TheFicinLegend
Noob
I think that Kotal's sun rays are an underused aspect of the character. I don't think I've seen anything on here about his rays nor a thread about them. If you guys have any tips n tricks about his sun rays, leave them here!
This isn't safe if they roll.I always do them at the end of a combo in War God if I need the life.
Example:
EX Overhead Sword, F2, F2, F1B2~Sun
This move, to me at least is good. VERY GOOD. Could you please give me wake ups that punish the combo mentioned into beam, I'm having trouble finding ones except for Reptiles EX Slide. But even for Reptile you can do:This isn't safe if they roll.
The truth is that it is just too slow to be safe in a game this fast. The only decent way to use it imo is to trade with a weak projectile with EX god ray to heal yourself SPECIFICALLY to timer scam. In all other situations I would rather do something else.
If this move was as good as Noxious Reptile's or Erron Black's it would be different.
I think the point is more that the only time you ever can use it is at the end of big juggle combo's it's too slow to ever use otherwise, only as I noted its rare that the beam will do more then you would get out of just doing more damage. That being said if you play Blood God it will still see some use at minimum.This move, to me at least is good. VERY GOOD. Could you please give me wake ups that punish the combo mentioned into beam, I'm having trouble finding ones except for Reptiles EX Slide. But even for Reptile you can do:
EX Overhead, F2, run slightly, 114~Sun Beam.
This sacrifices two percent off the original combo I posted.
I feel if he could throw it out in neutral without a hassle, he would be gaining too much life and the move would be too good, but that is my opinion.I think the point is more that the only time you ever can use it is at the end of big juggle combo's it's too slow to ever use otherwise, only as I noted its rare that the beam will do more then you would get out of just doing more damage. That being said if you play Blood God it will still see some use at minimum.
Regular beam is a max of 10% (if they leave you alone in it the whole time), and it leaves you open to be punished on reaction. You'll doubtfully get 5% out of it (2-4% seems most likely), and any projectile in the game will cancel that out. Any effort to stay in it will require chip damage further reducing what it gives. You can throw it out now safely only because noone realises how horribly they can punish you, but to give you an idea someone can on reaction dash/run fullscreen and fullcombo you before you are able to block.I feel if he could throw it out in neutral without a hassle, he would be gaining too much life and the move would be too good, but that is my opinion.
Again it is only my opinion but I feel that it is worth it to gain back some life and lose a little bit of damage and a hkd. Especially considering that Kotal doesn't have very much in terms of pressure, and his 50/50s can put him at risk.
This sums up Sun Ray/God Ray rather nicely. I use it on occasion, but it just isn't fast enough to be used very often. And, even in blood god, if I am going to end a combo early (As an example: F2, F2, 21, Ex-air throw, B12, Sun Ray INSTEAD OF F2, F2, 21, Ex-air throw, 21, air throw), I would MUCH rather use the hit-advantage frames gained from ending the combo mid-juggle to throw out a totem than to throw out Sun Ray/God Ray. The only exception to this line of reasoning is if I am desperate for health, and even then, it's debatable.The issue is that in most cases you would get a greater benefit from another special hit. That extra 5-8% or so on the end of a combo usually outdoes whatever you will be able to practically get out of the ray, so it's mostly blood god that will use it because he often cant land air grab at the end and thus has nothing better to do.
Ray is a max of what 10% for the regular version, but without taking tons of chip it's unlikely to get more then 3-5% out of it.
I've said it plenty, but this move needs to be like 8 frames total duration or at least way way faster then current version to be worthwhile.
I love it, as well. I also love both the dry rub (sun choke ender - sun god only) and totem this (uppercut - blood god only) brutalities, and luckily, both of them are much easier to use. Kotal Kahn is so hype.The Sun Ray Brutality is my favorite. I always go for it at the end of a match when someone is full screen. I've had two people unaware what was going on and just stand in it and die. I got a good laugh out of it.
I've said this so many times, but EX god ray out of a juggle is straight unsafe in the corner. You can be full combo punished even by most characters.I would prefer Blood Sacrifice midscreen and Sun Ray (EX preferred) in the corner. As for the 10% lost for the Blood Sacrifice, I do like the fact that your opponent is now going to be more careful, maybe we could use that to our advantage.
The only problem is that without meter, we can't really keep our opponents in check. I am talking specifically about EX Sun Stone, that move just makes me feel so secure. With Kotal, I feel like we def have to play a very mindset heavy game. Kotal has all the tools to do so in every variation. We have to be smart and brutally accurate when it comes to different situations.
What about Totems for Blood God? Would that be unsafe as well?I've said this so many times, but EX god ray out of a juggle is straight unsafe in the corner. You can be full combo punished even by most characters.
Midscreen even, forward moving reversals will punish you, unless you sacrifice a lot of combo damage and probably defeat the purpose of the setup in doing so.
Blood Sacrifice is WAY more safe to set up though.
Nooby is right I use this too. Haven't been punished yet.I always do them at the end of a combo in War God if I need the life.
Example:
EX Overhead Sword, F2, F2, F1B2~Sun