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Killer Instinct Season 2 Launch Update - Patch Notes, released by IG's Alex Jebailey

GamerBlake90

Blue Blurs for Life!
Before the launch of Season 2, Iron Galaxy confirmed that they would be addressing all issues presented during the early access build, as well as any that would arise during the actual launch phase. It took a little longer than intended, but Mr. Alex Jebailey, creator of the Community Effort Orlando tournament series as well as Iron Galaxy's community manager, has released the post-launch patch notes as promised, at the Ultra Combo forums. We will share an excerpt of his notes here, while leaving you with a link to the source for you to check out. FIGHT ON!

The patch notes revolve around fixing bugs for the current cast of Killer Instinct, with the exceptions of Glacius and Maya. They also bring to light a slew of issues that will be addressed in an update set to be released next month. Here is a portion of Jebailey's post, presented below in italics.

_____​

System Changes:

• Shadow Projectiles that used to count as Enders are no longer able to cash out damage. This
includes Jago’s Shadow Endokuken, Fulgore’s Shadow Energy Blast, Spinal’s Shadow Searing
Skull, and Orchid’s Shadow Ich-Ni-San.
• If you use a Counter Breaker, any of your active projectiles will be destroyed. No more using
lingering projectiles for safe Counter Breakers!
• Some characters could counter break from projectile specials that were not breakable. This has
been fixed.
• Fixed a bug that let you tech out of throws during trip guard (your landing recovery from a jump
attack).

Jago:

• Fixed a bug that was causing the 2nd projectile in a double endokuken to have the same data as
the first, resulting in longer than intended hitstun.

Sabrewulf:

• Fixed a bug that was preventing Sabrewulf’s Heavy Hamstring linker from letting him pass into
the corner.
• Fixed a bug that allowed Sabrewulf to use a Feral Cancel to exit a successful counter breaker
before it hit, leading to frozen and strange animation states.
• Fixed a bug that made Leaping Slash and Hamstring openers unbreakable if used after a jump-in
Opener.
• It is no longer possible to avoid breaker windows by using a Feral Cancel.

Glacius:

• This cool customer didn’t get any direct changes/fixes.


(continue reading at link presented below!)​

____​

Link to Jebailey's original post: http://www.ultra-combo.com/forums/index.php?topic=3143.0

Source: Ultra Combo forums
 

Attachments

StevoSuprem0

I'm gonna make this skill gap... disappear.
They're doing a pretty good job thus far IMO.
• If you use a Counter Breaker, any of your active projectiles will be destroyed. No more using
lingering projectiles for safe Counter Breakers!
This is an awesome fix, because this stuff was hella lame from the start and definitely counter to their view on making counterbreakers always risky. Excellent change.
• Shadow Projectiles that used to count as Enders are no longer able to cash out damage. This
includes Jago’s Shadow Endokuken, Fulgore’s Shadow Energy Blast, Spinal’s Shadow Searing
Skull, and Orchid’s Shadow Ich-Ni-San.
Not sure I understand the rationale of this though. What would be the motivation of preventing the damage cashout on these moves specifically?

All in all, I'm actually liking the game a lot more than I used to and definitely going to start playing it a bit more. Awesome job so far IGS!
 

GamerBlake90

Blue Blurs for Life!
Not sure I understand the rationale of this though. What would be the motivation of preventing the damage cashout on these moves specifically?
I think this is to address a situation where if Jago hit you with a DP and then cancelled into Shadow Endokuken, you could break regardless of whether or not the Shadow Endokuken hit you. Since the post did say "used to count as Enders," it should solve that issue.
 

WakeUp DP

GT MK OshTekk.
IG pls buff Glacius s bit :) give him more damage on single pokes and make C.HPxx HPPxx shadow shatter 32% to make it worth the meter and descorage jumpers.

Meter builds a lot slower now so it wouldnt be OP or anything.
 

GamerBlake90

Blue Blurs for Life!
IG pls buff Glacius s bit :) give him more damage on single pokes and make C.HPxx HPPxx shadow shatter 32% to make it worth the meter and descorage jumpers.

Meter builds a lot slower now so it wouldnt be OP or anything.
Buff Glacius?!

People must want to make my life in KI a pure Hell. :(

(note: nothing personal, Glacius is just my worst match-up in the game)
 

WakeUp DP

GT MK OshTekk.
Buff Glacius?!

People must want to make my life in KI a pure Hell. :(

(note: nothing personal, Glacius is just my worst match-up in the game)
You main Jago? I can see how that could be a pain... But look everyone else destroys Glacius up close.

