GamerBlake90
Blue Blurs for Life!
Apologies for the lack of updates on the textual streams since last week, so let's bring you up to speed right now!
On the week of October 24th, Adam Isgreen a.k.a. Ishame1 posted an update regarding a minimal patch released last week, its purpose being to address a few bugs that had been brought to Iron Galaxy's attention. The larger part of the treat consisted of a lengthy discussion as to how the third character (Not-A-Mummy as they commonly refer to him) will function in Killer Instinct. You can read up on that here:
http://www.ultra-combo.com/forums/index.php?topic=3506.0
And here's another teaser about Not-A-Mummy!
Given the linens, it seems like they may be toying with us when they say he is not a mummy. But that is up for speculation.
Now for the more recent update...the Iron Galaxy and Microsoft teams have been listening with appreciation for the feedback flooding their forums. They'd like you to be made aware of some awesome new features coming to the user interface for Season 2 - in particular, some missing portions of the current ranked system are being remade and restored for your convenience, alongside some other cool gimmicks they will throw in. Read this excerpt from the post by IGS_Kraig at the Ultra Combo forums for a taste of what is to come!
(italicized text is to reflect that the post is credited to IGS_Kraig)
As many of you have noticed, redoing an entire UI while packing in a ton of new features can be, uh… challenging. I’m really proud of what our team has accomplished in giving Season 2 a new look, a huge Progression system, and a new store. It’s all very shiny, except for a few scuffs here and there. So before I tell you about what’s next, let me walk you through why we felt so strongly about taking on such an overhaul, since some of you have wondered.
Two things created the need for UI 2.0: we wanted to visually express the “Rise of Ultratech” (and Fulgore insisted at double bladepoint), and Killer Instinct absolutely needed a UI that could not only support all of the current launch features, but also handle more launching later this Season. (And perhaps even beyond.) The single-landing page menu structure couldn’t support everything we had planned. That is, unless we wanted to bury new features under lots, and lots of lists. We don’t like lists. And thus it necessitated the unique UI changes we made, starting with the Single-Player, Multiplayer, and Store top-level landing pages. As the Season progresses, you’re going to find lots of cool, new things filling up these areas… like our new Ladder system. So let’s talk about that a bit.
Ranked Ladder System – This is really going to change the way you play KI online in a big way. Some of you have wondered why Player Rank Names have been downplayed, and a lot of it is because we knew this feature was coming. We wish we made the transition a little smoother, but once it’s online we’re sure you’ll think it was worth the wait. In this mode, you’ll fight your way up a Ladder of Ranked matches to reach ‘Killer’ status. Once you make it to this elite ‘Killer’ ladder status, it will be a monthly race to be in the Top 32 Killers for the month. Pretty intense. More on this mode as we get closer when it launches early next year. It’ll be populating the multiplayer menus before you know it.
Let’s move onto overall improvements to existing features.
Player Card Improvements – Some of you mentioned that this was too small for some TVs and we agree, so we’ve bumped it up as big as it could possibly fit on all screens -- an increase of about 15-20% for those of you scoring at home. But that’s not all! Here’s some other improvements:
- Now visible in Character Select, VS. Loading Screen, and Post-Match Report!
- Character Level bar is bigger
- When you expand the Player Card to see Character Levels, the Characters are now displayed in order of last played. So if you just played with TJ Combo, his card will be on top.
- Added Character Level clarifications within expanded Player Card
- Taunt text at top of card is bigger, font changed.
- “Ranked Level” now called “MP Rank” for clarification.
