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Looking for post-ender/anti-air juggles

John Grizzly

The axe that clears the forest
Hey guys,

Just started playing KI3 regularly this past weekend. I understand how the standard combos work and all that stuff. I'm wondering if there's anywhere I can see a list of the post-ender, anti-air and post-ultra juggles for the entire cast. I have come up with very basic ones for everyone I play, but I'm trying to maximize the damage.

Any help would be greatly appreciated.
 

Flawless Thomas

Apprentice
Hey guys,

Just started playing KI3 regularly this past weekend. I understand how the standard combos work and all that stuff. I'm wondering if there's anywhere I can see a list of the post-ender, anti-air and post-ultra juggles for the entire cast. I have come up with very basic ones for everyone I play, but I'm trying to maximize the damage.

Any help would be greatly appreciated.
I'm not aware of any lists per se that are organized by anybody, however I do have a lot of knowledge regarding some characters. Do you use Glacius or Fulgore? If so I have some I can tell you of.
 

John Grizzly

The axe that clears the forest
I'm not aware of any lists per se that are organized by anybody, however I do have a lot of knowledge regarding some characters. Do you use Glacius or Fulgore? If so I have some I can tell you of.
I'm still messing around trying to pick a main. I absolutely love both of those characters, though. If you have anything you'd like to share I'd love to mess around with it in the lab later tonight.

I'm also looking for some stuff for Thunder....and really any character. I'd like to mess around with everyone until I find someone who clicks. I've just been playing Jago until I really get used to the speed of this game and just the overall playstyle.
 

NRF CharlieMurphy

Kindergarten Meta
Most of them are super simple because AA and juggles in general fill up the KV meter in the blink of an eye.

They also build up potential damage that your opponent can regain.
If you can find a way to get an AA or Juggle to end in a HDK then you're def. winning that battle.
 

Flawless Thomas

Apprentice
Okay when it comes to Glacius, to get extra damage off of his lvl. 4 shatter ender to finish off a life bar or just 'cause I like to do Ice Lance xx EX Shatter. When it comes to his juggle ender, there's a multitude of things. Once you get the timing down you can throw out EX Hail after his hail ender, and do heavy puddle punch as he's coming down and that's a hard knockdown. Me personally, unless I need small amounts of damage, I end in either L, M, or H punch cancelled into light or medium hail to begin some setups with shatter when they decide to get up or try and jump. After his hail ender using HK cancelled into hail is good as well, timing is far different than any of the others due to the moves hitbox but since you hit them lower to the ground the timing in regards to hail and shatter setups is different, enough to throw them off if they think they've found a safe way to get up in the other instances. Off of his lvl. 4 puddle punch (battery ender) ender, you aren't supposed to be able to juggle enemies but you can mid screen and in the corner. Timing is a little strict, however.

After battery ender in the corner, depending on the size of your opponent and their hitbox while they're falling you can do L, M, or HP cancelled into heavy puddle punch or any other strength but I prefer the HKD. You need to pay attention to your KV and understand what you can afford to do because throwing something out after a punch can give your opponent the ability to get up before you recover and punish you for it. Aside from puddle punch, generally in the corner I cancel any of those into hail. This conditions your opponent to stay in the corner, or risk trying to run out. If they stay, you are free to cancel ice lance into shatter and if they jump it you can knock them down again by releasing hail, so understanding speeds of hails flight is very important. If they run out however, or attempt to, 8/10 times my hail will hit them depending on the strength (i generally use light hail) and that gives you the ability to hit confirm with ice lance into a quick combo in which you should use shadow puddle punch ender to get a solid 25-30%. After that ender continue more shenanigans with either juggle damage or hail setups.

Midscreen, you're limited. The only thing you can juggle with mid screen, ender wise, is lvl. 4 puddle punch ender, shadow puddle punch ender, or hail ender which i went over before. With lvl. 4 puddle punch ender, you can do ice lance cancelled into EX shatter or cancel it into hail but be careful which strength you choose based on your opponent. Timing is VERY strict to do this, to the point that it looks impossible but it's not. I don't recommend canceling into EX shatter because the trade off is either get very minuscule damage or which and lose a bar of meter. In that sense, I always try to throw out the lance and cancel into hail in the beginning and condition them to try and avoid it leading to counter breakers with the ice lance. With shadow puddle punch ender, it's very much the same but you are in better range to consistently hit them with lance every time and less scaling to make it worth canceling into EX shatter. I Guarantee you that there will be some point that that tiny bit of damage closes out a round against a Jago (keeping him from using instinct and staying on his first life bar) or closes out a match for you. Hope this helps my friend, and let's play sometime! A little later i'll give you some good shit with Fulgore.

