapon)(Max Damage Must be ON) aaSUJK, Jump HP, Div Kick, LP (4 Hits, 57%) Lift, Jump HP, Div Kick, LP (4 Hits, 44%), Repeat 4 Hits Combo...
  2. (Near Corner)(Jax's Weapon)(Max Damage Must be ON) aaSUJK, LP, LP (3 Hits, 49%) Lift, Slam, aaSUJK, LP, LP (5 Hits, 57%), Repeat 5 Hits Combo...
  3. (Near Corner)(Jax's Weapon)(Max Damage Must be ON) aaLP, Lift, Slam, aaLP (4 Hits, 44%), Repeat...
  4. (Near Corner)(Raiden/Quan Chi Weapon)(Max Damage Must be ON) Lift, Jump HP, Lift, Slam, LP (5 Hits, 41%), Repeat...
  5. SUJK, HP, HP, SUJK, HP, HP, SUJK, HP, HP...
  6. SUJK, HK, SUJK, HK, SUJK, HK...
  7. SUJK, HP, HP, HK, HK, SUJK, HP, HP, HK, HK, SUJK, HP, HP, HK, HK....
  8. SUJK, SUJK, SUJK...
Videos:
Fujin - Combo FAQ


12. Quan Chi
Weapon Steal combos require "Weapon Kombat" Kombat Kode (002-002) in 2 on 2 Kombat. Kill the first Quan Chi and the next one will jump without Weapon.

Maximum Damage On:
  1. (Near Corner) aaSUJK, RH, Skull (3 Hits, 41%)
  2. aaSUJK, SUJK, Weapon Draw (3 Hits, 41%)
  3. JPs, HP, HP, SUJK, HP, HP, HK, HK, Weapon Steal (9 Hits, 41%)
  4. (Near Corner) SUJK, Weapon Draw, Jump LK, Air Throw (4 Hits, 42%)
  5. (Near Corner)(vs Fujin) SUJK, HP, HP, HK, D+HP, aaHPx2, Weapon Steal, B+LP, Skull (10 Hits, 42%)
  6. (Near Corner) HP, HP, HK, D+HP, aaHPx2, Jump HP HK, aaLP, Slide (10 Hits, 44%)
  7. HP, HP, SUJK, HP, HP, HK, D+HP, aaSUJK, Weapon Draw, Teleport Stomp (10 Hits, 45%)
  8. (Near Corner)(Weapon) aaSUJK, Jump HK, Jump HP, Air Throw (4 Hits, 45%)
  9. (Near Corner)(vs Cage) Blocked Knee, D+HP, aaSUJK, aaLP, Jump HK, Weapon Steal, B+LP, B+LP, RH (Player 2 Only) (8 hits, 46%)
  10. (Corner)(vs Scorpion) aaJump HK, Weapon Steal, LP, Jump HP, Air Throw (5 Hits, 46%)
  11. (Near Corner)(Weapon) SUJK, HK, D+HP, aaSUJK, B+LP, Jump HP, Air Throw (7 Hits, 46%)
  12. JPs, SUJK, HP, HP, HK, HK, Weapon Draw, Teleport Stomp (8 Hits, 47%)
  13. SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK, Air Throw (9 Hits, 48%)
  14. SUJK, HP, HP, HK, D+HP, aaSUJK, HK, Teleport Stomp (8 Hits, 49%)
  15. (Near Corner)(Weapon) Side Step, aaSUJK, B+HP, B+HP (3 Hits, 49%)
  16. (Near Corner)(vs Liu Kang) Blocked Knee, D+HP, aaSUJK, aaLP, Jump HK, Weapon Steal, B+LP, Jump LP, Air Throw (8 Hits, 49%)
  17. (Near Corner)(vs Sonya) HP, HK, D+HP, aaHPx2, Weapon Steal, B+HP, Jump HP, Air Throw (9 Hits, 50%)
  18. (Near Corner) JPs, SUJK, HP, HP, HK, D+HP, aaSUJK, aaLP, Weapon Draw, Weapon Throw (10 Hits, 50%)
  19. (Near Corner)(vs Tanya) SUJK, HP, HP, HK, D+HP, aaSUJK, HK, Weapon Steal, LP (9 Hits, 50%)
  20. (Near Corner)(vs Fujin) HP, HP, SUJK, HK, D+HP, aaHPx2, Weapon Steal, Jump HP, Air Throw (10 Hits, 51%)
  21. HP, HP, SUJK, HP, HP, HK, D+HP, aaSUJK, HK, Teleport Stomp (10 Hits, 51%)
  22. JPs, HP, HP, SUJK, HP, HP, HK, D+HP, aaHPx2, Teleport Stomp (11 Hits, 52%)
  23. (Near Corner)(vs Liu Kang) aaSUJK, Weapon Steal, B+LP, Teleport Stomp (4 Hits, 52%)
  24. (vs Shinnok) SUJK, HP, HK, D+HP, aaHP, Weapon Steal, LP, Teleport Stomp (8 Hits, 52%)
  25. JPs, SUJK, HP, HP, HK, D+HP, aaSUJK, HK, Teleport Stomp (9 Hits, 52%)
  26. (Near Corner)(vs Sub-Zero) aaSUJK, RH, Weapon Steal, HP (4 Hits, 52%)
  27. (Near Corner) JPs, SUJK, HP, HP, HK, HK, Weapon Draw, LP (8 Hits, 44%) Unblockable Teleport Stomp - Total 53%
  28. aaSUJK, Jump HP HK, Air Throw (4 Hits, 54%)
  29. (Corner)(Weapon) Jump HP, Jump HP, Air Throw (3 Hits, 55%)
  30. (Near Corner)(vs Raiden) SUJK, HP, HP, HK, D+HP, aaHP, Jump HK, Weapon Steal, LP (9 Hits, 45%) Unblockable Teleport Stomp - Total 58%
  31. (Near Corner)(vs Scorpion) aaSUJK, Jump HP HK, Weapon Steal, LP (5 Hits, 58%)
  32. (Cage's Weapon) aaSUJK, SUJK, B+LP, Teleport Stomp (4 Hits, 62%)
  33. (Corner)(Scorpion's Weapon) aaB+HP, B+HP, Teleport Stomp (3 Hits, 62%)
  34. (Near Corner)(Weapon) aaSUJK, HP, LP (3 Hits, 43%) Unblockable Weapon Throw - Total 68%
  35. (Near Corner)(vs Jax) SUJK, HP, HP, SUJK, HP, HK, D+HP, aaHP, Weapon Steal, LP (10 Hits, 50%) Jump HK, Jump HK, LP, LP, Skull (5 Hits, 40%) - Total 90%
  36. (Near Corner)(vs Jax) SUJK, HP, HP, SUJK, HP, HK, D+HP, aaHP, Weapon Steal, LP (10 Hits, 50%) Jump HK, Jump HK, LP, Jump HP, Air Throw (5 Hits, 45%) - Total 95%
  37. (Near Corner)(vs Jax) aaSUJK, Weapon Steal, LP, LP (4 Hits, 52%) Jump HK, Jump HK, LP, SUJK, Air Throw (5 Hits, 46%) - Total 98%
Maximum Damage Off:
  1. (Near Corner) Jump HP HK, Jump HP HK, Air Throw (5 Hits, 63%)
  2. (Near Corner) JPs, HP, HP, SUJK, HP, HP, HK, D+HP, aaSUJK, aaLP, Weapon Draw, Jump HP, Air Throw (13 Hits, 64%)
  3. (Near Corner)(Weapon) aaSUJK, HP, Jump HP, Air Throw (4 Hits, 65%)
  4. (Near Corner)(Scorpion's Weapon) aaB+HP, B+HP, B+HP, LP, Skull (5 Hits, 90%)
  5. (Near Corner)(Scorpion's Weapon) aaSUJK, B+HP, SUJK, B+HP, Jump HP, Air Throw (6 Hits, 100%)
Infinites:
  1. (Corner)(Weapon)(Max Damage Must be ON) Glitch Step, B+LP x 5, LP (6 Hits, 45%) Glitch Step B+LP x 6, LP (7 Hits, 42%) Glitch Step and Repeat 7 Hits Combo
  2. (Corner)(Weapon) Glitch Step B+LP, B+LP, B+LP...
  3. SUJK, HP, HP, SUJK, HP, HP, SUJK, HP, HP...
  4. SUJK, SUJK, SUJK...
Videos:
Quan Chi - Combo FAQ


13. Raiden

Maximum Damage On:
  1. HP, HP, HK, D+HP, aaHPx2, Teleport, aaHPx2, Jump HK, Torpedo (10 Hits, 41%)
  2. aaSUJK, SUJK, Torpedo (3 Hits, 41%)
  3. aaSUJK, Weapon Draw, Jump HP, Torpedo (4 Hits, 41%)
  4. HP, HP, HK, D+HP, aaHPx2, Jump HP HK, Torpedo (9 Hits, 42%)
  5. HP, HP, HK, D+HP, aaSUJK, aaLP, Teleport, aaHPx2, Jump HK, Torpedo (10 Hits, 43%)
  6. aaSUJK, aaHP, Teleport, aaSUJK, aaLP, Jump HK, Torpedo (6 Hits, 43%)
  7. (Near Corner)(Weapon) Side Step, aaSUJK, HP, Torpedo (3 Hits, 43%)
  8. (Weapon) SUJK, HK, D+HP, SUJK, B+LP, Teleport, SUJK, Torpedo (7 Hits, 43%)
  9. (Raiden in Corner) aaSUJK, aaHP, Teleport, SUJK, aaHP, Weapon Draw, Weapon Throw (6 Hits, 43%)
  10. (Near Corner) HP, HP, HK, D+HP, aaHPx2, Jump HP HK, aaLP, Torpedo (10 Hits, 44%)
  11. HP, HP, HK, D+HP, aaHPx2, Teleport, SUJK, HK, Torpedo (9 Hits, 44%)
  12. HP, HP, HK, D+HP, aaHP, aaLPx2, Teleport, aaLP, aaLPx2, Jump HK, Torpedo (12 Hits, 44%)
  13. aaSUJK, HP, Weapon Draw, Teleport, SUJK, Jump HP, Torpedo (6 Hits, 45%)
  14. HP, HP, HK, D+HP, aaHPx2, Teleport, SUJK, aaLP, Jump HK, Torpedo (10 Hits, 45%)
  15. (Weapon) SUJK, HK, D+HP, B+LP, Teleport, SUJK, Jump HP, Torpedo (7 hits, 45%)
  16. (Weapon) B+LP, SUJK, B+LP, Teleport, SUJK, Jump HP, Torpedo (6 Hits, 45%)
  17. (Weapon) aaB+LP, Teleport, SUJK, B+LP, Teleport, SUJK, Jump HP, Torpedo (6 Hits, 45%)
  18. (Near Corner)(Weapon) SUJK, HK, D+HP, SUJK, B+LP, Jump HP, Torpedo (7 Hits, 45%)
  19. JPs, HP, HP, HK, HK, Weapon Draw, Jump HP, Torpedo (8 Hits, 45%)
  20. (Weapon) Jump HP, SUJK, Torpedo (3 Hits, 46%)
  21. SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK, Torpedo (9 Hits, 46%)
  22. (Weapon) aaSUJK, Jump HP, Torpedo (3 Hits, 46%)
  23. HP, HP, HK, D+HP, aaHPx2, Teleport, aaLPx2, Jump HP HK, Torpedo (11 Hits, 47%)
  24. JPs, HP, HP, HK, D+HP, aaHPx2, Teleport, aaHPx2, Jump HK, Torpedo (11 Hits, 48%)
  25. JPs, SUJK, HP, HP, HK, D+HP, SUJK, HK, Torpedo (9 Hits, 48%)
  26. JPs, HK, D+HP, SUJK, aaHP, Teleport, SUJK, HK, Torpedo (8 Hits, 48%)
  27. (Sub-Zero's Weapon) aaSUJK, SUJK, B+LP, Jump HK, Jump HP, Torpedo (6 Hits, 49%)
  28. SUJK, HP, HP, HK, D+HP, aaHPx2, Teleport, SUJK, RH (9 Hits, 49%)
  29. JPs, HP, HP, HK, D+HP, aaHPx2, Jump HP HK, Torpedo (10 Hits, 49%)
  30. aaSUJK, Jump HP HK, Torpedo (4 Hits, 50%)
  31. (Near Corner) JPs, SUJK, HP, HP, HK, D+HP, SUJK, aaHP, Weapon Draw, Weapon Throw (10 Hits, 50%)
  32. Jump HP HK, Teleport, SUJK, Torpedo (4 Hits, 50%)
  33. (Corner)(Weapon) Jump HP, Jump HP, Torpedo (3 Hits, 51%)
  34. Jump HP HK, Teleport, SUJK, RH (4 Hits, 53%)
  35. (Near Corner)(Weapon) aaSUJK, B+HP, LP (3 Hits, 43%) Unblockable Weapon Throw +25% - Total 68%
  36. (Near Corner) SUJK, HP, HP, HK, HK, Weapon Draw, LP (7 Hits, 42%) Jump HK, Jump HK, Jump HP, Torpedo (4 Hits, 30%) - Total 72%
  37. (Near Corner)(Jax's Weapon) aaSUJK, LP, LP (3 Hits, 49%) Jump HK, Jump HK, LP, Jump HP, Torpedo (5 Hits, 47%) - Total 96%
Maximum Damage Off:
  1. (Raiden in Corner) Jump HP HK, Teleport, SUJK, aaHP, Weapon Draw, Teleport, SUJK, Jump HP, Torpedo (8 Hits, 63%)
  2. JPs, SUJK, HP, HP, HK, D+HP, SUJK, aaHP, Teleport, SUJK, aaHP, Weapon Draw, Teleport, SUJK, Jump HP, Torpedo (14 Hits, 69%)
  3. (Near Corner)(Weapon) aaSUJK, SUJK, B+HP, Jump HP, Torpedo (5 Hits, 74%)
  4. (Near Corner)(Scorpion's Weapon) aaSUJK, B+HP, B+HP, LP, Jump HP, Torpedo (6 Hits, 100%)
Infinites:
  1. (Corner)(Weapon)(Max Damage Must be ON) Glitch Step, B+LP x 5, LP (6 Hits, 45%) Glitch Step B+LP x 6, LP (7 Hits, 42%) Glitch Step and Repeat 7 Hits Combo
  2. (Corner)(Weapon) Glitch Step B+LP, B+LP, B+LP...
  3. (Reptile's Weapon) LP, LP, Teleport, LP, LP, Teleport, LP, LP, Teleport...
  4. (Reptile's Weapon) aaSUJK, LP, Teleport, aaSUJK, LP, Teleport, aaSUJK, LP, Teleport...
  5. (Shinnok's Weapon) aaSUJK, LP, Teleport, aaSUJK, LP, Teleport, aaSUJK, LP, Teleport...
  6. (Player 2 Only) aaLP, aaLPx2, Teleport, aaLP, aaLPx2, Teleport, aaLP, aaLPx2, Teleport...
  7. SUJK, SUJK, SUJK...
Videos:
Raiden - Combo FAQ