(continue reading here: http://www.ultra-combo.com/forums/index.php?topic=3651.0)
Source: Ultra Combo forums
Follow IGS_Kraig and Ishmae1 on Twitter for updates via the following links:
Ishmae1's Twitter - https://twitter.com/Ishmae1
IGS_Kraig's Twitter - https://twitter.com/Kranged
On the week of October 24th, Adam Isgreen a.k.a. Ishame1 posted an update regarding a minimal patch released last week, its purpose being to address a few bugs that had been brought to Iron Galaxy's attention. The larger part of the treat consisted of a lengthy discussion as to how the third character (Not-A-Mummy as they commonly refer to him) will function in Killer Instinct. You can read up on that here:
http://www.ultra-combo.com/forums/index.php?topic=3506.0
And here's another teaser about Not-A-Mummy!
Given the linens, it seems like they may be toying with us when they say he is not a mummy. But that is up for speculation.
Now for the more recent update...the Iron Galaxy and Microsoft teams have been listening with appreciation for the feedback flooding their forums. They'd like you to be made aware of some awesome new features coming to the user interface for Season 2 - in particular, some missing portions of the current ranked system are being remade and restored for your convenience, alongside some other cool gimmicks they will throw in. Read this excerpt from the post by IGS_Kraig at the Ultra Combo forums for a taste of what is to come!
(italicized text is to reflect that the post is credited to IGS_Kraig)
UI 2.1 and Upcoming Features
Hey everyone, the KI team reads the forums daily and have been blown away by all the feedback you have on UI 2.0. Personally, I can’t remember the last time I saw so much focus on UI – pretty cool, especially for our interface team.
As many of you have noticed, redoing an entire UI while packing in a ton of new features can be, uh… challenging. I’m really proud of what our team has accomplished in giving Season 2 a new look, a huge Progression system, and a new store. It’s all very shiny, except for a few scuffs here and there. So before I tell you about what’s next, let me walk you through why we felt so strongly about taking on such an overhaul, since some of you have wondered.
Two things created the need for UI 2.0: we wanted to visually express the “Rise of Ultratech” (and Fulgore insisted at double bladepoint), and Killer Instinct absolutely needed a UI that could not only support all of the current launch features, but also handle more launching later this Season. (And perhaps even beyond.) The single-landing page menu structure couldn’t support everything we had planned. That is, unless we wanted to bury new features under lots, and lots of lists. We don’t like lists. And thus it necessitated the unique UI changes we made, starting with the Single-Player, Multiplayer, and Store top-level landing pages. As the Season progresses, you’re going to find lots of cool, new things filling up these areas… like our new Ladder system. So let’s talk about that a bit.
Ranked Ladder System – This is really going to change the way you play KI online in a big way. Some of you have wondered why Player Rank Names have been downplayed, and a lot of it is because we knew this feature was coming. We wish we made the transition a little smoother, but once it’s online we’re sure you’ll think it was worth the wait. In this mode, you’ll fight your way up a Ladder of Ranked matches to reach ‘Killer’ status. Once you make it to this elite ‘Killer’ ladder status, it will be a monthly race to be in the Top 32 Killers for the month. Pretty intense. More on this mode as we get closer when it launches early next year. It’ll be populating the multiplayer menus before you know it.
Let’s move onto overall improvements to existing features.
Player Card Improvements – Some of you mentioned that this was too small for some TVs and we agree, so we’ve bumped it up as big as it could possibly fit on all screens -- an increase of about 15-20% for those of you scoring at home. But that’s not all! Here’s some other improvements:
- Now visible in Character Select, VS. Loading Screen, and Post-Match Report!
- Character Level bar is bigger
- When you expand the Player Card to see Character Levels, the Characters are now displayed in order of last played. So if you just played with TJ Combo, his card will be on top.
- Added Character Level clarifications within expanded Player Card
- Taunt text at top of card is bigger, font changed.
- “Ranked Level” now called “MP Rank” for clarification.
(continue reading here: http://www.ultra-combo.com/forums/index.php?topic=3651.0)
Source: Ultra Combo forums
Follow IGS_Kraig and Ishmae1 on Twitter for updates via the following links:
Ishmae1's Twitter - https://twitter.com/Ishmae1
IGS_Kraig's Twitter - https://twitter.com/Kranged
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