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Tech Magic at the word go.

Sonic Lionheart

Starfire - Canary - Supergirl
Hello my fellow magicians. I have been working on some new tech at the start of the match involving S3, F3, and D2 and what they beat and lose to. Now mind you in most matches nothing can beat a well timed back teleport to begin the zone game however when we can start a vortex and pressure our opponents early we might as well right? I will be updating this as I find more things but I urge you all to do the same and post your findings in here so I can add them to the lists.

Standing 3 beats:
Nightwing B2
Superman F2
Lex Luthor D3 and Corpse Charge
Martian Manhunter Trait 3
Shazam Herculean Might
Aquaman B1
Flash B2 and F2
Black Adam B2 and F3
Batman B2 and F2

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Standing 3 loses to:
Killer Frost Black Ice
Green Lanter B1
Raven Soul Crush
Sinestro D2
Martian Manhunter Trait B3
Grundy Walking Corpse
Black Adam Boot Stomp

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Forward 3 beats:

Killer Frost Black Ice
Green Lantern B1
Raven Soul Crush
Martian Manhunter Trait B3

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Forward 3 loses to:

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Down 2 beats jump in:
Batman J1, J2, and J3
Nightwing J1, J2, and J3
Harley Quinn J1, J2, and J3

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Down 2 loses to jump in:
Nightwing Flipkick