14. Reiko

Maximum Damage On:
  1. Blocked Knee, D+HP, Flip Kick, Teleport SUJK, aaLP, Jump HK, Teleport SUJK, RH (7 Hits, 40%)
  2. (Near Corner) HK, HK, Flip Kick, aaSUJK, Teleport SUJK, Teleport SUJK (6 Hits, 41%)
  3. Flip Kick, aaSUJK, aaLP, Jump HK, Teleport SUJK, aaHP, Teleport Throw (7 Hits, 42%)
  4. Flip Kick, Jump HK, Jump HK, Flip Kick, aaSUJK, RH (6 Hits, 42%)
  5. Flip Kick, aaHP, Jump HK, Flip Kick, Jump HP, Teleport HP, Teleport HP, Teleport Throw (8 Hits, 42%)
  6. aaHP, Flip Kick, Teleport SUJK, aaHP, Flip Kick, Teleport SUJK, aaHP, Shurikens (8 Hits, 42%)
  7. Flip Kick, Jump HP, Teleport HP x 6, Teleport Throw (9 Hits, 42%)
  8. HP, HK, D+HP, Jump HP, Teleport HP x 6, Teleport Throw (11 Hits, 42%)
  9. HK, HK, Flip Kick, aaHPx2, Jump HP HK (7 Hits, 43%)
  10. Knee, Flip Kick, aaHP, Jump HK, Flip Kick, aaSUJK, Shurikens (7 Hits, 43%)
  11. HK, HK, Flip Kick, Jump HP HK, Teleport SUJK, Weapon Draw (7 Hits, 43%)
  12. Flip Kick, Jump HK, Teleport SUJK, Flip Kick, aaSUJK, RH (6 Hits, 43%)
  13. Flip Kick, aaSUJK, aaLP, Jump HK, Teleport SUJK, aaHP, Shurikens (7 Hits, 43%)
  14. Flip Kick, Jump HK, Teleport SUJK, Flip Kick, Jump HP, Teleport HP, Teleport Throw (7 Hits, 43%)
  15. Flip Kick, Jump HK, Teleport SUJK, Flip Kick, Jump HK, Teleport SUJK (6 Hits, 43%)
  16. JPs, HK, HK, Flip Kick, Jump HP HK, Teleport SUJK (7 Hits, 43%)
  17. HP, HK, D+HP, aaLP, Flip Kick, aaHPx2, Jump HK, Teleport SUJK, Weapon Draw (10 Hits, 44%)
  18. JPs, HP, HK, HK, Flip Kick, aaSUJK, RH (7 Hits, 44%)
  19. (Near Corner) Knee, Flip Kick, aaHP, Jump HK, Flip Kick, Jump HP, Teleport HP ~ LP (8 Hits, 44%)
  20. (Scythe Weapon) HP, Flip Kick, HP, HP, LP (5 Hits, 44%)
  21. (Near Corner) Knee, Flip Kick, aaHP, Jump HK, Jump HP, Teleport HP HK (7 Hits, 44%)
  22. Flip Kick, Jump HK, Teleport HP HK, Flip Kick, RH (6 Hits, 44%)
  23. (Weapon) Flip Kick, Jump HP, Teleport SUJK, Flip Kick, Jump HP, Teleport HP (6 Hits, 44%)
  24. aaSUJK, Flip Kick, Jump HP, Teleport HP x 3, Teleport Throw (7 Hits, 44%)
  25. aaHK, Flip Kick, aaHP, Jump HK, Flip Kick, Jump HP HK (7 Hits, 44%)
  26. Flip Kick, Jump HK, Teleport SUJK, Flip Kick, aaHPx2, Shurikens (7 Hits, 44%)
  27. HK, HK, Flip Kick, Jump HP, Teleport HP x 3, Teleport Throw (8 Hits, 44%)
  28. aaSUJK, Flip Kick, Jump HK, Teleport SUJK, Flip Kick, Flip Kick (5 Hits, 44%)
  29. HP, HK, D+HP, aaHP, Flip Kick, aaHP, Jump HK, Teleport SUJK, Shurikens (9 Hits, 45%)
  30. HK, HK, Flip Kick, Jump HP, Teleport HP x 2, Teleport HP HK (8 Hits, 45%)
  31. aaHPx2, Flip Kick, aaHPx2, Jump HK, Teleport SUJK, aaHP, Shurikens (9 Hits, 45%)
  32. aaHPx2, Flip Kick, aaHPx2, Jump HK, Teleport SUJK, RH (8 Hits, 45%)
  33. HP, HK, D+HP, aaSUJK, Flip Kick, aaHP, Jump HK, Teleport SUJK, Shurikens (9 Hits, 46%)
  34. (Weapon) Jump HK, Flip Kick, Jump HP, Teleport HP, Flip Kick, Weapon Throw (6 Hits, 46%)
  35. (Weapon) Flip Kick, Jump HP, Teleport HP, Flip Kick, Jump HP, Teleport HP (6 Hits, 46%)
  36. HK, HK, Flip Kick, Jump HP HK, Teleport SUJK, RH (7 Hits, 46%)
  37. Flip Kick, Jump HP HK, Teleport SUJK, Flip Kick, aaHP, Jump HP HK (8 Hits, 46%)
  38. Flip Kick, Jump HK, aaSUJK, aaHP, Flip Kick, aaSUJK, RH (7 Hits, 46%)
  39. Flip Kick, Jump HK, Teleport SUJK, aaHP, Flip Kick, aaSUJK, RH (7 Hits, 46%)
  40. aaSUJK, HK, Flip Kick, Teleport SUJK, RH (5 Hits, 46%)
  41. aaHP, Flip Kick, Jump HK, Teleport SUJK, Flip Kick, aaHP, Jump HP HK (8 Hits, 46%)
  42. aaHK, Flip Kick, Jump HK, Teleport SUJK, Flip Kick, RH (6 Hits, 46%)
  43. (Corner) Jump HK, Jump HK, Jump HP HK, Teleport HP, Teleport HP, Teleport Throw (7 Hits, 47%)
  44. (Scythe Weapon) HK, HK, Flip Kick, HP, Flip Kick, Weapon Throw (6 Hits, 47%)
  45. Flip Kick, aaHP, Jump HK, Teleport SUJK, Flip Kick, Jump HK, Teleport SUJK (7 Hits, 47%)
  46. (Weapon) HK, HK, Flip Kick, Jump HP, Teleport HP, Teleport LP (6 Hits, 47%)
  47. (Near Corner) Flip Kick, aaHP, Jump HK, Flip Kick, aaHP, Jump HP, Teleport HP, Teleport Throw (8 Hits, 47%)
  48. (Weapon) Flip Kick, Jump HP, Teleport SUJK, HK, Flip Kick, Weapon Throw (6 Hits, 47%)
  49. otgSUJK, Flip Kick, Jump HK, Teleport SUJK, Flip Kick, aaHP, Shurikens (7 Hits, 48%)
  50. (Weapon) HK, HK, Flip Kick, Jump HK, Teleport SUJK, LP (6 Hits, 48%)
  51. aaHP, Jump HK, Flip Kick, aaHPx2, Jump HK, Teleport SUJK, RH (8 Hits, 48%)
  52. (Weapon) aaSUJK, HK, Flip Kick, Teleport SUJK, Weapon Throw (5 Hits, 48%)
  53. Flip Kick, Jump HK, aaLP, Flip Kick, Jump HK, Teleport SUJK, RH (7 Hits, 48%)
  54. Knee, Flip Kick, aaHP, Jump HK, Flip Kick, aaHP, Jump HP HK (8 Hits, 48%)
  55. Jump HK, aaSUJK, Flip Kick, Jump HK, Teleport SUJK, RH (6 Hits, 48%)
  56. aaJump HP, Teleport HP x 2, Teleport HP HK (5 Hits, 49%)
  57. (Weapon) Jump HK, Flip Kick, Jump HK, Teleport HP, Flip Kick, Weapon Throw (6 Hits, 49%)
  58. HP, HK, D+HP, aaSUJK, Flip Kick, aaHP, Jump HK, Teleport SUJK, RH (9 Hits, 49%)
  59. (Scythe Weapon) Flip Kick, HP, Flip Kick, HP, Jump HP, Teleport HP (6 Hits, 49%)
  60. HP, Flip Kick, aaHP, aaLP, Flip Kick, aaHP, Jump HK, Teleport SUJK, RH (9 Hits, 49%)
  61. HP, HP, HK, D+HP, aaHP, Jump HP HK, Teleport SUJK, RH (9 Hits, 49%)
  62. aaHP, Flip Kick, Teleport SUJK, aaHP, Flip Kick, Jump HK, Teleport SUJK, RH (8 Hits, 49%)
  63. aaHP, Flip Kick, aaSUJK, aaHP, Flip Kick, Jump HK, Teleport SUJK, RH (8 Hits, 49%)
  64. aaHP, Flip Kick, Teleport SUJK, aaHP, Flip Kick, Jump HK, Teleport SUJK, RH (8 Hits, 49%)
  65. (Johnny Cage's Weapon) aaB+LP, B+LP, Flip Kick, Weapon Throw (4 Hits, 50%)
  66. (Weapon) Flip Kick, Jump HK, Jump HP, Teleport SUJK, Weapon Throw (5 Hits, 50%)
  67. Flip Kick, aaHP, Jump HK, Flip Kick, Jump HK, Teleport SUJK, RH (7 Hits, 50%)
  68. (Near Corner)(Scorpion's Weapon) aaB+HP, Flip Kick, B+HP, Weapon Throw (4 Hits, 50%)
  69. HP, HP, HK, HK, Flip Kick, Jump HK, Teleport SUJK, RH (8 Hits, 50%)
  70. Flip Kick, aaHP, aaLP, Flip Kick, aaHP, Jump HK, Teleport SUJK, RH (8 Hits, 50%)
  71. HP, HP, HK D+HK, Flip Kick, aaHP, Jump HK, Teleport SUJK, RH (9 Hits, 50%)
  72. aaHK, Flip Kick, aaHPx2, Jump HK, Teleport SUJK, RH (7 Hits, 50%)
  73. aaHP, Flip Kick, aaLPx2, Flip Kick, aaHP, Jump HK, Teleport SUJK, RH (9 Hits, 50%)
  74. Flip Kick, Jump HK, Teleport SUJK, aaLP, Jump HK, Teleport SUJK, RH (7 Hits, 51%)
  75. (Reptile's Weapon) Knee, LP, Flip Kick, LP, Flip Kick, LP, Weapon Throw (7 Hits, 51%)
  76. (Weapon) HK, HK, Flip Kick, Jump HK, Teleport HP, HP (6 Hits, 51%)
  77. (Weapon) HK, HK, Flip Kick, Jump HK, Jump HP, Teleport HP (6 Hits, 51%)
  78. Flip Kick, Jump HK, Teleport SUJK, aaLP, Jump HK, Teleport SUJK, RH (7 Hits, 51%)
  79. (Weapon) HK, HK, Flip Kick, Jump HK, Teleport SUJK, Weapon Throw (6 Hits, 52%)
  80. (Sub-Zero's Weapon) B+HP, B+LP, aaSUJK, SUJK, Flip Kick, Jump HK, Teleport SUJK, Weapon Throw (8 Hits, 53%)
  81. aaJump HP HK, Teleport HP, Teleport HP HK (5 Hits, 53%)
  82. aaJump HP HK, Teleport SUJK, RH (4 Hits, 53%)
  83. (Reptile's Weapon) aaB+HPx2, Jump HK, Flip Kick, Jump HK, Teleport SUJK, Weapon Throw (7 Hits, 54%)
  84. (Sub-Zero's Weapon) B+HP, aaSUJK, B+LP, SUJK, Flip Kick, Jump HK, Teleport SUJK, Weapon Throw (8 Hits, 54%)
  85. (Weapon) Flip Kick, aaSUJK, SUJK, Flip Kick, Jump HK, Teleport SUJK, Weapon Throw (7 Hits, 54%)
  86. (Weapon) aaJump HP, Teleport HP, Teleport LP (3 Hits, 54%)
  87. (Sub-Zero's Weapon) Knee, B+LP, HK, HK, Flip Kick, Jump HK, Teleport SUJK, Weapon Throw (8 Hits, 55%)
  88. (Weapon) aaJump HP, Teleport SUJK, Weapon Throw (3 Hits, 56%)
  89. (Weapon) Flip Kick, Jump HK, Jump HP, Teleport SUJK, LP (5 Hits, 45%) aaSUJK, Flip Kick, Jump HK, Teleport SUJK, Flip Kick, aaSUJK, Weapon Throw (7 Hits, 49%) - Total 94%
  90. (Weapon) Flip Kick, Jump HK, Jump HP, Teleport SUJK, LP (5 Hits, 45%) Flip Kick, Jump HK, Teleport SUJK, Flip Kick, Jump HK, Teleport SUJK, Weapon Throw (7 Hits, 53%) - Total 98%
  91. (Weapon) Flip Kick, Jump HK, Jump HP, Teleport SUJK, LP (5 Hits, 45%) Flip Kick, Jump HK, Teleport SUJK, Flip Kick, Jump HK, Teleport SUJK, LP (7 Hits, 49%) Teleport Throw - Total 100%
Maximum Damage Off:
  1. (Weapon) Flip Kick, Jump HK, Jump HP, Teleport SUJK, Flip Kick, Jump HP, Teleport HP x 2, Teleport LP (9 Hits, 71%)
  2. aaSUJK, Flip Kick, Jump HK, Teleport SUJK, Flip Kick, aaHPx2, Jump HK, Teleport SUJK, RH (10 Hits, 74%)
  3. Flip Kick, Jump HK, Teleport SUJK, aaHP, Flip Kick, aaSUJK, aaLP, Jump HK, [Teleport SUJK, aaLP, Jump HK] x 2, Teleport SUJK, RH (16 Hits, 98%)
  4. (Scythe Weapon) Jump HP, Flip Kick, Jump HP, Teleport HP, Flip Kick, HP, HP, Jump HP, Teleport HP x 2, Teleport LP (11 Hits, 100%)
  5. aaJump HP, Teleport HP x 7, Teleport HP HK, Teleport Throw (11 Hits, 100%)
  6. (Near Corner) SUJK, HP, HK, HK, Flip Kick, Jump HP, Teleport HP x 16, Teleport Throw (23 Hits, 100%)
  7. (vs Liu Kang or Kung Lao Only) LK Breaker, Flip Kick, Jump HK, Teleport SUJK, aaHP, Flip Kick, aaSUJK, aaLP, Jump HK, Teleport SUJK, aaLP, Jump HK, Teleport SUJK, RH (14 Hits, 100%)
  8. (vs Liu Kang or Kung Lao Only)(Reiko in Corner)(Weapon) LK Breaker, aaSUJK, Flip Kick, Jump HP, Teleport SUJK, Flip Kick, Jump HK, Jump HK, Jump HP, Teleport SUJK x 2, Teleport Throw (12 Hits, 100%)
  9. (vs Liu Kang or Kung Lao Only)(Liu Kang's Weapon) LK Breaker, Flip Kick, Jump HP, Teleport SUJK, B+LP, Flip Kick, Jump HK, Teleport SUJK, B+LP, SUJK, B+LP, B+HP (12 Hits, 100%)
Infinites:
  1. (Corner) aaJump HP HK, Teleport HP HK, Teleport HP HK, Teleport HP HK...
  2. aaSUJK, aaHP, Teleport SUJK, aaHP, Teleport SUJK, aaHP, Teleport SUJK, aaHP... (Only in Arcade version)
  3. aaJump HP, Teleport HP, Teleport HP, Teleport HP (Only in Arcade version)
  4. SUJK, SUJK, SUJK...
Videos:
Reiko - Combo FAQ


