Ray'sGoodLiquor
I don't care I'm not a competitive player anymore
I can't be the only person out here playing kustom variations almost exclusively. Inhibiting myself to tournament variations seems like I'm cutting myself off from 70% of the game. GGA's kustom tournaments have been as, if not more, satisfying than the pro tour thus far.
On that note, Kabal has a lot of great options outside of his most commonly used movesets. I haven't labbed everything to great extent, but my favorite combination so far has been low hook grab, hook grab, and dash cancel. Low hook gives me the usual mixup with F22, and access to an extra krushing blow that's easy to bait after a 22 reset. It's also very easy to land during the +frames after B2 on block. Hook grab seems to be designed as an anti-air, but it kind of sucks at that. What purpose it seems to serve best is for combo extension and another side swap that can be added to a combo. It allows an extra 23 in combos which bumps his regular 1 bar combos above 30%. Dash cancel is what it is. It advances his pressure and throw mixups, and runs of defensive bar which I don't currently use all that often, except for the occasional U3.
A basic hook grab combo looks like-
B12xxBF3, dash, 23xxDB2(amp), dash, 4xxDB4 you can also use nomad dash as an ender in the corner and it wont side swap sometimes.
Anyone else been messing around with any of his other move sets? Maybe gas blasts or parrys?
On that note, Kabal has a lot of great options outside of his most commonly used movesets. I haven't labbed everything to great extent, but my favorite combination so far has been low hook grab, hook grab, and dash cancel. Low hook gives me the usual mixup with F22, and access to an extra krushing blow that's easy to bait after a 22 reset. It's also very easy to land during the +frames after B2 on block. Hook grab seems to be designed as an anti-air, but it kind of sucks at that. What purpose it seems to serve best is for combo extension and another side swap that can be added to a combo. It allows an extra 23 in combos which bumps his regular 1 bar combos above 30%. Dash cancel is what it is. It advances his pressure and throw mixups, and runs of defensive bar which I don't currently use all that often, except for the occasional U3.
A basic hook grab combo looks like-
B12xxBF3, dash, 23xxDB2(amp), dash, 4xxDB4 you can also use nomad dash as an ender in the corner and it wont side swap sometimes.
Anyone else been messing around with any of his other move sets? Maybe gas blasts or parrys?
Last edited: