What do you find is best to do when youre on a hard knock down vs a zoning Goro. that spams the ground pound, and then goes to a air jump and/or fireball?
Is there anything you can do to block the air jump besides tele / moving out the way?
you can dash/run and whiff punish stomp, or you can actually ex spin on reaction when he's dropping down, but theres no reason to do the latter as you can get a much better punish by dashing.