15. Noob Saibot
Some combos work only in MK Gold due to his HK being different there.
Combos with Block Orb/Cloud works only in MK Gold


Maximum Damage On:
  1. JPs, SUJK, HP, HP, HK, D+HP, aaSUJK, aaHP, Fireball (9 Hits, 41%)
  2. HP, HK, D+HP, Jump HP, Teleport HP x 6, Teleport Throw (11 Hits, 42%)
  3. HP, HP, HK, D+HP, aaHPx2, Jump HK, Teleport SUJK, aaHP, Teleport Throw (10 Hits, 43%)
  4. (Near Corner) HP, HP, HK, D+HP, aaHP, Jump HP HK, Teleport SUJK, Teleport Throw (9 Hits, 44%)
  5. (MK Gold Only) JPs, HP, HP, HK, HK, SUJK, HP, HP, Weapon Draw (9 Hits, 44%)
  6. JPs, SUJK, HP, HP, HK, D+HP, aaSUJK, HK, Teleport Throw (9 Hits, 45%)
  7. (MK Gold Only)(Sub-Zero's Weapon) Block Orb, LP, LP, LP (3 Hits, 45%)
  8. (Near Corner)(Weapon) aaSUJK, RH, LP (3 Hits, 46%)
  9. (Corner) Jump HK, Jump HK, Jump HP HK, Teleport HP, Teleport HP, Teleport Throw (7 Hits, 47%)
  10. SUJK, HP, HP, HK, D+HP, aaHPx2, Jumk HK, Air Throw (8 Hits, 48%)
  11. JPs, HP, HP, HK, D+HP, aaHP, Jump HK, Teleport SUJK, RH (9 Hits, 48%)
  12. aaHPx2, Jump HK, Teleport SUJK, aaLP, Jump HK, Teleport SUJK, RH (8 Hits, 49%)
  13. HP, HP, HK, D+HP, aaHP, Jump HP HK, Teleport SUJK, RH (9 Hits, 49%)
  14. (MK Gold Only)(Corner) Block Orb, Object Throw, otgSUJK, RH (3 Hits, 49%)
  15. aaJump HP, Teleport HP x 2, Teleport HP HK (5 Hits, 49%)
  16. (Sub-Zero's Weapon) aaSUJK, B+HP, B+LP, Jump HK, Teleport SUJK, HP (6 Hits, 50%)
  17. aaJump HP HK, Teleport SUJK, Weapon Draw (4 Hits, 50%)
  18. (MK Gold Only) Block Orb, HP, HK, D+HP, otgSUJK, HP, HK, D+HP, Jump HK, Teleport SUJK, RH (10 Hits, 51%)
  19. JPs, SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK, Air Throw (9 Hits, 51%)
  20. (Weapon) aaHP, HP, Jump HK, Teleport SUJK, Weapon Throw (5 Hits, 52%)
  21. (MK Gold Only)(Corner)(Jax's Weapon) Block Orb, B+LP, B+LP (4 hits, 52%)
  22. (Scorpion's Weapon) aaB+HP, Jump HK, Teleport SUJK, Weapon Throw (4 Hits, 53%)
  23. (Reptile's Weapon) SUJK, HK, D+HP, LP, Jump HK, Teleport SUJK, Weapon Throw (7 Hits, 53%)
  24. (MK Gold Only)(Sub-Zero's Weapon) aaHK, aaSUJK, B+LP, aaHK, Jump HK, Teleport SUJK, Weapon Throw (7 Hits, 53%)
  25. aaJump HP HK, Teleport HP, Teleport HP HK (5 Hits, 53%)
  26. aaJump HP HK, Teleport SUJK, RH (4 Hits, 53%)
  27. (MK Gold Only)(Sub-Zero's Weapon) B+HP, B+HP, B+LP, aaHK, Jump HK, Teleport SUJK, Weapon Throw (7 Hits, 54%)
  28. (Weapon) aaJump HP, Teleport HP, Teleport LP (3 Hits, 54%)
  29. (MK Gold Only)(Corner)(Kai's Weapon) Block Orb, HP, HP, HP (3 Hits, 54%)
  30. (MK Gold Only)(Weapon) Block Orb, SUJK, HK, D+HP, otgHK, D+HP, Jump HK, Teleport SUJK, Weapon Throw (8 Hits, 54%)
  31. (Weapon) SUJK, HK, D+HP, HP, Jump HK, Teleport SUJK, Weapon Throw (7 Hits, 55%)
  32. (MK Gold Only)(Shinnok's Weapon)(Near Corner) Block Orb, LP, B+LP, B+LP (3 Hits, 56%)
  33. (Weapon) aaJUmp HP, Teleport SUJK, Weapon Throw (3 Hits, 56%)
  34. (MK Gold Only)(Near Corner)(Jax's Weapon) HK, HK, SUJK, HK, D+HP, aaSUJK, LP (7 Hits, 45%) Jump HK, Jump HK, Jump HP, Teleport HP, Teleport LP (5 Hits, 42%) - Total 87%
Maximum Damage Off:
  1. (Near Corner) aaJump HP HK, Jump HP HK, Teleport SUJK, Teleport Throw (6 Hits, 68%)
  2. (MK Gold Only) SUJK, HP, HP, HK, HK, SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK, Teleport SUJK, RH (15 Hits, 81%)
  3. (MK Gold Only) JPs, HP, HK, HK, SUJK, HP, HP, HK, D+HP, Jump HK, [Teleport SUJK, aaLP, Jump HK] x 2, Teleport SUJK, RH (18 Hits, 100%)
  4. aaJump HP, Teleport HP x 7, Teleport HP HK, Teleport Throw (11 Hits, 100%)
  5. (Near Corner) SUJK, HP, HP, HK, D+HP, Jump HK, Jump HP, Teleport HP x 11, Teleport Throw (19 Hits, 100%)
  6. (Noob Saibot in Corner)(Weapon) SUJK, HK, D+HP, HP, Jump HK, Teleport SUJK, HP, Jump HP, Teleport SUJK, HP, Jump HP, Teleport HP, Teleport LP (13 Hits, 100%)
Infinites:
  1. (Corner) aaJump HP HK, Teleport HP HK, Teleport HP HK, Teleport HP HK...
  2. (MK Gold Only) SUJK, HK, SUJK, HK, SUJK, HK...
  3. (MK Gold Only)(Shinnok's Weapon) aaHK, Jump HK, Teleport SUJK, LP, Move under Shinnok, Repeat...
  4. SUJK, SUJK, SUJK...
Videos:
Noob Saibot - Combo FAQ


16. Shinnok

Maximum Damage On:

