regulas
Your Emporer
So not have much to fill out here as of yet will make this into a proper page when data and other stuff is added, nevertheless wanted to start it out. Basically it feels like Parry will be a huge huge part of making either Blood or Sun god really work out well. Obviously however it's a very complex move on when and where you can use that will be unique to each possible opponent, and here is where we can post it all.
The basics:
-It has an 8 frame start-up (16 duration)
-At 31 frames wiffing can be bad, on the plus side it means that they probably wiffed themselves.
-Works with any physical hit but not with projectiles
- Blocks lows, mid, high, overhead but...
- Does not appear to block air attacks!
- You don't get pushed
-If successful places you at neutral frames (essentially positive in most cases) with a slight dmg buff (33% is what I calculated) it even seems to affect more then one hit but it lasts a very very short time so it's unlikely to get more then 1
-EX has a 1 frame start-up with a 23 frame active window (making it a great wake-up option especially for blood)
The basics:
-It has an 8 frame start-up (16 duration)
-At 31 frames wiffing can be bad, on the plus side it means that they probably wiffed themselves.
-Works with any physical hit but not with projectiles
- Blocks lows, mid, high, overhead but...
- Does not appear to block air attacks!
- You don't get pushed
-If successful places you at neutral frames (essentially positive in most cases) with a slight dmg buff (33% is what I calculated) it even seems to affect more then one hit but it lasts a very very short time so it's unlikely to get more then 1
-EX has a 1 frame start-up with a 23 frame active window (making it a great wake-up option especially for blood)
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