Szkarad
( • )( • )ԅ(≖⌣≖ԅ)
Here are some of my ideas. I wonder what you guys think.
v2:
So I really think v2 is kinda viable, but still, it is worse than v1 by a mile.
First off I think B2U4 should connect with the slide. It's a safe mid and I think it's really underrated - in other variations it connects beautifully with the acid and gives you the time to go into scud shot. But in V2 you can't really do anything with it, save for shooting them once or twice with the rifle. And it has a flawless gap it shouldn't really have.
There should be a combo that gives you plus frames after cancelling the slide. Right now if you try to apply pressure after cancelling slides after you block you will get beaten out, as it is minus on pretty much anything.
TNT stick should be faster, or with a different input so V2 still could have the acid puddle.
Command grab should tick off of more combos or tick off F3 whether it lands or not, like the Terminator (right now it will connect only after a block)
v3:
First off, his BF1 shouldn't waste a bullet! It's retarded that it does it! I know it makes realistic sense, but does it make any sense gameplay-wise? Is there any other combo finisher in the game that actively put you in a disadvantage?
Secondly, his trap should be fast, like 20f and he should be able to kick it if he inputs BF4 again near, like Sub-zero could with his ice clone in MKX. If it was like that I wouldn't even mind if it took the place of the slide
What are your thoughts guys?
v2:
So I really think v2 is kinda viable, but still, it is worse than v1 by a mile.
First off I think B2U4 should connect with the slide. It's a safe mid and I think it's really underrated - in other variations it connects beautifully with the acid and gives you the time to go into scud shot. But in V2 you can't really do anything with it, save for shooting them once or twice with the rifle. And it has a flawless gap it shouldn't really have.
There should be a combo that gives you plus frames after cancelling the slide. Right now if you try to apply pressure after cancelling slides after you block you will get beaten out, as it is minus on pretty much anything.
TNT stick should be faster, or with a different input so V2 still could have the acid puddle.
Command grab should tick off of more combos or tick off F3 whether it lands or not, like the Terminator (right now it will connect only after a block)
v3:
First off, his BF1 shouldn't waste a bullet! It's retarded that it does it! I know it makes realistic sense, but does it make any sense gameplay-wise? Is there any other combo finisher in the game that actively put you in a disadvantage?
Secondly, his trap should be fast, like 20f and he should be able to kick it if he inputs BF4 again near, like Sub-zero could with his ice clone in MKX. If it was like that I wouldn't even mind if it took the place of the slide
What are your thoughts guys?
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