Normal Combos
  1. (Weapon) SUJK, HK, D+HP, aaSUJK, LP, Weapon Throw (6 Hits, 44%)
  2. (Near Corner) SUJK, HP, HP, HK, D+HP, aaSUJK, aaHP, Weapon Draw, Uppercut (9 Hits, 44%)
  3. (Near Corner) aaSUJK, SUJK, Weapon Draw (3 Hits, 46%)
  4. (Near Corner) aaSUJK, HK, Weapon Draw, Uppercut (4 Hits, 48%)
  5. (Weapon) aaSUJK, LP, LP (3 Hits, 53%)
  6. (Weapon) Knee, HP, aaSUJK, LP, Weapon Throw (5 Hits, 55%)
  7. (Weapon) aaLP, LP, LP (3 Hits, 60%)
  8. (Weapon) aaLP, LP, Weapon Throw (3 Hits, 65%)
Impersonation Combos
  1. (Near Corner) [Reptile] SUJK, HK, D+HP, Roll, [Johhny Cage] aaSUJK, Weapon Draw, Shadow Kick (7 Hits, 41%)
  2. (Near Corner) [Kai] Blocked Knee, D+HP, aaSUJK, Rising Fireball, aaSUJK, [Tanya] Forward Drill Kick, aaSUJK, Split Kick (7 Hits, 43%)
  3. (Near Corner) [Sub-Zero] SUJK, HK, D+HP, Ice Clone, [Reiko] Jump HP, Teleport HP x 6, Teleport Throw (12 Hits, 43%)
  4. [Reiko] HP, HP, HK, HK, Flip Kick, [Liu Kang] Bicycle Kick, aaLP, Flying Kick (8 Hits, 44%)
  5. (Near Corner) [Kai] SUJK, HK, D+HP, Rising Fireball, [Reiko] Flip Kick, Jump HP HK, Teleport Throw (8 Hits, 44%)
  6. (Near Corner) [Fujin] Double Div Kick, Lift, [Liu Kang] aaHPx2, Bicycle Kick, aaHP, Flying Kick (8 Hits, 44%)
  7. (Far From Corner)(Sub-Zero's Weapon) [Liu Kang] aaBicycle Kick, aaSUJK, B+LP, B+HP, Bicycle Kick, Uppercut (6 Hits, 45%)
  8. (Near Corner) [Sonya] SUJK, HP, HK, D+HP, Flip Kick, aaSUJK, [Sub-Zero] Slide, aaSUJK (9 Hits, 45%)
  9. (Near Corner)(Sub-Zero's Weapon) [Kai] aaSUJK, B+HP, B+LP, Rising Fireball, [Sonya] Jump HK, Flip Kick (6 Hits, 46%)
  10. [Reiko] HP, HP, HK, HK, Flip Kick, [Sonya] aaHP, Flip Kick, Jump HP, Air Throw (9 Hits, 46%)
  11. (Away from Corner) [Liu Kang] SUJK, HK, D+HP, aaHP, Bicycle Kick, aaHP, [Sub-Zero] Slide, aaSUJK (8 Hits, 47%)
  12. (Near Corner) [Liu Kang] HP, HK, D+HP, aaHP, Bicycle Kick, aaHP, [Jax], Dash Punch, aaLP, Ground Pound (8 Hits, 47%)
  13. [Reiko] HP, HP, HK, HK, Flip Kick, [Raiden] aaHPx2, Jump HK, Torpedo (9 Hits, 47%)
  14. (Near Corner)(Sub-Zero's Weapon) [Reiko] otgSUJK, Flip Kick, [Sub-Zero] Jump HP, Ice Clone, Slide, SUJK, HP (7 Hits, 47%)
  15. [Sub-Zero] SUJK, HP, HP, HK, D+HP, Ice Clone, [Sonya] aaSUJK, Flip Kick, Jump HK, Air Throw (10 Hits, 48%)
  16. (Near Corner)(Sub-Zero's Weapon) [Kai] aaSUJK, B+HP, Rising Fireball, aaSUJK, Weapon Throw (5 Hits, 48%)
  17. (Near Corner) [Sonya] aaSUJK, HK, Flip Kick, [Scorpion] Spear, otgSUJK, RH (6 Hits, 49%)
  18. (Corner) [Scorpion] Jump HK, Teleport Punch, aaHP, Spear, [Sub-Zero] HP, HP, HK, D+HP, Ice Clone, Weapon Draw, B+HP, Weapon Throw (11 Hits, 49%)
  19. (Near Corner) [Reiko] aaSUJK, Flip Kick, [Scorpion] Fire Breathe, Spear, Knee, RH (6 Hits, 49%)
  20. [Scorpion] HP, HK, HK, Spear, [Raiden] HP, HK, D+HP, aaHPx2, Teleport, aaHP, Torpedo (11 Hits, 49%)
  21. [Reiko] aaSUJK, Flip Kick, [Quan Chi] aaSUJK, HK, Teleport Stomp (5 Hits, 49%)
  22. (Near Corner)(Liu Kang's Weapon) [Liu Kang] aaLP, Bicycle Kick, aaSUJK, [Scorpion] Spear, HK, B+HK (6 Hits, 49%)
  23. (Shinnok's Weapon) [Reiko] aaSUJK, Flip Kick, LP, [Scorpion] Spear, Weapon Throw (5 Hits, 50%)
  24. (Shinnok's Weapon) [Kai] Rising Fireball, [Scorpion] Spear, HK, D+HP, aaSUJK, LP, Weapon Throw (7 Hits, 50%)
  25. (Shinnok's Weapon) [Sonya] otgSUJK, HK, Flip Kick, aaSUJK, LP, Weapon Throw (7 Hits, 50%)
  26. (Far From Corner)(Sub-Zero's Weapon) [Tanya] Forward Drill Kick, aaSUJK, B+LP, [Sonya] aaSUJK, Flip Kick, Jump HK, Flip Kick, Weapon Throw (10 Hits, 50%)
  27. (Near Corner) [Reptile] HP, HK, D+HK, Roll, [Reiko] Flip Kick, Jump HK, Teleport SUJK, RH (8 Hits, 51%)
  28. (Shinnok's Weapon) [Fujin] Jump HP, Lift, [Reiko] Jump HK, Teleport SUJK, Weapon Throw (5 Hits, 51%)
  29. (Shinnok's Weapon) [Reiko] Flip Kick, Jump HK, Teleport SUJK, LP, Weapon Throw (5 Hits, 51%)
  30. (Far From Corner)(Shinnok's Weapon) [Liu Kang] Knee, HP, Bicycle Kick, aaSUJK, Weapon Throw (5 Hits, 52%)
  31. (Near Corner)(Shinnok's Weapon) [Reptile] Blocked Knee, D+HP, Roll, aaSUJK, LP, aaSUJK, Weapon Throw (6 Hits, 53%)
  32. (Far From Corner)(Sub-Zero's Weapon) [Liu Kang] aaBicycle Kick, aaSUJK, B+LP, [Reptile] aaHK, Roll, Weapon Throw (6 Hits, 54%)
  33. (Sub-Zero's Weapon) [Tanya] Forward Drill Kick, aaSUJK, B+LP, [Reiko] aaSUJK, Flip Kick, Jump HK, Teleport SUJK, Weapon Throw (8 Hits, 54%)
  34. (Corner)(Sub-Zero's Weapon) [Reptile] Roll, aaSUJK, B+LP, [Reiko] aaSUJK, Flip Kick, Jump HK, Teleport SUJK, Weapon Throw (8 Hits, 54%)
  35. (Shinnok's Weapon) [Sub-Zero] aaLP, Freeze, [Reiko] aaSUJK, Flip Kick, Jump HK, Teleport SUJK, Weapon Throw (7 Hits, 54%)
  36. (Corner)(Shinnok's Weapon) [Tanya] Forward Drill Kick, aaSUJK, LP, aaSUJK, Weapon Throw (5 Hits, 55%)
  37. [Scorpion] HP, HK, HK, Spear, [Jarek] SUJK, HP, HP, HK, B+HP (9 Hits, 50%) + Unblockable Ground Stomp 8% - Total 58%
  38. [Kai] aaRising Fireball, [Jarek] aaSUJK, RH (3 Hits, 44%) + Unblockable Ground Stomp 14% - Total 58%
  39. [Liu Kang] aaBicycle Kick, aaSUJK, [Fujin] Lift, Weapon Draw, Slam, Weapon Throw (5 Hits, 61%)
  40. (Shinnok's Weapon) [Jarek] aaLP, LP, RH (3 Hits, 58%) + Unblockable Ground Stomp 13% - Total 71%
  41. (Near Corner)(Scorpion's Weapon) [Scorpion] Jump HP, Teleport Punch, Fire Breathe, Spear (4 Hits, 44%) [Fujin] HK, HK, Lift, Slam, B+HP, Flying Knee (6 Hits, 42%) - Total 86%
  42. (Near Corner)(Shinnok's Weapon) [Fujin] aaSUJK, LP, Lift, Slam, [Sub-Zero] Ice Clone (5 Hits, 41%) aaSUJK, HP, HP, Slide, aaSUJK, LP (6 Hits, 47%) - Total 88%
  43. (Shinnok's Weapon) [Scorpion] aaLP, HP, Spear (3 Hits, 42%) [Sub-Zero] Knee, Freeze, HK, D+HP, [aaSUJK, LP] x 2, Weapon Throw (9 Hits, 48%) - Total 90%
  44. (Jax's Weapon) [Fujin] Whirlwind Spin, Jump HK, Whiff Div Kick, aaSUJK, LP (3 Hits, 41%) Lift, Jump HP, Lift, [Reiko] aaSUJK, Flip Kick, Jump HK, Teleport SUJK, Weapon Throw (8 Hits, 53%) - Total 94%
  45. (Scorpion's Weapon) [Scorpion] aaB+HP, B+HP, Spear (3 Hits, 45%) SUJK, HK, D+HP, Spear, [Reiko] Flip Kick, Jump HK, Teleport SUJK, Weapon Throw (8 Hits, 51%) - Total 96%
  46. (Scorpion's Weapon) [Scorpion] aaSUJK, Jump HP, Teleport Punch, Spear (4 Hits, 45%) SUJK, HK, D+HP, Spear, [Jarek] SUJK, HK, D+HP, RH (8 Hits, 45%) + Unblockable Ground Stomp 6% - Total 96%
  47. (Corner)(Scorpion's Weapon) [Fujin] aaB+HP, B+HP, Lift, Slam, [Sub-Zero] Ice Clone (5 Hits, 48%) B+HP, Freeze, B+HP, Jump HP, Ice Clone, Weapon Throw Whiff, Jump HP LP, Ice Clone, [Jax] Weapon Draw, otgSUJK, HK, LP (11 Hits, 47%) - Ground Stomp - Total 100%
  48. (Corner)(Jax's Weapon) [Kai] Rising Fireball, aaSUJK, Rising Fireball, LP (4 Hits, 57%) [Scorpion] Teleport Punch, LP, Spear, Weapon Throw (4 Hits, 47%) - Total 100%
  49. (Corner)(Jax's Weapon) [Fujin] Lift, Slam, aaSUJK, Div Kick, LP (5 Hits, 47%) Lift, [Scorpion] Jump HP, Teleport Punch, LP (4 Hits, 45%) Spear, RH - Total 100%
  50. (Corner)(Jax's Weapon) [Kai] aaSUJK, HK, Rising Fireball, LP (4 Hits, 45%) [Scorpion] Teleport Punch, LP, Teleport Punch, LP, LP (5 Hits, 43%) Spear, Weapon Throw - Total 100%
  51. (Corner)(Jax's Weapon) [Fujin] aaSUJK, LP, Lift, Slam, LP (5 Hits, 57%) [Reiko] Jump HK, Jump HK, Jump HP, Teleport HP, Teleport LP (5 Hits, 48%) - Total 100%
  52. (Corner)(Jax's Weapon) [Kai] aaSUJK, Rising Fireball, LP (3 Hits, 44%) [Fujin] Lift, Jump HP, Lift, Slam, LP (5 Hits, 44%) Lift, Slam, Weapon Throw - Total 100%
  53. (Corner)(Jax's Weapon) [Fujin] Lift, Slam, aaSUJK, Div Kick, LP (5 Hits, 47%) Lift, Jump HP, Lift, [Kai] Rising Fireball, LP (5 Hits, 49%) Fallin Fireball - Total 100%
  54. (Near Corner)("Weapon Kombat" Kombat Kode (002-002) in 2 on 2 Kombat against Quan Chi) [Quan Chi] SUJK, HP, HP, SUJK, HK, D+HP, Jump HK, Weapon Still, LP (9 Hits, 47%)
  55. [Sub-Zero] Freeze, Jump HK, Jump HP, Ice Clone, Jump HP, Ice Clone, otgSUJK, HK, D+HP, Ice Clone, [Fujin] B+LP, LP (12 Hits, 41%) Lift, Jump HP, Lift, Slam, RH - Total 100%
Maximum Damage Off:
  1. (Sub-Zero's Weapon) [Any Character] SUJK, HK, B+LP, [Sonya/Jarek/Fujin/Cyrax] HK, HK, SUJK, HK, SUJK, HK, SUJK, HK... (100%)
  2. [Scorpion] Jump HP HK, Teleport Punch Spear [Fujin/Kai/Cage/Sonya/Quan Chi/Baraka/Kung Lao] HP, HP, SUJK, HP, HP, SUJK, HP, HP....(100%)
  3. (Shinnok's Weapon) [Reiko] aaLP, LP, Flip Kick, Jump HK, Teleport SUJK, LP, [Jax] aaSUJK, HK, Dash Punch (9 Hits, 100%)
  4. (Near Corner) [Kai] aaSUJK, Rising Fireball, aaSUJK, Rising Fireball, aaSUJK, [Raiden] Jump HP HK, Torpedo (8 Hits, 100%)
  5. (Shinnok's Weapon) [Liu Kang] HP, Bicycle Kick, aaSUJK, LP, [Reiko] Flip Kick, Jump HK, Teleport SUJK, Weapon Throw (8 Hits, 100%)
  6. [Scorpion] Object Throw, Teleport Punch, aaSUJK, Spear, [Raiden] SUJK, HP, HP, HK, D+HP, aaSUJK, aaHP, Weapon Draw, Teleport, aaSUJK, Jump HP, Torpedo (15 Hits, 100%)
  7. (Shinnok in Corner)(Tanya's Weapon) [Fujin] Whirlwind Spin, LP, [Scorpion] Teleport Punch, Spear, SUJK x 4, HP, HP, HK, D+HP, SUJK, HK, Weapon Draw (15 Hits, 100%)
  8. (Liu Kang's Weapon) [Fujin] Whirlwind Spin, Jump HP, Div Kick, Lift, [Kai] Rising Fireball, aaSUJK, B+LP, B+LP, Super Roundhouse (9 Hits, 100%)
  9. (Near Corner)(Reptile's Weapon) [Reptile] aaSUJK, HK, Roll, LP, LP, [Liu Kang] Bicycle Kick, LP, Bicycle Kick, LP, LP, Flying Kick, Bicycle Kick, Flying Kick (13 Hits, 100%)
  10. (Opponent in Corner) [Scorpion] Weapon Throw, Teleport Punch, aaHP, Spear, [Sub-Zero] SUJK, HP, HP, HK, D+HP, [Jump HP LP, Ice Clone] x 4, [Reiko] Jump HP, Teleport HP x 2, Teleport Throw (21 Hits, 100%)
Infinites:
  1. (Weapon) aaLP, LP, LP...
  2. (Weapon) aaSUJK, LP, SUJK, LP, SUJK, LP...
  3. SUJK, SUJK, SUJK...
Videos:
Shinnok - Combo FAQ


