Captain Oxygen
The end of one combo is the beginning of another
Something I discovered in training mode a while ago is the ability to cancel air normals in the same way you can cancel normals on the ground into the MB B3.
Normally when you try to do Jumping 2 into Back 3, the game will give you a normal 3 because they don't want you getting unclashable damage off of a jump in, however you can MB B3 cancel the weird delay on jump ins to get unclashable damage off of jumps, simply input the db4 right before you land from the J2.
This can also work to counter Anti-air B3's, if you can land fast enough, you can exchange your 2 bar B3 for their one bar B3.
Normally when you try to do Jumping 2 into Back 3, the game will give you a normal 3 because they don't want you getting unclashable damage off of a jump in, however you can MB B3 cancel the weird delay on jump ins to get unclashable damage off of jumps, simply input the db4 right before you land from the J2.
This can also work to counter Anti-air B3's, if you can land fast enough, you can exchange your 2 bar B3 for their one bar B3.