I'm assuming that in this version... single PPC is devastating enough?
How does it feel compared to the MW4 stuff? >
It's a completely different in-game engine.
It does have a Zoom feature for your aiming reticle. Through it zooms in your entire view, rather than open a separate window zooming in to one specific area, like in MW 4. However, that MW 4 zoom CAN be unlocked with both experience points and C-Bills (in-game currency).
In the Mech Lab, you have hard points like you did in MW 4. Certain mechs can only place certain types of weapons (energy, missles, ballistics) in certain areas of the mech. Each mech has several different variants, though, with each variant having its own different sets of weapon hardpoints.
For targeting enemies, you can lock onto an enemy via two methods: either having LOS on the target yourself, or one of your teammates having LOS on a target AND keeping a target lock on them.
You have the ability to call in air strikes, but those cost quite a bit of C-Bills. I haven't really messed with it at all, though. You also have the ability to use a limited amount of coolant to cool down your mech really fast in the middle of a heavy firefight. But, again, coolant costs money. I can't remember if it was MW 3 or MW 4 where you had the ability to use coolant.
You also earn XP for mechs, the more you use them. This allows you to unlock some perks for that particular mech. (can increase the maximum amount of torso twist, increase the limit threshold of mech heat before your mech automatically shuts down, faster torso twisting, etc.)
They just very recently released a patch that makes the weapons a little bit different from any other MW game that I've ever played, though. Specifically, two things:
- PPC's will not do any damage if the target is less that 90m away (though ER PPC's will still do damage)
- You now have to charge a Gauss Rifle shot for a little over a second before you can fire it (The community was having a "problem" with mechs equipping two Gauss Rifles and being able to do MASSIVE amounts of damage with very little heat being generated. Me personally, I didn't see it as an issue. This change to the GR addresses that "problem")
That's about all that I can think of, right now. I'm enjoying the bejeezus out of this game.