17. Goro
Ground Stomp is not registered as a hit.

Maximum Damage On:
  1. (Tanya's Weapon) aaLP, Ground Stomp (2 Hits, 45%)
  2. (Near Corner)(Quan Chi's Weapon) aaSUJK, B+LP, Jump LP, Ground Stomp (3 Hits, 45%)
  3. (Noob Saibot's Weapon) SUJK, HK, D+HP, HP, LP, Teleport Stomp (6 Hits, 49%)
  4. (Near Corner)(Tanya's Weapon) SUJK, HK, D+HP, aaSUJK, Lunge Kick, LP, Ground Stomp (6 Hits, 49%)
  5. (Near Corner)(Quan Chi's Weapon) B+LP, aaSUJK, B+LP, Lunge Kick, B+HP, Ground Stomp (5 Hits, 49%)
  6. (Away from Corner)(Sub-Zero's Weapon) B+LP, SUJK, B+LP, SUJK, HK, D+HP, aaSUJK, B+HP, B+LP, Lunge Kick, HP, Ground Stomp (11 Hits, 49%)
  7. (Near Corner)(Liu Kang's Weapon) SUJK, HK, D+HP, B+LP, B+LP, Lunge Kick, Teleport Stomp (7 Hits, 50%)
  8. (Reptile's Weapon) Super Uppercut, LP, LP, LP, HP, Ground Stomp (5 Hits, 50%)
  9. (Near Corner)(Sub-Zero's Weapon) aaSUJK, SUJK, B+LP, SUJK, B+HP, B+LP, Supper Uppercut, Ground Stomp (7 Hits, 50%)
  10. (Noob Saibot's Weapon) aaSUJK, HP, LP, Teleport Stomp (4 Hits, 51%)
  11. (Near Corner)(Quan Chi's Weapon) SUJK, HK, D+HP, aaSUJK, B+LP, Jump HP, Teleport Stomp (7 Hits, 51%)
  12. (Near Corner)(Tanya's Weapon) aaSUJK, HK, LP, Ground Stomp (3 Hits, 52%)
  13. SUJK, HP, HP, HK, HK, Super Uppercut, Teleport Stomp (7 Hits, 52%)
  14. JPs, SUJK, HK, HK, Double Hand Swipe, Ground Stomp (5 Hits, 52%)
  15. (Reptile's Weapon) aaB+HP x 2, LP, LP, LP, Jump HK, Ground Stomp (6 Hits, 53%)
  16. SUJK, HP, HP, HK, D+HP, aaHPx2, Fireball, Ground Stomp (8 Hits, 54%)
  17. (Jarek's Weapon) aaHP, HP, HP, LP, Teleport Stomp (5 Hits, 54%)
  18. aaSUJK, RH, Ground Stomp (3 Hits, 55%)
  19. SUJK, HP, HP, HK, HK, Double Hand Swipe (6 Hits, 40%) Unescapable Ground Stomp + 15% - Total 55%
  20. (Liu Kang's Weapon) aaSUJK, B+LP, Teleport Stomp (3 Hits, 57%)
  21. (Liu Kang's Weapon) aaB+LP, B+LP, Teleport Stomp (3 Hits, 58%)
  22. (Near Corner)(Fujin's Weapon) aaSUJK, SUJK, B+LP, Teleport Stomp (4 Hits, 61%)
  23. (Any Weapon) Jump HP, Jump LP, Ground Stomp (3 Hits, 61%)
  24. (Near Corner)(Sub-Zero's Weapon) Side Step, aaSUJK, HP, Teleport Stomp (3 Hits, 61%)
  25. (Near Corner)(Tanya's Weapon) aaSUJK, LP, Teleport Stomp (3 Hits, 63%)
  26. (Jax's Weapon) aaSUJK, B+LP, Ground Stomp (3 Hits, 63%)
  27. (Near Corner)(Jarek's Weapon) aaRH, LP, Teleport Stomp (3 Hits, 63%)
  28. (Any Weapon) Jump HP, Jump LP, Teleport Stomp (3 Hits, 66%)
  29. (Near Corner) Jump HP HK, Fireball, Teleport Stomp (4 Hits, 66%)
  30. (Corner)(Scorpion's Weapon) aaB+HP, B+HP, Teleport Stomp (3 Hits, 70%)
  31. (Sonya's Weapon) aaSUJK, SUJK, B+HP, Teleport Stomp (4 Hits, 70%)
  32. (Near Corner) SUJK, HP, HP, HK, HK, Super Uppercut, RH (7 Hits, 47%) Unescapable Ground Stomp + 25% - Total 72%
  33. (Near Corner)(Quan Chi's Weapon) aaSUJK, HP, LP (3 Hits, 43%) Unescapable Teleport Stomp + 30% - Total 73%
  34. (Near Corner)(Tanya's Weapon) aaSUJK, SUJK, LP (3 Hits, 46%) Unescapable Teleport Stomp + 30% - Total 76%
  35. (Corner) Jump HK, Lunge Kick, Lunge Kick, Lunge Kick, RH (5 Hits, 48%) Unescapable Teleport Stomp + 30% - Total 78%
  36. (Corner) Jump HP HK, Lunge Kick, Double Hand Swipe (4 Hits, 52%) Unescapable Teleport Stomp + 30% - Total 82%
  37. (Near Corner)(Reptile's Weapon) aaB+HP x 2, Lunge Kick, Lunge Kick, RH (5 Hits, 58%) Unescapable Teleport Stomp + 30% - Total 88%
Maximum Damage Off:
  1. (Near Corner) Jump HP HK, Jump HP HK, Lunge Kick, Double Hand Swipe, Teleport Stomp (7 Hits, 100%)
  2. (Near Corner)(Tanya's Weapon) aaSUJK, SUJK, Lunge Kick, Lunge Kick, LP, Ground Stomp (6 Hits, 100%)
  3. (Near Corner)(Kai's Weapon) aaSUJK, SUJK, Lunge Kick, Lunge Kick, LP, Teleport Stomp (6 Hits, 100%)
  4. (Near Corner)(Cage's Weapon) aaSUJK, B+LP, B+LP, Lunge Kick, B+LP, Teleport Stomp (6 Hits, 100%)
  5. (Near Corner)(Cage's Weapon) aaSUJK, B+LP, Lunge Kick, B+LP, B+LP, Double Hand Swipe, Ground Stomp (7 Hits, 100%)
  6. (Near Corner)(Liu Kang's Weapon) aaSUJK, B+LP, Lunge Kick, Lunge Kick, B+LP (Out of Corner), LP~HP, Ground Stomp (8 Hits, 100%)
Infinites:
  1. (Corner) (Jax's Weapon)(Max Damage Must be ON) Lunge Kick, Lunge Kick, LP (3 Hits, 48%), Repeat
  2. (Corner)(Raiden/Quan Chi Weapon) Jump HK, Jump HK, Lunge Kick, Lunge Kick, LP (5 Hits, 43%) Jump HK, Jump HK, Lunge Kick x 3, LP (6 Hits, 48%), Repeat 6 Hits Combo...
  3. (Corner) Lunge Kick, Lunge Kick, Lunge Kick...
  4. (Corner)(Cage/Liu Kang/Sonya Weapon) aaLunge Kick, B+LP/B+HP, Lunge Kick, B+LP/B+HP, Lunge Kick, B+LP/B+HP...
  5. (Corner)(Scorpion's Weapon) Lunge Kick x 2, LP, Repeat...
  6. (Corner)(Sub-Zero's Weapon) Lunge Kick x 3, B+LP, Repeat...
  7. SUJK, SUJK, SUJK...
Videos:
Goro - Combo FAQ


18. Kung Lao
Spin is not registered as a hit. In order to do Whiff Div Kick after Teleport SUJK, you need to press Up and then immediately Div Kick.
His LP Weapon Infinite is the same as Reptile's. Do a Block cancel after each LP hit for faster recovery.


Maximum Damage On:
  1. (Weapon) Jump HP, Whiff Div Kick, Spin, Jump HP, Div Kick, Jump HP (4 Hits, 40%)
  2. (Far from Corner) Jump HK, Jump HK, Whiff Div Kick, aaHP, Jump HK, Whiff Div Kick, aaHP, Jump HP HK (7 Hits, 41%)
  3. Spin, Teleport SUJK, aaHP, Teleport SUJK, aaHP, Teleport SUJK, RH (6 Hits, 41%)
  4. Jump HP HK, Whiff Div Kick, Spin, Teleport SUJK, HK, Weapon Draw (5 Hits, 42%)
  5. (Corner) Jump HK, Jump HK, aaHP, Hat Throw, Div Kick, Jump HP HK (7 Hits, 44%)
  6. (Weapon) B+HP, Jump HP, Whiff Div Kick, Spin, Jump HP, Div Kick, Jump LP (5 Hits, 45%)
  7. (Weapon) LP, Jump HK, Whiff Div Kick, Spin, LP, LP, Weapon Throw (5 Hits, 45%)
  8. (Weapon) Spin, LP, Jump HP, Whiff Div Kick, Spin, Teleport SUJK, LP, Weapon Throw (5 Hits, 46%)
  9. (Weapon) SUJK, LP, Spin, Teleport SUJK, LP, Weapon Throw (5 Hits, 46%)
  10. JPs, SUJK, HP, HP, SUJK, HK, D+HP, aaLPx2, Hat Throw (10 Hits, 46%)
  11. aaSUJK, aaHP, Teleport SUJK, aaHP, Teleport SUJK, RH (6 Hits, 47%)
  12. (Weapon) Spin, aaSUJK, Jump HK, Whiff Div Kick, aaSUJK, LP, LP, Weapon Throw (6 Hits, 47%)
  13. (Corner)(Weapon) Div Kick, Hat Throw, Spin, Jump HP, Div Kick, Hat Throw, RH (6 Hits, 47%)
  14. D+HK, Spin, Jump HK, Whiff Div Kick, aaSUJK, aaHP, Teleport SUJK, RH (6 Hits, 48%)
  15. (Weapon) LP, Jump HP, Whiff Div Kick, Spin, Teleport SUJK, LP, Weapon Throw (5 Hits, 48%)
  16. (Far from Corner) Jump HP HK, Whiff Div Kick, aaLP, Jump HK, Whiff Div Kick, aaLP, Jump HP HK (7 Hits, 48%)
  17. (Weapon) Teleport SUJK, LP, LP, LP, LP, Weapon Throw (6 Hits, 49%)
  18. (Weapon) LP, Jump HP, Whiff Div Kick, Spin, LP, LP, Weapon Throw (5 Hits, 49%)
  19. (Corner) Jump HK, Jump HK, Spin, SUJK, Div Kick, aaHP, Hat Throw, RH (7 Hits, 49%)
  20. (Weapon) Teleport SUJK, LP, Spin, LP, LP, Jump HK, Jump HP (6 Hits, 50%)
  21. (Weapon) Spin, Teleport SUJK, Whiff Div Kick, SUJK, LP, LP, LP, LP, Weapon Throw (7 Hits, 50%)
  22. (Weapon) B+HP, Jump HK, Whiff Div Kick, Spin, LP, SUJK, LP, Weapon Throw (6 Hits, 50%)
  23. (Near Corner)(Weapon) aaSUJK, Hat Throw, Weapon Throw (3 Hits, 50%)
  24. (Weapon) aaSUJK, Jump HK, Whiff Div Kick, SUJK, LP, Weapon Throw (5 Hits, 50%)
  25. (Corner) Jump HK, Hat Throw, Spin, SUJK, Div Kick, aaHP, Hat Throw, RH (7 Hits, 50%)
  26. (Weapon) aaSUJK, LP, Teleport SUJK, LP, Weapon Throw (5 Hits, 50%)
  27. (Weapon) LP, Spin, Teleport SUJK, Whiff Div Kick, SUJK, LP, LP, Weapon Throw (6 Hits, 50%)
  28. (Weapon) SUJK, LP, Spin, Teleport SUJK, Whiff Div Kick, SUJK, LP, Weapon Throw (6 Hits, 51%)
  29. (Weapon) Knee, LP, Spin, LP, LP, LP, Weapon Throw (6 Hits, 51%)
  30. (Weapon) Spin, Teleport SUJK, SUJK, LP, Jump HK, Whiff Div Kick, LP, SUJK, Weapon Throw (7 Hits, 51%)
  31. (Weapon) aaB+HP, B+HP, Spin, Jump HK, Whiff Div Kick, LP, SUJK, LP, Weapon Throw (7 Hits, 51%)
  32. (Corner)(Weapon) Jump HK, Hat Throw, Jump HP, Div Kick, Hat Throw, RH (6 Hits, 51%)
  33. (Sub-Zero's Weapon) B+HP, Spin, B+HP, B+LP, Jump HK, Whiff Div Kick, SUJK, Weapon Throw (6 Hits, 52%)
  34. (Weapon) Spin, Teleport SUJK, LP, Jump HK, Whiff Div Kick, LP, SUJK, LP, Weapon Throw (7 Hits, 52%)
  35. (Weapon) Spin, LP, LP, LP, LP, LP, LP, Weapon Throw (7 Hits, 52%)
  36. (Weapon) LP, Teleport SUJK, Whiff Div Kick, Spin, SUJK, LP, LP, Weapon Throw (6 Hits, 52%)
  37. (Near Corner) SUJK, Div Kick, Div Kick, Div Kick, Uppercut (5 Hits, 53%)
  38. Jump HP HK, Whiff Div Kick, SUJK, RH (4 Hits, 53%)
  39. (Corner) Double Div Kick, SUJK, Div Kick, RH (5 Hits, 55%)
  40. (Corner)(Scorpion's Weapon) aaB+HP, B+HP (Out of Corner), Spin, Weapon Throw (3 Hits, 55%)
  41. (Corner)(Weapon) Jump HP, Div Kick, Hat Throw, RH (4 Hits, 56%)
  42. (Corner) Div Kick, Div Kick, Div Kick, Div Kick, Div Kick, Uppercut (6 Hits, 56%)
  43. (Corner)(Cage's Weapon) aaSUJK, Hat Throw, B+LP, Weapon Throw (4 Hits, 64%)
  44. (Corner)(Jax's Weapon) Jump HK, Hat Throw, Spin, Jump HP, Div Kick, Hat Throw, LP (6 Hits, 44%) Jump HK, Jump HK, Spin, Jump HP, Div Kick, Hat Throw, B+LP (7 Hits, 40%) - Total 84%
  45. (Near Corner)(Jax's Weapon) aaSUJK, Jump HP, Div Kick, LP (4 Hits, 57%) Jump HK, Jump HK, Spin, Jump HP, Div Kick, Hat Throw, LP (6 Hits, 43%) - Total 100%
Maximum Damage Off:
  1. (Kung Lao in Corner) aaSUJK, aaHP, Teleport SUJK, aaHP, Teleport SUJK, aaHP, Teleport SUJK, aaHP, Teleport SUJK, RH (10 Hits, 69%)
  2. (Kung Lao in Corner) JPs, SUJK, HP, HP, SUJK, HP, HK, D+HP, SUJK, aaHP, Teleport SUJK, aaHP, Teleport SUJK, aaHP, Teleport SUJK, RH (16 Hits, 85%)
  3. (Corner)(Weapon) Jump HP, Div Kick, Hat Throw, Jump HP, Div Kick, Hat Throw, RH (7 Hits, 94%)
  4. (Corner)(Weapon) Jump HP, Jump HP, Div Kick, Jump HP, Div Kick, Hat Throw, RH (7 Hits, 100%)
  5. (Near Corner)(Scorpion's Weapon) aaB+HP, B+HP, Hat Throw, Jump HP, Div Kick, Hat Throw, Uppercut (7 Hits, 100%)
  6. (Kung Lao in Corner)(Weapon) aaSUJK, LP, Teleport SUJK, LP, Teleport SUJK, LP, Teleport SUJK, LP, SUJK, LP, SUJK, Hat Throw, Weapon Throw (13 Hits, 100%)
Infinites:
  1. (Corner)(Jax's Weapon)(Max Damage Must be ON) Jump HP, Div Kick, Hat Throw, LP (4 Hits, 56%), Repeat...
  2. (Corner)(Jax's Weapon)(Max Damage Must be ON) Jump HK, Jump HK, Spin, Jump HP, Div Kick, Hat Throw, LP (6 Hits, 43%) Jump HK, Jump HK, Spin, Hat Throw, Jump HP, Div Kick, Hat Throw, LP (7 Hits, 42%), Repeat 7 Hits Combo...
  3. (Weapon) LP~Block Cancel, LP~Block Cancel, LP~Block Cancel...
  4. (Corner)(Weapon) Glitch Step, LP~Block Cancel, LP~Block Cancel, LP~Block Cancel...
  5. (Small Area Corner)(Weapon) Glitch Step, aaB+HP, continue holding B+HP...
  6. (Shinnok's Weapon) aaSUJK, LP, Teleport SUJK, LP, Teleport SUJK, LP...
  7. SUJK, HP, HP, SUJK, HP, HP, SUJK, HP, HP...
  8. SUJK, SUJK, SUJK...
Videos:
Kung Lao - Combo FAQ


