however here's some combos i didn't see posted
Once u hit the lab for some hours, you'll find tons of combos. Here are some nice looking ones, not often used (and not recommended), as they have only little damage output:
no meter:
jip, 1,1,2, jip, teleport+1 ...24%
jip, 1,1,2, jip, teleport+3, dash 1, dash 1, 2,4,1+3,4 ...30%
no meter, corner:
jip, b1,f1, b3,3,3, 1,1,2, spin, 1, 1, 2,4,1+3,2 ...34%
1 meter:
teleport+2, 3, exhat, teleport+3 ...26%
(corner carrier)
teleport+2, 3, exhat, dk, spin, 1, 1, 2,4,1+3,2 ...39% (hmm not bad for 1 meter...)
2 meter:
(corner carrier)
teleport+2, 3, exhat, dk, exspin, 1, 2,4,1+3,2 ...39%
jip, 1,1,2, spin, exhat, dash d2, exspin ...37%
3 meter:
jip, 1,1,2, jip, teleport+4, xray ...38%
I think you can add dash 1 to some of these, can't test it right now. And you can swap jip with teleport+3.