GamerBlake90
Blue Blurs for Life!
Before the launch of Season 2, Iron Galaxy confirmed that they would be addressing all issues presented during the early access build, as well as any that would arise during the actual launch phase. It took a little longer than intended, but Mr. Alex Jebailey, creator of the Community Effort Orlando tournament series as well as Iron Galaxy's community manager, has released the post-launch patch notes as promised, at the Ultra Combo forums. We will share an excerpt of his notes here, while leaving you with a link to the source for you to check out. FIGHT ON!
The patch notes revolve around fixing bugs for the current cast of Killer Instinct, with the exceptions of Glacius and Maya. They also bring to light a slew of issues that will be addressed in an update set to be released next month. Here is a portion of Jebailey's post, presented below in italics.
System Changes:
• Shadow Projectiles that used to count as Enders are no longer able to cash out damage. This
includes Jago’s Shadow Endokuken, Fulgore’s Shadow Energy Blast, Spinal’s Shadow Searing
Skull, and Orchid’s Shadow Ich-Ni-San.
• If you use a Counter Breaker, any of your active projectiles will be destroyed. No more using
lingering projectiles for safe Counter Breakers!
• Some characters could counter break from projectile specials that were not breakable. This has
been fixed.
• Fixed a bug that let you tech out of throws during trip guard (your landing recovery from a jump
attack).
Jago:
• Fixed a bug that was causing the 2nd projectile in a double endokuken to have the same data as
the first, resulting in longer than intended hitstun.
Sabrewulf:
• Fixed a bug that was preventing Sabrewulf’s Heavy Hamstring linker from letting him pass into
the corner.
• Fixed a bug that allowed Sabrewulf to use a Feral Cancel to exit a successful counter breaker
before it hit, leading to frozen and strange animation states.
• Fixed a bug that made Leaping Slash and Hamstring openers unbreakable if used after a jump-in
Opener.
• It is no longer possible to avoid breaker windows by using a Feral Cancel.
Glacius:
• This cool customer didn’t get any direct changes/fixes.
Link to Jebailey's original post: http://www.ultra-combo.com/forums/index.php?topic=3143.0
Source: Ultra Combo forums
The patch notes revolve around fixing bugs for the current cast of Killer Instinct, with the exceptions of Glacius and Maya. They also bring to light a slew of issues that will be addressed in an update set to be released next month. Here is a portion of Jebailey's post, presented below in italics.
_____
System Changes:
• Shadow Projectiles that used to count as Enders are no longer able to cash out damage. This
includes Jago’s Shadow Endokuken, Fulgore’s Shadow Energy Blast, Spinal’s Shadow Searing
Skull, and Orchid’s Shadow Ich-Ni-San.
• If you use a Counter Breaker, any of your active projectiles will be destroyed. No more using
lingering projectiles for safe Counter Breakers!
• Some characters could counter break from projectile specials that were not breakable. This has
been fixed.
• Fixed a bug that let you tech out of throws during trip guard (your landing recovery from a jump
attack).
Jago:
• Fixed a bug that was causing the 2nd projectile in a double endokuken to have the same data as
the first, resulting in longer than intended hitstun.
Sabrewulf:
• Fixed a bug that was preventing Sabrewulf’s Heavy Hamstring linker from letting him pass into
the corner.
• Fixed a bug that allowed Sabrewulf to use a Feral Cancel to exit a successful counter breaker
before it hit, leading to frozen and strange animation states.
• Fixed a bug that made Leaping Slash and Hamstring openers unbreakable if used after a jump-in
Opener.
• It is no longer possible to avoid breaker windows by using a Feral Cancel.
Glacius:
• This cool customer didn’t get any direct changes/fixes.
(continue reading at link presented below!)
____
Link to Jebailey's original post: http://www.ultra-combo.com/forums/index.php?topic=3143.0
Source: Ultra Combo forums
Attachments
-
6.7 KB Views: 0