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Guide Killer Frost - Official Combo/BNB Thread (Updated 8/14)

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Props
***Major props to @ApocaLips and his work on the original combo thread. A lot of his work is posted within this thread***
Variations
- For all of these combos, you can replace 2~MB freeze with f1~MB freeze if that's easier for you. It makes no difference in damage.

- Any 'u3, u3, 22xxMB freeze' can be replaced with 'u3, f113xxMB freeze.' This puts your opponent on the opposite side for only a 1% damage loss.

- Any time you see j2, 2, feel free to leave out the 2 for a lot more wiggle room in your resets. As long as you don't buffer a ground string during the j2, it won't combo, but your opponent will stay staggered. It's an easier execution and generally tighter setup.
- Remove the 2 between u3's to make combos easier by reducing gravity.
- B2 Setup Variations Within Meterless Vortex
  • Replace the last u3 with b2 to quick-stand your opponent (can be tech rolled)
  • b2 after u3 will hop over your opponent which could potentially affect wake-up inputs
Corner Considerations
- When you've cornered your opponent, for the MB vortex, end your combo in j2, f113 instead of j2, 2. Usually the f113 pushes enemies out of range of f3, but in the corner it doesn't and still nabs you +20 on hit, enough for an un-interruptable f3.

- Using u3 twice in the corner usually makes KF kick the wrong way. It's usually best to skip the second u3 because it keeps them in the corner, and the damage is made up by the f113 ender.
Execution Tips
- If you're having trouble landing f1~MB freeze or 2~MB freeze, trying doing 2~slide instead of f112~slide during combos. This lowers the gravity after the slide, giving you much more leeway. Most of these combos will still crack 33%, enough for a 3-touch kill.

- All f112~icebergs can be substituted for 22~iceberg or 3~iceberg for a fraction of a % less. This knocks your opponent further away. Worthwhile if you drop the last f112 often.

- All f112~slides can be replaced by 2~slide, which lowers the gravity after the slide for significantly easier combos. If you notice you did your u3's too low to land f112, use 2~slide to keep the combo from dropping.
F3 (overhead starter)

Meterless Damage:
F3, u3, 2, u3, 11b2~slide, f112~iceberg 40%
Meterless Vortex:
F3, u3, 2, u3, 11b2~slide, u3 37%
MB Damage:
F3, u3, 2, u3, 11b2~slide, 2~MB freeze, j2, f113~daggers 43%
MB Reset:
F3, u3, 2, u3, 11b2~slide, 2~MB freeze, j2, 2 39%

B1U3 (low starter)

Same as F3, but usually 1% more damage

Slide (For starting strings that keep the opponent grounded and cancel into slide, i.e. 111, f113, 22, d1, etc)

Meterless Damage:
slide, u3, u3, f112~daggers 30% or slide, u3, u3, u3, 11~iceberg 32%
Meterless Reset:
slide, u3, u3, u3 dash 25%
MB Damage:
slide, u3, u3, 22~MB freeze, j2, f113~daggers 36%
MB Reset:
slide, u3, u3, 22~MB freeze, j2, 2 29%

Iceberg (For starting strings that keep the opponent grounded and cancel into iceberg, i.e. 111, f113, 22, d1, etc)

Meterless Damage: iceberg, 11b2~slide, u3, 11~iceberg 33%
Meterless Reset:
iceberg, 11b2~slide, u3 dash 26%
MB Damage:
iceberg, 11b2~slide, 2~MB freeze, j2, f113~daggers 35%
MB Reset:
iceberg, 11b2~slide, 2~MB freeze, j2, 2 29%

MB Iceberg Punishes

Meterless Damage (Far): MB iceberg, dash, slide, u3, f112~daggers 28%, or MB iceberg, dash, slide, u3, u3, 11~iceberg 30%
Meterless Damage (~Jump Distance):
MB iceberg, dash, u3, 2, u3, 11b2~slide, f112~iceberg 38%
Meterless Reset (Far):
MB iceberg, dash, slide, u3, u3, dash 23%
Meterless Reset (~Jump Distance):
MB iceberg, dash, u3, 2, u3, 11b2~slide, u3 dash 35%
MB Damage:
MB iceberg, dash, slide, u3, 22~MB freeze, j2, f113~daggers 33%
MB Reset (Far):
MB iceberg, dash, slide, u3, 22~MB freeze, j2, 2 27%
MB Reset (~Jump Distance):
MB iceberg, dash, u3, 2, u3, 11b2~slide, 2~MB freeze, j2, 2 37%

D2 (anti-air)

Meterless Damage: d2, u3, 2, u3, 11b2~slide, f112~iceberg 30%
Meterless Reset:
d2, u3, 2, u3, 11b2~slide, u3, dash 28%
MB Damage:
d2, u3, 2, u3, 11b2~slide, 2~MB freeze, j2, f113~daggers 32%
MB Reset:
d2, u3, 2, u3, 11b2~slide, 2~MB freeze, j2, 2 29%

Anti-Air Daggers

Meterless Damage: AA daggers, iceberg 20% (15% if 1 dagger hits)
MB Damage:
AA daggers, MB iceberg, dash, slide, u3, 11~iceberg 34%
2-MB Reset:
AA daggers, MB iceberg, dash, slide, 2~MB freeze, j2, 2 30%
Blow Your Load
: AA daggers, super 43%

JI2

Meterless Damage: ji2, b1u3, u3, 2, u3, 11b2~slide, f112~iceberg 43%
Meterless Reset:
ji2, b1u3, u3, 2, u3, 11b2~slide, u3, dash 41%
MB Damage:
ji2, b1u3, u3, 2, u3, 11b2~slide, 2~MB freeze, j2, f113~daggers 46%
MB Reset:
ji2, b1u3, u3, 2, u3, 11b2~slide, 2~MB freeze, j2, 2 42%

