Qwark28
Joker waiting room
So, I've been playing the game for about 10 hours a day the past 3 days, these are my impressions and what I've discovered so far.
Kotal's main strings are F24, F12/2 and F34.
F24 is a very far reaching string that's -7 and only punishable by 6f normals. The 4 can be delayed. Good starter normal that leads into an average string.
F12 is your whiff punisher. It's a bit lackluster as a fast normal because the range is slightly iffy and it drops very easily during airborne combos and is punishable if your opponent air recovers as you're about to do it.
F122 is your krushing blow.
F34 is your go-to safe string, decent pushback, nice wallcarry on hit, hits low and catches people trying to jump away or walk back on knockdown.
B22 is your go-to launcher if you don't have kahn cut, otherwise it's a very mediocre string. You can end in 3 to make it -5, I wouldn't advise it past week 1, easy to flawless block and punish.
Kotal's main normals are F1, F2, F3, F4, ALT F4.
F1 is a decently fast high move, it's your whiff punisher and anti air.
F2 is your slow mid, catches a lot of people off guard who don't respect it, has slight pushback you can abuse if you do F24 too much.
F3 is your slowish low, decent to catch people walking back, the very occasional stagger and can follow it up with kahn cunt for a low starter launcher.
F4 is your go-to frametrap mid after pokes. Does a pitiful 7%, but it's your best mid to enforce poke advantage from. Is mid but turns into special mid from max range vs crouch block. Don't abuse too much in footsies, it feels like it has some sort of proximity block, where it hits further if the opp is blocked than when they're not.
Kotal's main pokes are D1, D2, D3, D4
D1 is your best overall poke. Gigantic +10 on hit makes your command grab a frametrap. Decent range but tends to whiff weirdly sometimes.
D2 is your uppercut, very decent anti air, combo in the corner. Krushing blow on a throw/high read.
D3 is meh.
D4 is good. -10 on block but reaches far and frametraps into F4. Your long range poke.
Kotal's main strings are F24, F12/2 and F34.
F24 is a very far reaching string that's -7 and only punishable by 6f normals. The 4 can be delayed. Good starter normal that leads into an average string.
F12 is your whiff punisher. It's a bit lackluster as a fast normal because the range is slightly iffy and it drops very easily during airborne combos and is punishable if your opponent air recovers as you're about to do it.
F122 is your krushing blow.
F34 is your go-to safe string, decent pushback, nice wallcarry on hit, hits low and catches people trying to jump away or walk back on knockdown.
B22 is your go-to launcher if you don't have kahn cut, otherwise it's a very mediocre string. You can end in 3 to make it -5, I wouldn't advise it past week 1, easy to flawless block and punish.
Kotal's main normals are F1, F2, F3, F4, ALT F4.
F1 is a decently fast high move, it's your whiff punisher and anti air.
F2 is your slow mid, catches a lot of people off guard who don't respect it, has slight pushback you can abuse if you do F24 too much.
F3 is your slowish low, decent to catch people walking back, the very occasional stagger and can follow it up with kahn cunt for a low starter launcher.
F4 is your go-to frametrap mid after pokes. Does a pitiful 7%, but it's your best mid to enforce poke advantage from. Is mid but turns into special mid from max range vs crouch block. Don't abuse too much in footsies, it feels like it has some sort of proximity block, where it hits further if the opp is blocked than when they're not.
Kotal's main pokes are D1, D2, D3, D4
D1 is your best overall poke. Gigantic +10 on hit makes your command grab a frametrap. Decent range but tends to whiff weirdly sometimes.
D2 is your uppercut, very decent anti air, combo in the corner. Krushing blow on a throw/high read.
D3 is meh.
D4 is good. -10 on block but reaches far and frametraps into F4. Your long range poke.