Sure.
I think Green Lantern is definitely a little perturbed by zoning in this matchup. His is solid, but his bullet can be low shot under and his hidden missiles have heavy startup. The best option is to probably try and walk his way into the range where a reversal lift would punish a low gunshot. He's going to play the b1 meta against DS since DS has a heavy punishment for a backdashed b13 and can stand 1 punish all stagger and cancel attempts that aren't lift. I would say GL plays DS's game until he can function into b1 range, then GL can play his game decently effective, provided he can guess right on the b13 meta. Definitely seems to be even on all sides, not accounting for GL and DS strong oki game.
Wonder Woman I think is actually a lot like DS, in a few ways. They are both extremely well rounded characters with one unique trait to their credit (Diana has an air dash and DS has a fullscreen low fireball). I think when you have the two face each other, you will see both of them have a strong midrange game and anti air to back it up. The fight shifts to DS when he has her full screen and similarly to Diana when she has him in the b1 guessing game. I would say both can do something about the other's unique trait, with DS's d2 and sword flip anti airs being good counters to airdash offense while Diana can go into sword and shield to half the chip and advance forward with her shield bash. I would argue neither of these characters having counters to the other's style outright gives an advantage to anyone, and makes it more even than anything else. Very interesting and fun fight since both characters have lots of tools.