Thanks man, yeah I wanted to cover some of the things to better help make this variation work over just flashy combo stuff.I really like you're video Ando. What struck me right away was you're use of parry after the 114totem block string. I bet that'll catch a punish often and I can't wait to try it. I bet something like 1,1,4,totem,parry and maybe another ex-parry for bait.
Great video and commentary.
Yea, that's another good little piece of tech to learn. Keep it up AndoNever tought of backdashing after parrying the first hit of a string. Good stuff,
No there's no changes, it's just a little strict on timing.Have there been any changes to Kotal Kahn's frame data since the latest patch? Because I can't get some of these combos and safe setups to work. Like getting Kotal's F1-2 string to connect and juggle the opponent after landing two F2 into D2.
There really should be a combo thread for each variation.So I figured I would just post these here since they would just get lost in the (basically just war god) combo thread,
Or at least just separate war god from sun and blood,(combo wise they are very similar). It's so annoying to trawl your way through the combo thread for blood god combos, especially since they are so few and far between :/There really should be a combo thread for each variation.
59-60% with JPS.... but who's going to go for that extra 3%-4%?An easy Blood/Sun God corner combo, it's not listed in the Kahnbo thread is
F34,ex df3, b12, exAirGrab, b12, AirGrab. Yea, it's two bars but it's high damage and easy online. I think it's 56% with crystal out.
Thanks for clearing that up for me ando1184 I appreciate it.No there's no changes, it's just a little strict on timing.