CalDW19940
Mortal
We all know that Lex is brilliant at taking advantage of his opponents wake up...however what should Lex himself be doing should he be knocked down?
I will sometimes go for a ballsy d2 anti airs to try and stuff certain crossups (generally this is only for baddly timed ones since Lex's d2 is a tad sluggish) or I try to go for Lex's swkward d1 since his hitbox becomes a bit disjointed as he extends his hand for the light attack.
Lex's throw has good enough range to be catch opponents trying to stay near him off gaurd.
These are only some options I've used but I really want to know what everyone else does or can suggest ^^
I will sometimes go for a ballsy d2 anti airs to try and stuff certain crossups (generally this is only for baddly timed ones since Lex's d2 is a tad sluggish) or I try to go for Lex's swkward d1 since his hitbox becomes a bit disjointed as he extends his hand for the light attack.
Lex's throw has good enough range to be catch opponents trying to stay near him off gaurd.
These are only some options I've used but I really want to know what everyone else does or can suggest ^^