P.S. - If you have full instinct and full meter with Fulgore and people don't respect your wakeup with his DP, do this. Heavy DPxx Instinct , walk slightly forward if needed, HKxxheavy laser(the anti air one) and hit confirm that shit into Devastation beam.
 

John Grizzly

The axe that clears the forest
Okay when it comes to Glacius, to get extra damage off of his lvl. 4 shatter ender to finish off a life bar or just 'cause I like to do Ice Lance xx EX Shatter. When it comes to his juggle ender, there's a multitude of things. Once you get the timing down you can throw out EX Hail after his hail ender, and do heavy puddle punch as he's coming down and that's a hard knockdown. Me personally, unless I need small amounts of damage, I end in either L, M, or H punch cancelled into light or medium hail to begin some setups with shatter when they decide to get up or try and jump. After his hail ender using HK cancelled into hail is good as well, timing is far different than any of the others due to the moves hitbox but since you hit them lower to the ground the timing in regards to hail and shatter setups is different, enough to throw them off if they think they've found a safe way to get up in the other instances. Off of his lvl. 4 puddle punch (battery ender) ender, you aren't supposed to be able to juggle enemies but you can mid screen and in the corner. Timing is a little strict, however.

After battery ender in the corner, depending on the size of your opponent and their hitbox while they're falling you can do L, M, or HP cancelled into heavy puddle punch or any other strength but I prefer the HKD. You need to pay attention to your KV and understand what you can afford to do because throwing something out after a punch can give your opponent the ability to get up before you recover and punish you for it. Aside from puddle punch, generally in the corner I cancel any of those into hail. This conditions your opponent to stay in the corner, or risk trying to run out. If they stay, you are free to cancel ice lance into shatter and if they jump it you can knock them down again by releasing hail, so understanding speeds of hails flight is very important. If they run out however, or attempt to, 8/10 times my hail will hit them depending on the strength (i generally use light hail) and that gives you the ability to hit confirm with ice lance into a quick combo in which you should use shadow puddle punch ender to get a solid 25-30%. After that ender continue more shenanigans with either juggle damage or hail setups.

Midscreen, you're limited. The only thing you can juggle with mid screen, ender wise, is lvl. 4 puddle punch ender, shadow puddle punch ender, or hail ender which i went over before. With lvl. 4 puddle punch ender, you can do ice lance cancelled into EX shatter or cancel it into hail but be careful which strength you choose based on your opponent. Timing is VERY strict to do this, to the point that it looks impossible but it's not. I don't recommend canceling into EX shatter because the trade off is either get very minuscule damage or which and lose a bar of meter. In that sense, I always try to throw out the lance and cancel into hail in the beginning and condition them to try and avoid it leading to counter breakers with the ice lance. With shadow puddle punch ender, it's very much the same but you are in better range to consistently hit them with lance every time and less scaling to make it worth canceling into EX shatter. I Guarantee you that there will be some point that that tiny bit of damage closes out a round against a Jago (keeping him from using instinct and staying on his first life bar) or closes out a match for you. Hope this helps my friend, and let's play sometime! A little later i'll give you some good shit with Fulgore.

P.S. - If you have full instinct and full meter with Fulgore and people don't respect your wakeup with his DP, do this. Heavy DPxx Instinct , walk slightly forward if needed, HKxxheavy laser(the anti air one) and hit confirm that shit into Devastation beam.
Wow. Thanks, man. Thanks for taking the time to write all that! I'll be playing as soon as I'm home from work. Excellent info!

Edit: That Fulgore shit looks sooooo sick.
 
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NRF CharlieMurphy

Kindergarten Meta
I suppose Fulgore is really the only character that gets true full combo AA damage with the devastation beam.

holy shit that thing.
 

Flawless Thomas

Apprentice
I suppose Fulgore is really the only character that gets true full combo AA damage with the devastation beam.

holy shit that thing.
Yeah no kidding man. Btw, a fun AA combo with Fulgore if you have instinct and full meter.

H.Laser xx Instinct xx H. Laser, hit confirm devastation beam.

Yesterday, I was using him in the corner and on the fly did a H. Kick xx air laser , H. Kick air laser while in instinct trying to hit confirm into devastation beam but the KV meter blew out. So in conclusion, if you get a heavy kick out in the corner I'd imagine you can do H. Kick air laser , H. Kick devastation beam. Even though he spun out it looked sick.