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Meter Gain on Hit Question

E

Eldriken

Guest
I was in Practice earlier because I wanted to check something out. I set meter bars to normal and set it at 1 bar, which is obviously the default for when the match starts.

I wanted to see how much damage you could shell out before the opponent could break your combo while under the assumption your opponent hadn't done anything to build any meter to begin with.

You can deal 56% damage to your opponent before they're able to break a combo. Keep in mind this is under the assumption that they haven't used a special nor had their normals/strings blocked.

Do you think that's balanced? I'm not saying I feel it needs to be buffed or anything like that. I know that in most situations, the opponent will hopefully get SOME type of offense going, even if it's all blocked, which will in turn increase their meter gain to where they don't necessarily have to take as much damage to have two bars of meter.

Just to clarify once again: I AM NOT ASKING FOR NERFS/BUFFS. I JUST WANT OPINIONS.
 
The Clash of Ninja series got to a point where you would have enough meter to knj (aka breaker) after like 3 hits. I never want to play a game like that again.