MKB
Forum General Emeritus
In MK2 (and any fighting game), there needs to be an understanding of not only all the matchups, but also an ability to read your opponent, properly punish, and bait them into what you want them to do. This thread is meant to discuss the best base punishers for all characters, then expand with the best character specific BnB punishers.
BASE PUNISHERS
You want your opponent to think twice about trying a specific tactic against you. This is accomplished by inflicting as much pain as possible. Any counter or combo off a failed special attack should almost always equal at least 25% of the opponents total health. Why that total? Because an uppercut, the strongest base attack in the game, is worth about 25%. Landing two of them in a round is half a lifebar! Anything less than that is a waste of time and effort. Not to mention, uppercuts are usually the most consistent source of damage in this instance.
Of course we want to be flashy on occasion, and juggles are both fun and important at a high level. Just remember that any combo punish should be at least 26% or its a waste of time and effort. With that said, when uppercuts are not possible, here are some of the most reliable combos that you should ALWAYS look to land with each character off a punish. More complicated combos can be discussed in future threads.
Liu
2xaaHP, flying kick (29.8%)
2xaaHP, bicycle kick (43.47%)
Lao
JK, bullet kick (32.5%)
(if in close) Spin, JK, bullet kick (54.8%)
Cage
JK, shadow kick (32.97%)
(If in close) axe kick launcher, shadow kick (45.39%)
Reptile
Forceball, 2xHP, JK (39.7%)
Sub Zero
Freeze, JK, ground freeze, uppercut (40.98%)
Shang
2x aaHP, 2x skulls (34%)
Kitana
JK, fan toss, JK (52.15%)
Fan raise, JK, fan toss, wave punch (49.05%)
Jax
JK, backbreaker (36.01%)
2xHP, JK, backbreaker (49.67%)
(If in close and opponent grounded) Overhead smash, crossover JK, backbreaker (51.01%)
Mileena
Roll, JK, air sai (43.46%)
Baraka
Blade swipe, JK (36.01%)
Doesn't work on all punishes. Opponent must be high in air. Shredders and uppercuts are more effective.
Scorpion
JK, telepunch, spear, uppercut (54.01%)
(If full screen) spear, spear, uppercut (34.76%)
Raiden
JK, superman (34.77%)
(If in close) Shocker, 2xHP, superman (52.16%)
If you can think of any other simple BnB combos for punish that do more than 25%, please post below.
BASE PUNISHERS
You want your opponent to think twice about trying a specific tactic against you. This is accomplished by inflicting as much pain as possible. Any counter or combo off a failed special attack should almost always equal at least 25% of the opponents total health. Why that total? Because an uppercut, the strongest base attack in the game, is worth about 25%. Landing two of them in a round is half a lifebar! Anything less than that is a waste of time and effort. Not to mention, uppercuts are usually the most consistent source of damage in this instance.
- Outside of Shang, every single character has at least one special or moveset that can be countered with an uppercut at minimum (unless Shang is dumb enough to fireball up close and you are ducking...).
- Outside of projectile moves (because no smart player is going to spam when in close) and Lao's whirlwind spin, virtually all special moves can be safely punished with at least an uppercut.
- Liu, Lao, Kitana, and Mileena all have top tier uppercuts that can hit from just about anywhere on the opposing hitbox.
- Scorpion, SubZero, and Reptile have top tier roundhouse for jump-ins.
- Shang, Lao, and Jax have top tier standing high kicks for jump-ins.
Of course we want to be flashy on occasion, and juggles are both fun and important at a high level. Just remember that any combo punish should be at least 26% or its a waste of time and effort. With that said, when uppercuts are not possible, here are some of the most reliable combos that you should ALWAYS look to land with each character off a punish. More complicated combos can be discussed in future threads.
Liu
2xaaHP, flying kick (29.8%)
2xaaHP, bicycle kick (43.47%)
Lao
JK, bullet kick (32.5%)
(if in close) Spin, JK, bullet kick (54.8%)
Cage
JK, shadow kick (32.97%)
(If in close) axe kick launcher, shadow kick (45.39%)
Reptile
Forceball, 2xHP, JK (39.7%)
Sub Zero
Freeze, JK, ground freeze, uppercut (40.98%)
Shang
2x aaHP, 2x skulls (34%)
Kitana
JK, fan toss, JK (52.15%)
Fan raise, JK, fan toss, wave punch (49.05%)
Jax
JK, backbreaker (36.01%)
2xHP, JK, backbreaker (49.67%)
(If in close and opponent grounded) Overhead smash, crossover JK, backbreaker (51.01%)
Mileena
Roll, JK, air sai (43.46%)
Baraka
Blade swipe, JK (36.01%)
Doesn't work on all punishes. Opponent must be high in air. Shredders and uppercuts are more effective.
Scorpion
JK, telepunch, spear, uppercut (54.01%)
(If full screen) spear, spear, uppercut (34.76%)
Raiden
JK, superman (34.77%)
(If in close) Shocker, 2xHP, superman (52.16%)
If you can think of any other simple BnB combos for punish that do more than 25%, please post below.
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