Hebrew Negro
KingofBosz97 XBL
This is all the tick throws off the stage interactables for every character. I found that in the Tank Garage Bunker, there may be some inconsistencies; for example, Frost's s1 doesn't tick sometimes and Scorpion's b1 doesn't work at all.
Baraka
d1
d+f1 (In Marauder)
d3
d+f3 (In Marauder)
s1
Cassie Cage
d1
d3
d4
Cetrion
d1
d3
d4
D'vorah
d1
b3
Erron Black
d1
d3 (Not d+f3 in 52 Kard Pickup)
f3
Frost
d1
d3
d4
s1
b3
Fujin
d1
d3
d4
b1
b2 *b2b (close version) needs to be active for 4-5 frames before it works, so you cannot be up close because not all of the active frames will be used
f3 *same as b2, need to use interactable at the very end of the active frames
Geras
d1
d3
d4
Jacqui
d1
d3
Jade
d1
d3
d4
Jax
d1
d12
d3
221*1
22112*2
Johnny Cage
d1
d3
d4
s2
Joker
d1
Kabal
d1
d3
Kano
d1
d3
Kitana
d1
d3
Kollector
d1
d4
Kotal Kahn
d1
d3
12
Kung Lao
d1
d3
Lui Kang
d1
d3
b1
Nightwolf
d1
d3
f212*1
Noob Saibot
d1
d3
d4
f3
Raiden
d1
d3
21
Robocop
d1
d3
Scorpion
d1
d3
d4
b1
s4
Shang Tsung
d1
d3
Shao Kahn
d1
d3
Sheeva
d1
Sindel
d1
d4
s1
Skarlet
d1
d3
Sonya
d1
d3
b3
Spawn
d1
d3
s3
Sub-Zero
d1
d3
d4
Terminator
d1
d3
f3
Regarding Jump-ins: Jump kicks do not work. To tick off a jump-in, you would have to fully recover while in the air. So pressing as early as poosible and hitting the opp while the active frames are almost gone is ideal. It's easier for longer range jump-ins like D'vorah's ji1 or Kabal's ji2.
Baraka
d1
d+f1 (In Marauder)
d3
d+f3 (In Marauder)
s1
Cassie Cage
d1
d3
d4
Cetrion
d1
d3
d4
D'vorah
d1
b3
Erron Black
d1
d3 (Not d+f3 in 52 Kard Pickup)
f3
Frost
d1
d3
d4
s1
b3
Fujin
d1
d3
d4
b1
b2 *b2b (close version) needs to be active for 4-5 frames before it works, so you cannot be up close because not all of the active frames will be used
f3 *same as b2, need to use interactable at the very end of the active frames
Geras
d1
d3
d4
Jacqui
d1
d3
Jade
d1
d3
d4
Jax
d1
d12
d3
221*1
22112*2
Johnny Cage
d1
d3
d4
s2
Joker
d1
Kabal
d1
d3
Kano
d1
d3
Kitana
d1
d3
Kollector
d1
d4
Kotal Kahn
d1
d3
12
Kung Lao
d1
d3
Lui Kang
d1
d3
b1
Nightwolf
d1
d3
f212*1
Noob Saibot
d1
d3
d4
f3
Raiden
d1
d3
21
Robocop
d1
d3
Scorpion
d1
d3
d4
b1
s4
Shang Tsung
d1
d3
Shao Kahn
d1
d3
Sheeva
d1
Sindel
d1
d4
s1
Skarlet
d1
d3
Sonya
d1
d3
b3
Spawn
d1
d3
s3
Sub-Zero
d1
d3
d4
Terminator
d1
d3
f3
Regarding Jump-ins: Jump kicks do not work. To tick off a jump-in, you would have to fully recover while in the air. So pressing as early as poosible and hitting the opp while the active frames are almost gone is ideal. It's easier for longer range jump-ins like D'vorah's ji1 or Kabal's ji2.
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