What's new

Mileena Telekick Punishment

Name v.5.0

Iowa's Finest.
I'm so sick of this bitch. I have a hell of a time beating Mileena with ST. Part of that is punishing her.

My question is about the telekick. It's easy to predict and block but punishment is lacking. A good Mileena will always do a sai toss after a blocked telekick. If they time it just right they are basically on the ground before you can properly punish. A full combo is out of the question, she always lands and blocks before you can get it off. The only combo I can seem to occasionally land is D+1 ~ 1,2 1,2, SS. I dont like playing as Mileena so this always ends badly. Normally I would end with an upskull on top of her for a free JiP but Mileena's tend to wake up telekick which always hits you. Once the player figures out the telekick is working it seems to be all they do. So I'm left blocking and taking chip and throws and D+4's....Please fucking help.
 

Sasuga

Kombatant
Also, you should block low. If the first hit hits you and you are standing and blocking, it's a lot easier for the Mileena player to make you block the sai as well and maybe it even forces you to block the sai (not sure about this, tho). She's completely safe after a blocked air-sai. The trade-off is that when she hits you with telekick while you are ducking (and not blocking), she gets a safe-jump.
 

fr stack

Noob's saibot or noob saibot's?
Thanks. I will. Although I believe this will run me into the same issues as sometimes it's hard enough to land a D+1~1

She's just to close to the ground.
i find d1u4 works better than d1 1 cause even if u miss the combo the gr skull catches them on the way up also if u find your eatin telekicks a lot try doin a close skull right after u knock her down it will stuff the kick before it hits u