Juxtapose
Master
Hey all,
It's been a while since I've been an active member of the community. I have the PC version of the game, so for several months now the game I had no longer applied. That all changed this past Tuesday though, as the XL content, Kombat Pack 2, and current balance patch have all been released to PC.
I downloaded the update last night, and I'm really enjoying the game! The PC version is more optimized and I can now run it on a higher resolution, the new content is simply fun, and while I haven't played Online since the PC beta, I'm confident the roll back netcode will be great.
Having said all that, I have next to no experience with the XL Meta, only the previously mentioned PC beta, and I didn't dive seriously into it then since it was a beta. On top of that, the new Oct. 4th patch seems to have changed the Meta again.
So rather than read through several months of threads, could I trouble you all to give me the jist of the major general meta changes I should be aware of with the XL content? I know pokes were improved last winter, and I know about the change the Block Breakers and Stamina draining from both opponents.
With this week's patch, it also seems the Wake Up meta is vastly different, at least for Mileena (and Kitana, my two mains).
Can someone go through with me the thoughts on Mileena's wake up now? I know Flip and Roll now has to be enhanced with an additional Bar to properly pop up, but I can't get the timing right to execute it from the few matches I tinkered with last night.
How has Piercing been affected overall now, and how's Ravenous doing in comparison? I did a set against the Hard AI last night, something I used to dominate in, and just eeked out a 3-2 Victory. Barely. Aside from being rusty as #$@%, there's lots for me to learn now (which is exciting).
I did play with Piercing, but started to get the feeling Ravenous might have worked better with Pounce Wake Up options, but that was just me theory crafting in the moment.
Thanks!
It's been a while since I've been an active member of the community. I have the PC version of the game, so for several months now the game I had no longer applied. That all changed this past Tuesday though, as the XL content, Kombat Pack 2, and current balance patch have all been released to PC.
I downloaded the update last night, and I'm really enjoying the game! The PC version is more optimized and I can now run it on a higher resolution, the new content is simply fun, and while I haven't played Online since the PC beta, I'm confident the roll back netcode will be great.
Having said all that, I have next to no experience with the XL Meta, only the previously mentioned PC beta, and I didn't dive seriously into it then since it was a beta. On top of that, the new Oct. 4th patch seems to have changed the Meta again.
So rather than read through several months of threads, could I trouble you all to give me the jist of the major general meta changes I should be aware of with the XL content? I know pokes were improved last winter, and I know about the change the Block Breakers and Stamina draining from both opponents.
With this week's patch, it also seems the Wake Up meta is vastly different, at least for Mileena (and Kitana, my two mains).
Can someone go through with me the thoughts on Mileena's wake up now? I know Flip and Roll now has to be enhanced with an additional Bar to properly pop up, but I can't get the timing right to execute it from the few matches I tinkered with last night.
How has Piercing been affected overall now, and how's Ravenous doing in comparison? I did a set against the Hard AI last night, something I used to dominate in, and just eeked out a 3-2 Victory. Barely. Aside from being rusty as #$@%, there's lots for me to learn now (which is exciting).
I did play with Piercing, but started to get the feeling Ravenous might have worked better with Pounce Wake Up options, but that was just me theory crafting in the moment.
Thanks!