Big Pampering
Master
This is not a buff request. This is just a thread to infom people(NRS) that kung lao has some hitbox issues with some of his moves. A lot of characters(if not all) have hitbox issues and they should all get fixed imo. Just making this thread in case NRS does decide to fix everyones hitbox issues that kung lao won't get forgotten.
General:
-11212(4). This whiffs on characters like takeda, kung jin, reptile, female characters etc. Yes you can make this consistent by doing a run, but you can't do a run in a lot of situations. You can't do it when you try 11212 into 112124 for example. You also can't do a run when you use this string to counterpoke.
-It would also be nice to have 1(1)21(2)4 these hits to connect properly, because the way it is now we can't really practice 112124 ex hat spin pressure in training mode because the AI will try to armor out every single time.
Also even if you run it will still whiff against Kung jin for example.
Buzzsaw:
Low hat:
- When an opponent runs up to me and I make a read by throwing a low hat and the opponents is running around dash distance, the low hat will go completely through the opponent even though the low hat was already out.
- When kung lao is cornered and he throws a low hat, the low will go through the opponent.
Hat Trick:
The normal hat trap is a Mid, it completely whiffs in some situations though like against a crouching Cassie Cage. This is essential to hat trick pressure, you could lose a whole bar by doing the ex callback and get full combo punished because the move whiffed, while you should be getting a guaranteed string after ex Callback.
This thread is not just about kung lao. List your characters hitbox issues in this thread and maybe we can make mkx a better game.
General:
-11212(4). This whiffs on characters like takeda, kung jin, reptile, female characters etc. Yes you can make this consistent by doing a run, but you can't do a run in a lot of situations. You can't do it when you try 11212 into 112124 for example. You also can't do a run when you use this string to counterpoke.
-It would also be nice to have 1(1)21(2)4 these hits to connect properly, because the way it is now we can't really practice 112124 ex hat spin pressure in training mode because the AI will try to armor out every single time.
Also even if you run it will still whiff against Kung jin for example.
Buzzsaw:
Low hat:
- When an opponent runs up to me and I make a read by throwing a low hat and the opponents is running around dash distance, the low hat will go completely through the opponent even though the low hat was already out.
- When kung lao is cornered and he throws a low hat, the low will go through the opponent.
Hat Trick:
The normal hat trap is a Mid, it completely whiffs in some situations though like against a crouching Cassie Cage. This is essential to hat trick pressure, you could lose a whole bar by doing the ex callback and get full combo punished because the move whiffed, while you should be getting a guaranteed string after ex Callback.
This thread is not just about kung lao. List your characters hitbox issues in this thread and maybe we can make mkx a better game.
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