Tony at Home
Master
We all knew this was coming eventually, so here it is:
Before this was an infinite this was just a super-strong meterless vortex. Credit goes to @rev0lver for finding that MB Probes + Level 3 Lance blast could be combo'd off of for a guaranteed reset.
Watch the video, then read the rest of the post for an in-depth explanation, and some clarifications (which characters get out of this).
If you notice in the video, I start with only ONE bar of meter. By the time I need to use another bar of meter to keep the infinite going, I've already built a second bar of meter. By the nature of the moves used in this infinite, it builds meter crazy fast. So what would normally use 2 bars takes only 1 to start out with. That's effectively 1 bar for 100% damage (2 bars if you start with a low-starter).
The infinite works by allowing Lex to get his trait active mid-combo, allowing him to end with MB probes and have trait up simultaneously. Trait will absorb any wakeups or attacks, and probes will punish them by launching the enemy into the air. Also, the Lex player only needs to let go of the Upward Lance Blast charge the moment the opponent attempts to make a move- such as jump out or attack, and the Lance Blast + Probes will juggle them. For more on Lance Blast + Probe setups that where used in this infinite, read this thread I made a while ago (the first TWO posts, as the good stuff is in the second post):
http://testyourmight.com/threads/some-probe-tech.39922/
CHARACTERS THAT GET OUT OF THIS
Unfortunately, this works on the MAJORITY of the cast but not everyone. Deathstroke, of course, having easily some of the best wake-ups in the game, can get out of this because of his safe-multihit wake-ups. Shazam gets out of this as well with his Atlas Torpedo wake-up, and cannot be punished for doing so either.
Most characters who "get out" of the infinite, however, cannot do so unscathed. Scorpion can escape from having this infinitely looped on him, but will be heavily punished as the probes will hit him out of his teleport. Though having repositioned behind Lex, the infinite cannot continue indefinitely.
I haven't tested for every character in the game, but only a handful seem to be able to get out of this so far, and even fewer of them seem to be able to avoid getting a hefty combo-punish as a result.
Before this was an infinite this was just a super-strong meterless vortex. Credit goes to @rev0lver for finding that MB Probes + Level 3 Lance blast could be combo'd off of for a guaranteed reset.
Watch the video, then read the rest of the post for an in-depth explanation, and some clarifications (which characters get out of this).
If you notice in the video, I start with only ONE bar of meter. By the time I need to use another bar of meter to keep the infinite going, I've already built a second bar of meter. By the nature of the moves used in this infinite, it builds meter crazy fast. So what would normally use 2 bars takes only 1 to start out with. That's effectively 1 bar for 100% damage (2 bars if you start with a low-starter).
The infinite works by allowing Lex to get his trait active mid-combo, allowing him to end with MB probes and have trait up simultaneously. Trait will absorb any wakeups or attacks, and probes will punish them by launching the enemy into the air. Also, the Lex player only needs to let go of the Upward Lance Blast charge the moment the opponent attempts to make a move- such as jump out or attack, and the Lance Blast + Probes will juggle them. For more on Lance Blast + Probe setups that where used in this infinite, read this thread I made a while ago (the first TWO posts, as the good stuff is in the second post):
http://testyourmight.com/threads/some-probe-tech.39922/
CHARACTERS THAT GET OUT OF THIS
Unfortunately, this works on the MAJORITY of the cast but not everyone. Deathstroke, of course, having easily some of the best wake-ups in the game, can get out of this because of his safe-multihit wake-ups. Shazam gets out of this as well with his Atlas Torpedo wake-up, and cannot be punished for doing so either.
Most characters who "get out" of the infinite, however, cannot do so unscathed. Scorpion can escape from having this infinitely looped on him, but will be heavily punished as the probes will hit him out of his teleport. Though having repositioned behind Lex, the infinite cannot continue indefinitely.
I haven't tested for every character in the game, but only a handful seem to be able to get out of this so far, and even fewer of them seem to be able to avoid getting a hefty combo-punish as a result.
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