jokey77
Character Loyalist
Before I start, there are two things that need to be understood:
a.) On hit roll provides over 30 frames of hitadvantage, which is plenty indeed. Roll from the air gives a hardknockdown and less plus frames, but still enough for the technique below.
b.) Roll provides more plusframes, when used on an airborne opponent (during juggle/combo).
So what's the tech already?
a.) After every roll you can run in, press "down" (to cancel the run) and then go for a neutral jump. Most wakeup-attacks will whiff (pretty much everything but maybe spin and sonya's arckick and a few others ). Many other wakeups can be punished on whiff by using another roll (e.g. slide on reaction).
After the neutral jump you can use a late JK, which gives you some frameadvantage. Must be like 6, because d4 jails, when done late enough.
There is too much pushback for the 50/50. If this is what you want to go for, then you have to do a NJ without doing any attack and go for the mindgame.
b.) This is more of a corner tech: When you finish a combo on an airborne opponent (with roll), you have like 45 plusframes. This is enough to activate the buff, then go for a 50/50 (or bait wake-up and punish it accordingly, as the buff won't go away on block).
@Jupe
@MsMiharo
a.) On hit roll provides over 30 frames of hitadvantage, which is plenty indeed. Roll from the air gives a hardknockdown and less plus frames, but still enough for the technique below.
b.) Roll provides more plusframes, when used on an airborne opponent (during juggle/combo).
So what's the tech already?
a.) After every roll you can run in, press "down" (to cancel the run) and then go for a neutral jump. Most wakeup-attacks will whiff (pretty much everything but maybe spin and sonya's arckick and a few others ). Many other wakeups can be punished on whiff by using another roll (e.g. slide on reaction).
After the neutral jump you can use a late JK, which gives you some frameadvantage. Must be like 6, because d4 jails, when done late enough.
There is too much pushback for the 50/50. If this is what you want to go for, then you have to do a NJ without doing any attack and go for the mindgame.
b.) This is more of a corner tech: When you finish a combo on an airborne opponent (with roll), you have like 45 plusframes. This is enough to activate the buff, then go for a 50/50 (or bait wake-up and punish it accordingly, as the buff won't go away on block).
@Jupe
@MsMiharo