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List of all Stage Interactable Tick Throws *UPDATED*

Hebrew Negro

KingofBosz97 XBL
This is all the tick throws off the stage interactables for every character. I found that in the Tank Garage Bunker, there may be some inconsistencies; for example, Frost's s1 doesn't tick sometimes and Scorpion's b1 doesn't work at all.

Baraka
d1
d+f1 (In Marauder)
d3
d+f3 (In Marauder)
s1

Cassie Cage
d1
d3
d4

Cetrion
d1
d3
d4

D'vorah
d1
b3

Erron Black
d1
d3 (Not d+f3 in 52 Kard Pickup)
f3

Frost
d1
d3
d4
s1
b3

Fujin
d1
d3
d4
b1
b2 *b2b (close version) needs to be active for 4-5 frames before it works, so you cannot be up close because not all of the active frames will be used
f3 *same as b2, need to use interactable at the very end of the active frames

Geras
d1
d3
d4

Jacqui
d1
d3

Jade
d1
d3
d4

Jax
d1
d12
d3
221*1
22112*2

Johnny Cage
d1
d3
d4
s2

Joker
d1

Kabal
d1
d3

Kano
d1
d3

Kitana
d1
d3

Kollector
d1
d4

Kotal Kahn
d1
d3
12

Kung Lao
d1
d3

Lui Kang
d1
d3
b1

Nightwolf
d1
d3
f212*1

Noob Saibot
d1
d3
d4
f3

Raiden
d1
d3
21

Robocop
d1
d3

Scorpion
d1
d3
d4
b1
s4

Shang Tsung
d1
d3

Shao Kahn
d1
d3

Sheeva
d1

Sindel
d1
d4
s1

Skarlet
d1
d3

Sonya
d1
d3
b3

Spawn
d1
d3
s3

Sub-Zero
d1
d3
d4

Terminator
d1
d3
f3

Regarding Jump-ins: Jump kicks do not work. To tick off a jump-in, you would have to fully recover while in the air. So pressing as early as poosible and hitting the opp while the active frames are almost gone is ideal. It's easier for longer range jump-ins like D'vorah's ji1 or Kabal's ji2.
 
Last edited:

Hebrew Negro

KingofBosz97 XBL
Updated list

d1 works with every character. And everything works on hit.

I find it interesting that Fujin has the most (6) and Sheeva has the least (1).