Name v.5.0
Iowa's Finest.
I'm so sick of this bitch. I have a hell of a time beating Mileena with ST. Part of that is punishing her.
My question is about the telekick. It's easy to predict and block but punishment is lacking. A good Mileena will always do a sai toss after a blocked telekick. If they time it just right they are basically on the ground before you can properly punish. A full combo is out of the question, she always lands and blocks before you can get it off. The only combo I can seem to occasionally land is D+1 ~ 1,2 1,2, SS. I dont like playing as Mileena so this always ends badly. Normally I would end with an upskull on top of her for a free JiP but Mileena's tend to wake up telekick which always hits you. Once the player figures out the telekick is working it seems to be all they do. So I'm left blocking and taking chip and throws and D+4's....Please fucking help.
My question is about the telekick. It's easy to predict and block but punishment is lacking. A good Mileena will always do a sai toss after a blocked telekick. If they time it just right they are basically on the ground before you can properly punish. A full combo is out of the question, she always lands and blocks before you can get it off. The only combo I can seem to occasionally land is D+1 ~ 1,2 1,2, SS. I dont like playing as Mileena so this always ends badly. Normally I would end with an upskull on top of her for a free JiP but Mileena's tend to wake up telekick which always hits you. Once the player figures out the telekick is working it seems to be all they do. So I'm left blocking and taking chip and throws and D+4's....Please fucking help.