19. Kitana

Maximum Damage On:
  1. (Away from Corner)(Weapon) Jump HK, Air Fan, Jump HK, Air Fan, LP (5 Hits, 42%)
  2. (Near Corner) HP, HP, HK, D+HP, aaHPx2, Jump HK, Air Fan, Wave Punch (9 Hits, 42%)
  3. SUJK, HP, HP, HK, HK, Fan Swipe (6 Hits, 42%)
  4. Jump HK, Air Fan, aaSUJK, HK, Wave Punch (5 Hits, 42%)
  5. Jump HK, Air Fan, aaHP, Air Fan, aaSUJK, Wave Punch (6 Hits, 44%)
  6. HP, HP, HK, D+HP, Air Fan x 6 (10 Hits, 44%)
  7. aaHP, Fan, aaHP, Fan, aaHP, Fan, aaHP, Wave Punch (8 Hits, 45%)
  8. JPs, HP, HP, HK, D+HP, aaSUJK, aaHP, Fan, Wave Punch (9 Hits, 45%)
  9. SUJK, HP, HP, HK, D+HP, aaSUJK, HK, Wave Punch (8 Hits, 45%)
  10. (Near Corner) Blocked Knee, D+HP, aaSUJK, aaLP, Jump HK, Air Fan, Jump HP HK, Air Fan (8 Hits, 46%)
  11. JPs, SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK, Air Fan (10 Hits, 46%)
  12. (Near Corner) SUJK, HP, HK, D+HP, aaHP, Jump HP HK, Air Fan (8 Hits, 46%)
  13. aaSUJK, aaHP, Fan, aaHP, Fan, aaHP, Wave Punch (7 Hits, 47%)
  14. JPs, SUJK, HP, HP, HK, D+HP, aaSUJK, HK, Wave Punch (9 Hits, 48%)
  15. (Corner) Jump HK, Jump HK, Jump HP HK, Air Fan, aaHP, Wave Punch (7 Hits, 48%)
  16. (Corner)(Weapon) Jump HK, Jump HK, Fan Lift, Jump HP, Air Fan, Weapon Throw (6 Hits, 49%)
  17. HP, HP, HK, D+HP, Fan x 7 (10 Hits, 44%) + 7th Fan Throw hits after Maximum Damage (5%) - Total 49%
  18. (Away From Corner)(Sub-Zero's Weapon) aaFan, aaSUJK, B+LP, aaSUJK, Jump HK, Air Fan, Jump HP (7 Hits, 50%)
  19. (Baraka's Weapon) SUJK, HK, D+HP, LP, LP, Fan, Weapon Throw (7 Hits, 50%)
  20. (Near Corner)(Weapon) aaSUJK, SUJK, Fan Lift, Weapon Throw (4 Hits, 51%)
  21. (Reptile's Weapon) Jump HK, Air Fan, aaSUJK, LP, Fan, Weapon Throw (6 Hits, 51%)
  22. (Near Corner)(Sub-Zero's Weapon) aaSUJK, SUJK, B+LP, Jump HK, Air Fan, Weapon Throw (6 Hits, 51%)
  23. (Near Corner)(Jarek's Weapon) aaHP, Fan Lift, Fan x 4, Weapon Throw (7 Hits, 52%)
  24. aaHPx2, Fan x 4, Object Throw (7 Hits, 53%)
  25. (Near Corner)(Sub-Zero's Weapon) B+HP, B+HP, B+LP, Jump HK, Air Fan, Fan, Weapon Throw (7 Hits, 53%)
  26. (Corner)(Weapon) Jump HP, Air Fan, Weapon Throw (3 Hits, 55%)
  27. (Near Corner)(Weapon) Air Fan x 3, LP (4 Hits, 56%)
  28. aaFan x 5 (4 Hits, 48%) + 5th Fan hits after Maximum Damage (+12%) - Total 60%
  29. (Near Corner) Jump HP HK, Air Fan, Object Throw (4 Hits, 61%)
  30. (Weapon) aaSUJK, Fan, aaSUJK, Weapon Throw (4 Hits, 63%)
  31. aaFan x 3, Object Throw (4 Hits, 63%)
  32. (Near Corner)(Johnny Cage's Weapon) aaSUJK, B+LP, Fan, Weapon Throw (4 Hits, 64%)
Maximum Damage Off:
  1. (Corner)(Weapon) Jump HP, Air Fan, Fan Lift, Jump HP, Fan, Weapon Throw (6 Hits, 85%)
  2. (Near Corner) Jump HP HK, Jump HP HK, Air Fan, Jump HP LP, Air Fan, aaHP, Wave Punch (10 Hits, 100%)
  3. (Near Corner)(Scorpion's Weapon) aaB+HP, B+HP, Fan Lift, B+HP, Jump HP, Air Fan, Wave Punch (7 Hits, 100%)
  4. (Near Corner)(Liu Kang's Weapon) aaSUJK, B+LP, B+LP, Air Fan, B+LP, B+LP, Air Fan, Uppercut (8 Hits, 100%)
Infinites:
  1. (Near Corner)(Quan Chi/Raiden Weapon)(Max Damage Must be ON) aaFan x 3, LP (4 Hits, 51%), Repeat...
  2. (Near Corner)(Jax's Weapon)(Max Damage Must be ON) Fan Lift, Jump HP, Air Fan, LP (4 Hits, 48%), Repeat...
  3. Air Fan/aaFan, Air Fan/aaFan, Air Fan/aaFan...
  4. (Corner) Jump HP HK/Jump HP LP/SUJK/Jump HP, Air Fan, Repeat...
  5. (Corner)(Weapon) Jump HP, Air Fan, Jump HP, Air Fan, Jump HP, Air Fan...
  6. SUJK, SUJK, SUJK...
Videos:
Kitana - Combo FAQ


20. Baraka
His LP Weapon Infinite is the same as Reptile's. Do a Block cancel after each LP hit for faster recovery.

Maximum Damage On:
  1. SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK, Blade Spark (9 Hits, 43%)
  2. JPs, SUJK, HP, HP, HK, HK, Blade Swipe (7 Hits, 44%)
  3. JPs, HP, HP, SUJK, HK, D+HP, aaHP, SUJK, Blade Spark (9 Hits, 44%)
  4. JPs, HP, HP, HK, D+HP, aaHP, SUJK, HK, Blade Spark (9 Hits, 45%)
  5. aaSUJK, SUJK, HK, Blade Spark (4 Hits, 45%)
  6. JPs, SUJK, HP, HP, HK, D+HP, SUJK, HK, Blade Spark (9 Hits, 45%)
  7. JPs, SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK, Blade Spark (10 Hits, 45%)
  8. Jump HK, Blade Spin x 2, SUJK, HK, Blade Spark (6 Hits, 46%)
  9. (Weapon) Knee, LP, LP, LP, LP, Weapon Throw (6 Hits, 48%)
  10. (Weapon) Knee, LP, Blade Spin, LP, LP, Weapon Throw (6 Hits, 48%)
  11. SUJK, HP, HP, SUJK, HK, HK, Blade Swipe (7 Hits, 49%)
  12. (Weapon) Blade Fury, LP, Weapon Throw (3 Hits, 52%)
  13. (Near Corner)(Weapon) SUJK, HK, LP, Blade Fury, Weapon Throw (5 Hits, 52%)
  14. (Weapon) Jump HK, Blade Spin x 2, SUJK, LP, Weapon Throw (6 Hits, 52%)
  15. (Corner) Blade Fury, Blade Fury (2 Hits, 56%)
  16. (Corner) Jump HK, Jump HK, Blade Spin, Blade Fury, Blade Fury (5 Hits, 57%)
  17. (Weapon) Blade Spin x 3, Weapon Throw (4 Hits, 61%)
  18. (Weapon) Blade Spin x 2, SUJK, Weapon Throw (4 Hits, 62%)
  19. aaSUJK, Blade Spin x 2, Blade Fury (4 Hits, 65%)
  20. (Near Corner)(Liu Kang's Weapon) Blade Spin x 2, B+LP, Blade Fury (4 Hits, 66%)
  21. (Corner)(Scorpion's Weapon) aaB+HP, B+HP, Blade Fury (3 Hits, 68%)
  22. (Near Corner)(Liu Kang's Weapon) aaSUJK, SUJK, B+LP, Blade Fury (4 Hits, 68%)
  23. (Weapon) Blade Fury, Blade Spin x 2, Weapon Throw (4 Hits, 77%)
  24. Blade Fury, Blade Spin x 2, Object Throw (4 Hits, 79%)
  25. (Shinnok's Weapon) aaLP, LP, Blade Spin, Blade Fury (4 Hits, 80%)
  26. Blade Fury, Blade Spin x 2, Blade Fury (4 Hits, 80%)
  27. (Far from Corner)(Sub-Zero's Weapon) Blade Fury, Blade Spin x 2, B+LP (4 Hits, 52%) Blade Fury, Blade Fury, Blade Fury (3 Hits, 42%) - Total 94%
  28. (Far from Corner)(Sub-Zero's Weapon) Blade Fury, Blade Spin x 2, B+LP (4 Hits, 52%) Blade Fury, Blade Spin x 2, B+HP, Weapon Throw (5 Hits, 43%) - Total 95%
  29. (Far from Corner)(Sub-Zero's Weapon) Blade Fury, Blade Spin x 2, B+LP (4 Hits, 52%) Jump HK, Jump HK, Blade Spin, Blade Fury, Blade Fury (5 Hits, 52%) - Total 100%
  30. (Far from Corner)(Sub-Zero's Weapon) Blade Fury, Blade Spin x 2, B+LP (4 Hits, 52%) Blade Spin x 3, Blade Fury, SUJK, Weapon Throw (6 Hits, 51%) - Total 100%
Maximum Damage Off:
  1. (Near Corner)(Weapon) Blade Fury, Blade Spin x 2, SUJK, SUJK, Weapon Throw (6 Hits, 100%)
  2. (Near Corner)(Weapon) Blade Spin x 3, Blade Fury, SUJK, LP, Weapon Throw (7 Hits, 100%)
  3. (Near Corner)(Shinnok's Weapon) aaSUJK, LP, Blade Spin, Blade Fury, SUJK, Weapon Throw
  4. (Near Corner)(Mileena's Weapon) aaSUJK, B+HP, B+HP, Blade Fury, LP (5 Hits, 100%)
  5. (Near Corner)(Liu Kang's Weapon) Blade Spin x 3, SUJK, B+LP, B+LP, Blade Fury (7 Hits, 100%)
Infinites:
  1. (Corner)(Jax's Weapon)(Max Damage Must be ON) Jump HK, Jump HK, Blade Spin, Blade Fury, LP (5 Hits, 51%), Repeat (It will be 47% instead 51% after the first cycle)...
  2. (Corner)(Raiden/Quan Chi/Jax Weapon) Blade Fury, LP (2 Hits, 43%), Repeat
  3. (Corner) Blade Fury, Blade Fury, Blade Fury...
  4. (Weapon) LP~Block Cancel, LP~Block Cancel, LP~Block Cancel...
  5. (Corner)(Weapon) Glitch Step, LP~Block Cancel, LP~Block Cancel, LP~Block Cancel...
  6. (Small Area Corner)(Weapon) Glitch Step, aaB+HP, continue holding B+HP...
  7. SUJK, HP, HP, SUJK, HP, HP, SUJK, HP, HP...
  8. SUJK, SUJK, SUJK...
Videos:
Baraka - Combo FAQ


