Under_The_Mayo
Master of Quanculations
I'm learning Stunt Double, and I'm trying to apply the same ideas from Quan Chi Sorecer spell recalls. http://testyourmight.com/threads/quan-infinite-armor-loop.54665/
D1 RS after F3/12 Kick
From a D1 Rising Shadow, the gravity stays light, and you can follow with NJP, 1, 12, 12 ,12 ,113 Nut Punch. So you can punish, call Mimic, use both Mimics, and end with meterless NP, and your Mimic is recharged by the time 114 finishes. (The lone Standing 1 is necessary for consistency. Skipping it can cause Mimic to not be recharged, but making it a complete 12, can cause the combo to drop.)
This also applies to starting combos with 113 Kick when you have mimic already.
2 MC after NJP
From a NJP, you can do 2 MC Kick, and then D1 RS. Not only do you get 37% meterless for both mimics, you get another time for recharge if you use bar on the NP.
I hope you guys like it. I'm just starting with this character and I don't know what you've found already.
@GGA Dizzy
@Mikemetroid
@Biologic
@Youphemism
D1 RS after F3/12 Kick
From a D1 Rising Shadow, the gravity stays light, and you can follow with NJP, 1, 12, 12 ,12 ,113 Nut Punch. So you can punish, call Mimic, use both Mimics, and end with meterless NP, and your Mimic is recharged by the time 114 finishes. (The lone Standing 1 is necessary for consistency. Skipping it can cause Mimic to not be recharged, but making it a complete 12, can cause the combo to drop.)
This also applies to starting combos with 113 Kick when you have mimic already.
2 MC after NJP
From a NJP, you can do 2 MC Kick, and then D1 RS. Not only do you get 37% meterless for both mimics, you get another time for recharge if you use bar on the NP.
I hope you guys like it. I'm just starting with this character and I don't know what you've found already.
@GGA Dizzy
@Mikemetroid
@Biologic
@Youphemism
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