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Tech - Piercing Mileena corner restand tech.

EMPRESS_SunFire

Regina George of discord
Hey guys! I found this tech with Mileena and I think it's pretty usefull.
So... Basically ending her combos qith F1 2+3 in the corner restands her oponents and leaves her at +11. Her options after this are the following:

*F234/F23~Roll: F2 is 15 frames of start up, meaning that it's guaranteed, and their only option is to armor out. She gets a mix-up between the last hit of the string (low) and EX roll.

*F4~roll/F44 option select: With F4 being 17 frames, it means that just Cassie Cage can trade with flipkick, it's guaranteed against everyone else, unless they armor out.

*EX roll: With EX roll being 16 frames, and a double hitting armored move, it means that nobody can trade, hit her out or armor out. It also creates a Mix-up between F4 and EX roll.

*Instant run cancel into grab: The run has to be instant canceled, but it's very doable. She creates a mix-up between her grabsm althought her back grab would put her in the corner.

*Instant run cancel into 21U4/2~EX roll: Same as the grab, the run cancel has to be instant and she gets a mix-up between 21(low)U4 and 2~EX roll.

*Instant run cancel into S3: S3 is a double hitting normal, and it's pretty fast, we will have to use this to break fast armored moves. (Not showed in the video)

*Instant run cancel into F12~B4/F12~EX roll: F1 starts at 19 frames, but it's a double hitting normal, we will have to use this against slower armored moves and she can hit confirm into a full combo with low or create a mix-up on block between F12B4 and F12~EX roll. (Not showed in the video)

*B12: B1 starts at 10 frames, meaning that nobody can hit her out of it, but they can armor out. B12 can be canceled into EX roll or low sai for a mix-up. B12 is also -5 on block, and at this distance, she can just do B12, and assuming they blocked, walk backwards and whiff punish pokes with another B12 into full combo or just stagger the string. (Not showed in the video)

*Bait and punish unsafe armored moves/Neutral jump to whiff punish some armored moves.





I think this tech will be good against chracters with hard wake-ups to stuff, it also negates the delayed wake-up option that the oponent has in her oki, and the risk/reward is the same. It will also catch some people off-guard. The only bad thing is that ending her combos in F1 2+3 does around 5% less.

What do you guys think?

@Mr. Mileena
@TakeAChance
@RM Yoaks
@theGabStandard
@Method
@Johnny San
@Flow
@SoundsLikePAUSE
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@YOMI RM SaltFace
@1man3letters
@Other Mileena players.
 
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TheGabStandard

The anticipation is killing me
I like this, I knew there was some potential with the restand in the corner but never really looked into it and then forgot about it. Very nice find and although the damage is less the setup could be worth it from time to time. As you said the opponent is unlikely to expect it since its a string that's never used.
 

EMPRESS_SunFire

Regina George of discord
I like this, I knew there was some potential with the restand in the corner but never really looked into it and then forgot about it. Very nice find and although the damage is less the setup could be worth it from time to time. As you said the opponent is unlikely to expect it since its a string that's never used.
Yeah! I knew it too, but today I was bored an went into training mode lol. I think it's going to be very helpfull against characters like Sub-Zero, Scorpion, Ermac, Shinnok, Tanya! Let's see how this turns out to be...
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
@EMPEROR_SunFire

ye this was posted and discussed in another thread, personally i kind prefer b12 1+3 over f1 2+4 if im going for a restand in the corner.
IF f1 2+4 was special cancelable this would be really good cause you cancel into telekick for more guaranteed options but f1 2+4 doesnt guarantee anything to condition the other options that would be punished by armor/njp so its just

b12 1+3 full extend has more frame advantage than f1 2+4
(frame data on extend in pause menu is wrong because in the corner it gives a free 13 frame b1 which cant be armored which f1 2+4 doesnt so you can better mix up off it since it has a guaranteed option in the b1 check and no damage drop off like f1 2+4 has)
 

EMPRESS_SunFire

Regina George of discord
@EMPEROR_SunFire

ye this was posted and discussed in another thread, personally i kind prefer b12 1+3 over f1 2+4 if im going for a restand in the corner.
IF f1 2+4 was special cancelable this would be really good cause you cancel into telekick for more guaranteed options but f1 2+4 doesnt guarantee anything to condition the other options that would be punished by armor/njp so its just

b12 1+3 full extend has more frame advantage than f1 2+4
(frame data on extend in pause menu is wrong because in the corner it gives a free 13 frame b1 which cant be armored which f1 2+4 doesnt so you can better mix up off it since it has a guaranteed option in the b1 check and no damage drop off like f1 2+4 has)
My bad, I didn't read that... The F2 is guaranteed though. But i think B12 1+3 is better then
 

Method

Full Combo Punishable
Thanks for the tag, man. And nice lab work. I spent ages trying to find a good use for F1 2+4 over B12 1+3 in terms of restand. Alls I know is, I wish it was in Ethereal. :)
 

Houndovhell

Subby-Z is my Main Man, the Man that I Main
Good shit dude. i was going to go further into this, but the last time people said "we already know dude, this isnt new, and its not viable irl, bro" xD but i know no that thats just typical trolls on TYM :p
Nontheless, good shitaki mushrooms, my broseph
 

SEN WIIISE

Kall the Kid, King Khanum!
Ah, thanks. And since that's the case, big ups to you man. Much respect.
I'm still trying to get myself further along the learning curve and every bit of knowledge helps.
Im sincerely grateful.
 

Jolt

Uprise
@MyronJ Not sure if you play this variation but seems useful. thiught id tag you
Haha appreciate the tag, but I live here so this is old :) Good looking out, Fluff! What I DIDN'T remember is that it's +11. I can put that to some use for sure.While we're all here for this ancient, bumped thread, anyone have the proper frame advantage for b121+3 dd2?