21. Mileena

Maximum Damage On:
  1. SUJK, HP, HP, HK, D+HP, SUJK, HK, Teleport Kick (8 Hits, 41%)
  2. (Small Area Corner) [aaHP, Teleport Kick] x 5 (10 Hits, 41%)
  3. SUJK, Knee, Weapon Draw ~ HP, Roll (5 Hits, 42%)
  4. JPs, SUJK, HP, HP, HK, D+HP, SUJK, HK, Teleport Kick (9 Hits, 43%)
  5. aaSUJK, HK, Roll, aaLP, Sai (5 Hits, 43%)
  6. (Corner) Jump HK, Jump HK, Jump HP HK, Teleport Kick, Uppercut (6 Hits, 44%)
  7. (Corner) Jump HK, Jump HK, Air Sai, Roll, aaLP, Jump HK, Air Sai (7 Hits, 45%)
  8. (Near Corner) aaSUJK, RH, Roll (3 Hits, 45%)
  9. (Corner) Jump HK, Jump HK, Jump HP HK, Teleport Kick, Jump HP HK (7 Hits, 47%)
  10. (Corner) Jump HK, Jump HK, Roll, aaHP, Roll, RH (6 Hits, 47%)
  11. Roll x 5 (5 Hits, 48%)
  12. HK, HK, Roll, aaHP, Roll, RH (6 Hits, 48%)
  13. (Weapon) SUJK, HK, HK, Roll, Weapon Throw (5 Hits, 49%)
  14. (Weapon) SUJK, HK, D+HP, B+HP, Roll, Weapon Throw (6 Hits, 49%)
  15. (Near Corner)(Sub-Zero's Weapon) Roll, B+LP, aaSUJK, RH, Roll, aaSUJK, Weapon Throw (7 Hits, 50%)
  16. (Opponent in Corner) Throw Object, Teleport Kick, Uppercut (3 Hits, 51%)
  17. (Mileena in Corner) Roll, Jump HK, Roll, aaHP, Roll, RH (6 Hits, 51%)
  18. (Corner)(Weapon) Jump HK, Jump HK, Roll, Jump HK, Roll, B+LP (6 Hits, 51%)
  19. (Weapon) Blocked Knee, D+HP, Roll, aaSUJK, B+HP, aaSUJK, Weapon Throw (6 Hits, 52%)
  20. (Corner)(Weapon) aaSUJK, Air Sai, Roll, Weapon Throw (4 Hits, 52%)
  21. (Near Corner)(Weapon) Blocked Knee, D+HP, Roll, aaSUJK, SUJK, B+HP, Weapon Throw (6 Hits 52%)
  22. (Corner) Jump HP HK, Teleport Kick, Jump HP HK (5 Hits, 52%)
  23. (Reptile's Weapon) SUJK, HK, D+HP, LP, Roll, LP, Weapon Throw (7 Hits, 52%)
  24. JPs, SUJK, Weapon Draw ~ HP, Roll, Weapon Throw (6 Hits, 53%)
  25. (Corner)(Weapon) Roll, aaSUJK, HK, Roll, Weapon Throw (5 Hits, 53%)
  26. (Corner)(Weapon) Jump HK, Jump HK, SUJK, Air Sai, Roll, Weapon Throw (6 Hits, 53%)
  27. (Reptile's Weapon) SUJK, HK, LP, LP, Roll, Weapon Throw (6 Hits, 53%)
  28. (Weapon) B+HP, B+HP, Roll (3 Hits, 54%)
  29. (Corner)(Weapon) Jump HK, Jump HK, Roll, Jump HK, Roll, Weapon Throw (6 Hits, 54%)
  30. (Weapon) Roll x 4, Weapon Throw (5 Hits, 54%)
  31. (Weapon) aaSUJK, SUJK, Roll, Weapon Throw (4 Hits, 55%)
  32. (Corner)(Weapon) Jump HK, Jump HK, Jump HP, Teleport Kick, Roll, Weapon Throw (6 Hits, 55%)
  33. (Corner)(Cage's Weapon) Roll, LP, Roll, Roll, Weapon Throw (5 Hits, 55%)
  34. (Near Corner)(Raiden's Weapon) B+LP, aaSUJK, B+LP, Roll, aaSUJK, Weapon Throw (6 Hits, 55%)
  35. (Corner)(Weapon) Jump HP, Teleport Kick, Roll, Weapon Throw (4 Hits, 55%)
  36. (Corner)(Weapon) aaB+HP, B+HP, LP (3 Hits, 60%)
  37. (Corner)(Weapon) aaB+HP, B+HP, Weapon Throw (3 Hits, 65%)
Maximum Damage Off:
  1. (Near Corner) aaSUJK, Roll, aaSUJK, RH, Roll, aaLPx2, Jump HK, Air Sai (9 Hits, 71%)
  2. (Shinnok's Weapon) aaLP, HP, Roll, HP, Roll, aaSUJK, LP, HP (8 Hits, 100%)
  3. (Corner)(Weapon) aaB+HP, B+HP, aaSUJK, Air Sai, Roll, B+HP, Teleport Kick (7 Hits, 100%)
  4. (Corner)(Weapon) aaSUJK, B+HP, LP, Roll, Roll, B+HP, Weapon Throw (7 Hits, 100%)
  5. (Weapon) aaB+HP, aaSUJK, B+HP, Roll, Roll, aaSUJK, B+HP, Teleport Kick (8 Hits, 100%)
  6. (Weapon) aaSUJK, B+HP, SUJK, B+HP, Roll, B+HP, B+LP (7 Hits, 100%)
  7. (Small Area Corner) Roll x 5, SUJK, Teleport Kick, Jump HP HK, Teleport Kick, [aaHP, Teleport Kick] x 3 (16 Hits, 100%)
  8. (Near Corner)(Liu Kang's Weapon) aaSUJK, B+LP, Roll, B+LP, Roll, aaSUJK, B+LP, B+LP, B+LP, Uppercut (10 Hits, 100%)
Infinites:
  1. (Corner)(Jax's Weapon)(Max Damage Must be ON) Roll x 4, LP (5 Hits, 50%) LP, Roll x 3, LP (5 Hits, 47%) Repeat 47% Combo...
  2. (Corner)(Jax's Weapon)(Max Damage Must be ON) aaLP, Roll, LP (3 Hits, 43%) LP, Roll, LP, Roll, LP (5 Hits, 49%) Repeat 5 Hits Combo...
  3. (Corner) Jump HP HK, Teleport Kick, Jump HP HK, Teleport Kick, Jump HP HK, Teleport Kick...
  4. SUJK, SUJK, SUJK...
Videos:
Mileena - Combo FAQ


22. Cyrax
Once you capture someone with Net, the next hit is unblockable until the combos is reset.
In addition, the reset bomb infinite works with both Maximum Damage Off and On.

Similar to Liu Kang, if you press HP once you draw Weapon or after aaLP hit, Cyrax will combo it i.e. Draw Weapon/aaLP ~ HP.

Maximum Damage On:
  1. HP, HP, HK, HK, SUJK, HK, Air Throw (7 Hits, 41%)
  2. JPs, HK, D+HP, Net, aaHK, aaLP, Jump HP HK, Air Throw (9 Hits, 44%)
  3. JPs, HP, HP, HK, D+HP, aaHPx2, Air Throw Whiff, aaHPx2, Jump HK, Air Throw (11 Hits, 45%)
  4. (Near Corner) JPs, HP, HP, HK, HK, Weapon Draw ~ HP, Air Throw (8 Hits, 45%)
  5. JPs, HP, HK, D+HP, aaHPx2, Jump HK, Air Throw Whiff, aaLP, Jump HK, Air Throw (10 Hits, 45%)
  6. [aaHPx2, Air Throw Whiff] x 5, aaHPx2, Air Throw (13 Hits, 45%)
  7. (Near Corner) aaSUJK, Jump HP HK, Air Throw (4 Hits, 46%)
  8. aaHPx2, Net, SUJK, HP, HP, HK, HK, Weapon Draw ~ HP (10 Hits, 46%)
  9. aaHPx2, Net, SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK, Air Throw (12 Hits, 46%)
  10. HP, HP, HK, HK, SUJK, HK, D+HP, Jump HK, Air Throw (9 Hits, 46%)
  11. JPs, SUJK, HP, HP, HK, HK, Weapon Draw ~ HP (8 Hits, 46%)
  12. HP, HK, D+HP, Net, SUJK, HP, HP, HK, D+HP, aaHP, Jump HP HK (12 Hits, 46%)
  13. aaSUJK, aaHP, Net, aaSUJK, aaHP, Air Throw Whiff, aaSUJK, RH (7 Hits, 47%)
  14. aaSUJK, HP, Net, SUJK, HP, HP, HK, B+HK (8 Hits, 47%)
  15. (Corner) Jump HK, Jump HK, aaHP, Net, aaHK, Jump HP HK, Air Throw (8 Hits, 47%)
  16. (Corner) Jump HK, Jump HK, aaHP, Net, SUJK, HP, HP, HK, D+HP, RH (10 Hits, 47%)
  17. HP, HK, D+HP, Net, HP, HP, HK, HK, SUJK, RH (10 Hits, 47%)
  18. HK, HK, SUJK, HP, HP, HK, B+HK (7 Hits, 47%) Universal combo for Characters with fast HK
  19. (Near Corner) SUJK, HK, D+HP, Net, Weapon Draw, HK, D+HP, aaSUJK, B+LP, Weapon Throw (9 Hits, 48%)
  20. aaSUJK, HP, Net, Weapon Draw, SUJK, HK, D+HP, aaSUJK, Weapon Throw (8 Hits, 48%)
  21. (Weapon) SUJK, HK, D+HP, Net, SUJK, HK, D+HP, aaSUJK, Weapon Throw (9 Hits, 48%)
  22. (Weapon) aaSUJK, Net, SUJK, HK, D+HP, aaSUJK, Weapon Throw (7 Hits, 49%)
  23. SUJK, HK, D+HP, Net, HK, HK, SUJK, RH (8 Hits, 49%)
  24. Close Bomb, SUJK, HP, HP, HK, HK, RH (7 Hits, 50%)
  25. JPs, HK, HK, SUJK, HP, HP, HK, B+HK (8 Hits, 51%) Universal combo for Characters with fast HK
  26. Close Bomb, HP, HP, HK, HK, HK (Bomb Explodes), Close Bomb, aaHP, Air Throw into second Bomb (9 Hits, 53%)
  27. (Weapon) Close Bomb, HK, HK, SUJK, HK, Weapon Throw (6 Hits, 55%)
  28. (Corner)(Weapon) Close Bomb, RH, Weapon Throw (3 Hits, 56%)
  29. (Weapon) Close Bomb, aaSUJK, Net, aaSUJK, Weapon Throw (5 Hits, 64%)
  30. Close Bomb, Close Bomb, aaSUJK, Weapon Throw (4 Hits, 64%)
  31. (Corner)(Jax's Weapon) Close Bomb, B+LP, Weapon Throw (4 Hits, 64%)
  32. (Corner)(Weapon) Close Bomb, aaSUJK, B+LP, Weapon Throw (4 Hits, 65%)
  33. (Corner)(Weapon) aaSUJK, Net, SUJK, B+LP, Weapon Throw (5 Hits, 65%)
  34. (Weapon) Far Bomb, Weapon Throw, Object Throw (3 Hits, 65%)
  35. (Small Area Corner)(Weapon) Close Bomb, Jump HP, Close Bomb, Jump HP (3 Hits, 49%) Close Bomb (Second Bomb explodes), Jump HP, Air Throw (4 Hits, 55%) - Total 100%
  36. (Corner)(Weapon) Close Bomb, Close Bomb, aaSUJK, Weapon Throw (3 Hits, 51%) aaNet, Pick up Weapon, aaSUJK, B+LP, B+LP (5 Hits, 54%) - Total 100%
  37. (Near Corner)(Weapon) Close Bomb, LK Breaker, Close Bomb, RH (3 Hits, 49%) aaNet, aaSUJK, B+LP, Air Throw (4 Hits, 51%) - Total 100%
  38. (Corner)(Weapon) Close Bomb, Close Bomb, Close Bomb, Close Bomb, Close Bomb, Jump LP (4 Hits, 57%) 4rd Bomb Explodes, 5th Bomb Explodes, Weapon Throw (3 Hits, 51%) - Total 100%
  39. (Far From Corner)(Weapon) Far Bomb, Weapon Throw, Far Bomb, RH (3 Hits, 56%) Second Bomb Explodes, aaHK, Jump HP HK, Air Throw (5 Hits, 46%) - Total 100%
  40. (Corner) Close Bomb, Jump HP HK, Close Bomb, RH (4 Hits, 53%) Second Bomb Explodes, Close Bomb, Jump HK, Jump HK, RH (5 Hits, 48%) - Total 100%
Maximum Damage Off:
  1. JPs, HP, HP, HK, HK, SUJK, HP, HP, HK, D+HP, aaHPx2, Jump HK, Air Throw Whiff, aaLPx2, Jump HK, Air Throw (17 Hits, 76%)
  2. Close Bomb, SUJK, HP, HK, HK, HK, Close Bomb, aaHK, Air Throw into Bomb, aaHPx2, Jump HK, Air Throw Whiff, aaLP, Jump HK, Air Throw (15 Hits, 94%)
  3. (Near Corner) Close Bomb, SUJK, HP, HK, HK, HK, Close Bomb, aaHK, Jump HP HK, aaHK, Jump HP HK, Air Throw (14 Hits, 100%)
  4. (Near Corner)(Weapon) aaSUJK, SUJK, Net, aaSUJK, B+LP, B+LP, B+LP, B+LP, Uppercut (9 Hits, 100%)
  5. (Corner)(Weapon) Close Bomb, B+LP, Close Bomb, Weapon Throw, Net, HP, HP, HK, HK, SUJK, RH (11 Hits, 100%)
  6. Close Bomb, Close Bomb, aaSUJK, Net, otgSUJK, HP, HP, HK, HK, SUJK, HP, HP, HK, D+HP, aaHP, Jump HK, Air Throw (17 Hits, 100%)
  7. (Near Corner)(Mileena's Weapon) aaB+HP, B+HP, B+HP, Net, move under Opponent, otgSUJK, HK, D+HP, aaSUJK, B+HP, B+LP (10 Hits, 100%)
Infinites:
  1. (Small Area Corner)(Max Damage Must be ON) Close Bomb, RH, Close Bomb, Uppercut (3 Hits, 47%) [Close Bomb, Uppercut] x 4 (8 Hits, 46%) - Repeat Close Bomb, Uppercut cycle...
  2. (Near Corner)(Jax's Weapon)(Max Damage Must be ON) SUJK, HK, D+HP, Net, SUJK, HK, D+HP, LP (8 Hits, 40%) Net, HK, D+HP, Net, HK, HK, SUJK, HK, D+HP, LP (10 Hits, 41%) - Repeat 10 Hits Combo....
  3. Close Bomb, Short Pause, Close Bomb, Short Pause, Close Bomb, Short Pause...
  4. (Sub-Zero's Weapon) Close Bomb, B+HP, B+LP, Combo Resets Close Bomb, B+HP, B+LP....
  5. (Corner)(Weapon) Close Bomb, Jump LP, Close Bomb, Jump LP, Close Bomb, Jump LP...
  6. (Corner) Close Bomb, Jump HP HK, Close Bomb, Jump HP HK, Close Bomb, Jump HP HK...
  7. aaHPx2, Jump HK, Air Throw Whiff, aaHPx2, Jump HK, Air Throw Whiff, aaHPx2, Jump HK, Air Throw Whiff...
  8. aaHPx2, Air Throw Whiff, aaHPx2, Air Throw Whiff, aaHPx2, Air Throw Whiff...
  9. aaSUJK, aaHP, Air Throw Whiff, aaSUJK, aaHP, Air Throw Whiff, aaSUJK, aaHP, Air Throw Whiff...
  10. (Reptile's Weapon) [aaLP or aaLP, aaLP], Air Throw Whiff, [aaLP or aaLP, aaLP], Air Throw Whiff, [aaLP or aaLP, aaLP], Air Throw Whiff Works with both single or double aaLP hit
  11. (Corner)(Weapon) Glitch Step, aaLP~HP, LP~HP, LP~HP...
  12. (Corner)(Weapon) Glitch Step, aaHP, aaHP, aaHP...
  13. SUJK, HK, SUJK, HK, SUJK, HK...
  14. SUJK, HP, HP, HK, HK, SUJK, HP, HP, HK, HK, SUJK, HP, HP, HK, HK....
  15. SUJK, SUJK, SUJK...
Videos:
Cyrax - Combo FAQ


