Thiiiiis!It's almost mandatory at this point. Pretty much every fighting game on the market is starting to implement this.
Pp is player points. Similar to true skill or "points" in nrs games. Basically you play people with higher pp than you and the reward is you get higher pp when you win and fewer pp when you lose. But if you play a scrub with low pp and he beats you, you lose a ton of pp and if you win against him, you only get like 1pp lolI never really got what was the PP thing for in SSF4 online.
Oh ok thnx, hmm I guess its different than the W/L ration in MK9.Pp is player points. Similar to true skill or "points" in nrs games. Basically you play people with higher pp than you and the reward is you get higher pp when you win and fewer pp when you lose. But if you play a scrub with low pp and he beats you, you lose a ton of pp and if you win against him, you only get like 1pp lol
Win loss doesn't matter because you can win against new players all day and never have a high PP. You can have a 1:1 win loss ratio but play against high level players and get higher PP thoughOh ok thnx, hmm I guess its different than the W/L ration in MK9.
Damn lol. tells the ppl to suck it up and play against the high lvl players rather than the freedom to challenge them or not if you want high PP.Win loss doesn't matter because you can win against new players all day and never have a high PP. You can have a 1:1 win loss ratio but play against high level players and get higher PP though