Glacius loses to Tj Combo like 8-2.
Spinal 7-3.
Orchid 6-4 could be 7-3.
Etc etc

I get that online scrubs cant handle defensive keep away game and thats why they made Glacius the weakest in the game but damn why keep nerfin him?
 

GamerBlake90

Blue Blurs for Life!
You main Jago? I can see how that could be a pain... But look everyone else destroys Glacius up close.

Glacius loses to Tj Combo like 8-2.
Spinal 7-3.
Orchid 6-4 could be 7-3.
Etc etc

I get that online scrubs cant handle defensive keep away game and thats why they made Glacius the weakest in the game but damn why keep nerfin him?
Spinal, agreed. TJ Combo and Orchid, no comment.

With Glacius as strong a zoner as he is, it only makes sense that he'd struggle against rushdown. If the opponent gets in on him, they deserve to be rewarded. At least, that's how I see it.

Also in Season 1, Glacius could Counter Breaker for free, and that went against the two-way interaction that KI is all about.
 

WakeUp DP

GT MK OshTekk.
Spinal, agreed. TJ Combo and Orchid, no comment.

With Glacius as strong a zoner as he is, it only makes sense that he'd struggle against rushdown. If the opponent gets in on him, they deserve to be rewarded. At least, that's how I see it.

Also in Season 1, Glacius could Counter Breaker for free, and that went against the two-way interaction that KI is all about.
Tj combo destroys Glacius trust me. Even Fchamp feels like its a 8-2 MU.

And I dont get why it says that he didnt get changes when Glacius jump attacks got slower, shatter got added 3 -5 more frames of start up etc.
 

GamerBlake90

Blue Blurs for Life!
Tj combo destroys Glacius trust me. Even Fchamp feels like its a 8-2 MU.

And I dont get why it says that he didnt get changes when Glacius jump attacks got slower, shatter got added 3 -5 more frames of start up etc.
Those changes were already announced back in September, around 1-2 weeks before early access was released.
 
You main Jago? I can see how that could be a pain... But look everyone else destroys Glacius up close.

Glacius loses to Tj Combo like 8-2.
Spinal 7-3.
Orchid 6-4 could be 7-3.
Etc etc

I get that online scrubs cant handle defensive keep away game and thats why they made Glacius the weakest in the game but damn why keep nerfin him?
He definitely beats Sabrewulf, might beat Jago, and from what I've played, he is a really difficult match for Maya (still early though).

Glacius players are also still doing well in tournament.

And pretty much everyone is at least 4-6 against Orchid- not really a unique bad matchup. That character just blows through everything like a freaking freight train.
 

WakeUp DP

GT MK OshTekk.
He definitely beats Sabrewulf, might beat Jago, and from what I've played, he is a really difficult match for Maya (still early though).

Glacius players are also still doing well in tournament.

And pretty much everyone is at least 4-6 against Orchid- not really a unique bad matchup. That character just blows through everything like a freaking freight train.
Glacius has never won a tournament... And on paper he might beat Sabrewulf 6-4 but in reality it usually goes both ways. Sometimes it feels like it could be on SW's favor. Glacius jump attacks dont have much priority tbh.
 

EdFig81

Original OBS mbr/VSM/G4S
Played season 2 yesterday and I have an open Nat. Anyone here having any issues getting rank? I also hope IG does what they did with the ki2 classic port and let me play the game as I wait for a match. I am not going to front I was disappointed waiting for a match and looking at the search screen for rank.
So far though the patch seems good. I couldn't stop playing last night had fun.
 
Glacius has never won a tournament... And on paper he might beat Sabrewulf 6-4 but in reality it usually goes both ways. Sometimes it feels like it could be on SW's favor. Glacius jump attacks dont have much priority tbh.
He hasn't won a tournament, but there are many people who would not have won without using Glacius. He's a really popular counter-pick against Sabrewulf, once that even Rico used.

I wouldn't be surprised to see him used in Grand Finals against a Sabrewulf- just hasn't panned out that way.
 

jackempty0

Born on a Monday
Glacius has never won a tournament... And on paper he might beat Sabrewulf 6-4 but in reality it usually goes both ways. Sometimes it feels like it could be on SW's favor. Glacius jump attacks dont have much priority tbh.
He has never one a tournament because of @CD jr and Justin wong
 

WakeUp DP

GT MK OshTekk.
He hasn't won a tournament, but there are many people who would not have won without using Glacius. He's a really popular counter-pick against Sabrewulf, once that even Rico used.

I wouldn't be surprised to see him used in Grand Finals against a Sabrewulf- just hasn't panned out that way.
Ive seem many try counter picking with glacius at tournies and always fail.

Rico Suave could win with any char in the game, it has very little to do with the char tbh.

Glacius is a good char but compare to everyone else he is low tier.