23. Sektor
Double missile does between 4% and 7% damage after Maximum Damage if there is Damage Protection. And if there isn't - 12%
In Red Disc version Sektor's Teleport Uppercut is locked after 4 hits, while in the Yellow Disc version you can just Infinite with it.


Maximum Damage On:
  1. HP, HK, D+HK, Teleport Uppercut (TPU), aaHPx2, Double Missile (8 Hits, 40%)
  2. (Corner)(Sub-Zero's Weapon) Teleport Uppercut, SUJK, B+LP, TPU, SUJK, B+HP, B+LP, Double Missile (9 Hits, 42%)
  3. aaHP, TPU, Jump HK, TPU, aaHPx2, Double Missile (8 Hits, 43%)
  4. Jump HP HK, TPU, Double Missile (5 Hits, 44%)
  5. SUJK, HK, D+HP, TPU, aaHPx2, Double Missile (8 Hits, 45%)
  6. TPU x 4, aaHPx2, Double Missile (8 Hits, 46%)
  7. (Weapon) aaDouble Missile, TPU, Weapon Throw (4 Hits, 46%)
  8. (Weapon) Smart Missile, Jump HP, TPU, Jump HP, TPU (4 Hits, 42%) + 5% Smart Missile - Total 47%
  9. (Weapon) aaLP, LP, LP, LP, TPU, SUJK, Weapon Throw (7 Hits, 47%)
  10. Smart Missile, TPU, aaHP, Missile, TPU, aaHP, Double Missile (7 Hits 42%) + 5% Double Missile - Total 47%
  11. (Corner) Jump HK, aaHP, Missile, TPU, aaHPx2, Double Missile (8 Hits, 47%)
  12. Jump HK, TPU, Jump HK, TPU, aaHPx2, Double Missile (7 Hits, 41%) + 7% Double Missile - Total 47%
  13. RH interrupt (P2 launch Smart Missile which should hit you), TPU, TPU, SUJK, RH (5 Hits, 47%)
  14. (Weapon) Smart Missile, Smart Missile, Smart Missile, TPU, Jump HP, TPU, Weapon Throw (7 Hits, 48%)
  15. (Weapon) aaSUJK, SUJK, TPU, Weapon Throw (4 Hits, 48%)
  16. (Sektor in Corner) SUJK, HK, D+HP, TPU, aaHP, Missile, Jump HP HK (8 Hits, 48%)
  17. Smart Missile, Jump HP HK, TPU, Double Missile (5 Hits, 44%) + 4% Double Missile - Total 48%
  18. (Weapon) TPU, Jump HK, Jump HP, TPU, SUJK, Weapon Throw (6 Hits, 49%)
  19. (Weapon) Smart Missile, aaLP, TPU, TPU, SUJK, Weapon Throw (6 Hits, 49%)
  20. (Near Corner) Smart Missile, SUJK, HP, HK, D+HP, Jump HK, Double Missile (7 Hits, 42%) +7% Double Missile - Total 49%
  21. (Weapon) TPU, Jump HK, Jump HP, TPU, Jump HK, Jump HP (6 Hits, 49%)
  22. SUJK, HK, HK, TPU, aaHPx2, Double Missile (7 Hits, 45%) +5% Double Missile - Total 50%
  23. aaSUJK, TPU, Jump HK, TPU, aaHP, Double Missile (6 Hits, 45%) +5% Double Missile - Total 50%
  24. (Weapon) Jump HP, TPU, TPU, TPU, Weapon Throw (5 Hits, 50%)
  25. Smart Missile, Object Throw, TPU (3 Hits, 51%)
  26. (Near Corner)(Sub-Zero's Weapon) aaSUJK, B+HP, B+LP, Smart Missile, SUJK, B+HP, Weapon Throw (6 Hits, 46%) +5% Smart Missile - Total 51%
  27. Weapon Throw, TPU, aaHP, Double Missile (4 Hits, 46%) +5% Double Missile - Total 51%
  28. aaSUJK, HK, TPU, TPU, aaHP, Double Missile (6 Hits, 47%) +5% Double Missile - Total 52%
  29. (Reptile's Weapon) LP, TPU, LP, TPU, LP, LP, Weapon Throw (7 Hits, 52%)
  30. (Weapon) Smart Missile, Smart Missile, aaLP, Double Missile (4 Hits, 41%) + 12% Double Missile - Total 53%
  31. (Corner)(Weapon) Missile, aaLP, TPU, SUJK, HK, Weapon Throw (6 Hits, 54%)
  32. (Tanya's Weapon) Smart Missile, Smart Missile, aaLP, Missile (3 Hits, 44%) + 12% Missile - Total 56%
  33. (Kitana's Weapon) Smart Missile, Smart Missile, Smart Missile, aaLP (3 Hits, 44%) +12% Smart Missile - Total 56%
  34. (Weapon) Smart Missile, Smart Missile, Missile, Weapon Throw (4 Hits, 61%)
  35. (Near Corner)(Weapon) Smart Missile, Smart Missile, aaSUJK, Weapon Throw (3 Hits, 50%) +12% Smart Missile - Total 62%
  36. (Near Corner)(Weapon) Smart Missile, aaSUJK, Missile, Weapon Throw (4 Hits, 62%)
  37. Smart Missile, Smart Missile, Object Throw, Missile (3 Hits, 51%) + 12% Missile - Total 63%
  38. (Near Corner)(Sonya's Weapon) Smart Missile, aaSUJK, B+HP, Weapon Throw (4 Hits, 64%)
  39. (Tanya's Weapon) Smart Missile, Smart Missile, Double Missile, LP (4 Hits, 56%) + 12% Smart Missile - Total 68%
  40. (Weapon) Smart Missile, Smart Missile, Smart Missile, Smart Missile, Weapon Throw (4 Hits, 61%) + 12% Smart Missile - Total 73%
  41. (Near Corner)(Mileena's Weapon) Smart Missile, aaB+HP, B+HP, Weapon Throw (3 Hits, 65%) + 12% Smart Missile - Total 77%
  42. (Corner)(Kai's Weapon) Smart Missile, Smart Missile, Smart Missile, HP, HP (3 Hits, 48%) 2nd and 3rd Missile Hits, TPU, Weapon Throw (4 Hits, 46%) - Total 94%
  43. (Near Corner)(Quan Chi Weapon) aaB+HP, TPU, Missile, TPU, LP (5 Hits, 46%) TPU, Jump HK, Jump HP, TPU, Jump HK, SUJK, Weapon Throw (7 Hits, 54%) - Total 100%
  44. (Corner)(Jax's Weapon) Jump HK, Jump HK, Jump HP, TPU, LP (5 Hits, 41%) Jump HK, Jump HK, Jump HP, TPU, LP, LP (6 Hits, 42%) TPU, TPU, TPU, Weapon Throw - Total 100%
  45. (Corner)(Jax's Weapon) aaMissile, TPU, Jump HP, TPU, LP (5 Hits, 43%) TPU, Jump HK, Jump HP, TPU, LP, LP (6 Hits, 41%) TPU, Jump HK, TPU - Total 100%
  46. (Near Corner)(Raiden's Weapon) Smart Missile, aaSUJK, B+HP, LP (3 Hits, 43%) Missile Hits TPU, TPU, TPU, aaSUJK, LP (6 Hits, 45%) TPU, TPU, Weapon Throw - Total 100%
Maximum Damage Off:
  1. (Near Corner) Smart Missile, Jump HP HK, Missile, Missile, Missile, Missile, Missile, Uppercut (9 Hits, 100%)
  2. (Near Corner)(Scorpion's Weapon) Smart Missile, aaSUJK, B+HP, B+HP, B+HP, LP (6 Hits, 100%)
  3. (Near Corner)(Liu Kang's Weapon) Smart Missile, Jump HP, B+LP, B+LP, aaSUJK, B+LP, Double Missile (8 Hits, 100%)
  4. (Opponent in Corner)(Weapon) Smart Missile, Smart Missile, Weapon Throw, Missile, TPU, aaHP, Missile, Missile, Jump HP HK (10 Hits, 100%)
Infinites:
  1. (Jax's Weapon)(Max Damage Must be ON) TPU, Jump HK, Jump HP, TPU, aaSUJK, LP (6 Hits, 46%) TPU, Jump HK, Jump HP, TPU, Jump HK, SUJK, LP (7 Hits, 49%), Repeat 7 Hits Combo...
  2. (Jax's Weapon)(Max Damage Must be ON) Jump HP, TPU, TPU, TPU, LP (5 Hits, 47%) TPU, Jump HK, Jump HP, TPU, Jump HK, SUJK, LP (7 Hits, 49%), Repeat 7 Hit Combo...
  3. (Small Area Corner) aaLP, Missile, aaLP, Missile, aaLP, Missile...
  4. SUJK, SUJK, SUJK...
Videos:
Sektor - Combo FAQ
 
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