FinalBoss_FGC
Day -4MONTHS Dual Jin main
In the Kung Jin forums, the same question has been asked time and time again - What needs to be done to make Ancestral a tournament viable character.
Months ago, there was a thread created about this and many people put in their insight from me, to @THTB, to @YOMI FOREVER KING and the general consensus became the following:
- reduced arrow recovery by 5 frames when loaded
- Double arrow times, each arrow type lasts twice as long
- Remove autoblock when reloading
- Fire arrow now adds a blowback property on block
- Vampire arrow now takes slight meter on block
- Loads can now be meterburned
I believe the variation specific buff will compensate for the lack of a viable pop up string, turn him into the Zoner he was supposed to be but not be hopeless in footsie range with quick recovery loads with meter burn.
Thoughts?
Months ago, there was a thread created about this and many people put in their insight from me, to @THTB, to @YOMI FOREVER KING and the general consensus became the following:
- reduced arrow recovery by 5 frames when loaded
- Double arrow times, each arrow type lasts twice as long
- Remove autoblock when reloading
- Fire arrow now adds a blowback property on block
- Vampire arrow now takes slight meter on block
- Loads can now be meterburned
- MB Fire Arrow - 7 recovery frames
- MB Vampire Arrow - 6 recovery frames
- MB Stun Arrow - 10 recovery frames
I believe the variation specific buff will compensate for the lack of a viable pop up string, turn him into the Zoner he was supposed to be but not be hopeless in footsie range with quick recovery loads with meter burn.
Thoughts?