J2 (air to air)

Meterless Damage: j2, u3, 2, u3, 11b2~slide, f112~iceberg 41%
Meterless Reset:
j2, u3, 2, u3, 11b2~slide, u3, dash 38%
MB Damage:
j2, u3, u3, f112~slide, f112xxMB iceberg, b3, daggers 45%, or j2, u3, 2, u3, 11b2~slide, 2~MB freeze, j2, f113~daggers 45%
MB Reset:
j2, u3, 2, u3, 11b2~slide, 2~MB freeze, j2, 2 40%

JI3

Meterless Damage: ji3, 11b2~slide, u3, 11~iceberg 36% or ji3, 2~slide, u3, u3, 11~iceberg 37%
Meterless Reset:
ji3, 2~slide, u3, u3, dash 30%
MB Damage:
ji3, 2~slide, u3, 22~MB freeze, j2, f113~daggers 41% or ji3, 2~slide, u3, f112~MB iceberg, b3, daggers 41%
MB Reset:
ji3, 2~slide, u3, 22~MB freeze, j2, 2 35%

B3

Meterless Damage: b3, j3, u3, 2, u3, 11b2~slide, f112~iceberg 45%
Meterless Reset:
b3, j3, u3, 2, u3, 11b2~slide, u3, dash 42%
MB Damage:
b3, j3, u3, 2, u3, 11b2~slide, 2~MB freeze, j2, f113~daggers 48%
MB Reset:
b3, j3, u3, 2, u3, 11b2~slide, 2~MB freeze, j2, 2 44%

Corner Combos

Note: When an advantage string is used after MB freeze, standing 3 when blocked will give you enough advantage to force your opponent to guess on your high/low launcher. However, this can be push blocked if your opponent expects it.

MB Reset: b1u3 or f3 starter, f113~slide, u3, 11b2~MB freeze, j2, f113 39%
Corner Transition YOLO 2-Bar Swag-Out: b1u3, f3, 111~slide, u3, 11b2~ MB iceberg, b3 ~45%
Note: You can add standing 3, 2, or 1 after f113 on corner combos for 1-3% more damage, but it greatly tightens the execution window


Background Bounce

Note: Killer Frost has some decent BGB combos off her low launcher
Meterless Damage: b1u3, 2~BGB, b3, j2, u3, 11b2~slide, u3, f112~iceberg 42%
Meterless Reset: b1u3, 2~BGB, b3, j2, u3, 11b2~slide, u3, dash 40% or b1u3, u3, 2, u3, 2~BGB, slide, u3, dash 41%
MB Damage: b1u3, 2~BGB, b3, j2, u3, 11b2~slide, 2~ MB freeze, j2, f113~daggers 45% or b1u3, u3, 2, u3, 2~BGB, MB freeze, j2, f113~daggers 45%
MB Reset: b1u3, 2~BGB, b3, j2, u3, 11b2~slide, 2~ MB freeze, j2, 2 41% or b1u3, u3, 2, u3, 2~BGB, MB freeze, j2, 2 41%


MB Parry

See B3 or J2 combos
 
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RiBBz22

TYM's Confirmed Prophet/Time-Traveler
FYI; If anyone has a combo to add or want to tweak just post on here or send me a PM.
 
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RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Change Log:

8/13/14: Started new combo thread, updated BNB's, updated damage, added new section for background bounce combos.
8/14/14: Added corner combo section
8/16/14: Added damage for some combos
8/21/14: Added note about increased corner damage tips
 
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RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Just a few sections left to optimize to the new standards and we should be good. I should be able to finish this up tonight or tomorrow morning. Damage updates lookin niiiice so far!

Edit: All done converting everything over to the new BNB's.
 
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SkaGoogle

Tailgates & Tan-lines !
thanks ribzz. today is also the day i've been able to hit trait combos, (finally got the timing on trait after a mb ice spike)
 

Akromaniac27

Ready to lose your head?
Corner:

B1U3/F3 starter; f113, 3~slide, u3, 11b2~flash freeze*MB, nj2, f113 = 43% or so, I forget the exact damage

B1U3/F3 starter; 3~iceberg, 1~slide, u3, 11b2~flash freeze*MB, nj2, f113 = 42% give or take
 

Akromaniac27

Ready to lose your head?
Corner:

B1U3/F3 starter; f113, 3~slide, u3, 11b2~flash freeze*MB, nj2, f113 = 43% or so, I forget the exact damage

B1U3/F3 starter; 3~iceberg, 1~slide, u3, 11b2~flash freeze*MB, nj2, f113 = 42% give or take
If you can't get down the timing for 11b2~flash freeze, you can do 11b2~iceberg*MB, and then flash freeze*MB after for 45%
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
thanks ribzz. today is also the day i've been able to hit trait combos, (finally got the timing on trait after a mb ice spike)
Yeah, some of them you have to delay the MB and some you have to MB it right away. Just have to tinker with the different combos to see which works the best.
 

RiBBz22

TYM's Confirmed Prophet/Time-Traveler
Corner:

B1U3/F3 starter; f113, 3~slide, u3, 11b2~flash freeze*MB, nj2, f113 = 43% or so, I forget the exact damage

B1U3/F3 starter; 3~iceberg, 1~slide, u3, 11b2~flash freeze*MB, nj2, f113 = 42% give or take
Yeah those combos definitely work, but I just didn't consider them BNB worthy because it is too inconsistent IMO. But I can definitely add it to the OP and make note of the options. You can add standing 1 or 2 in there instead of 3 also to make it a bit easier and get another 1% I think (still not worth it IMO unless it is useful as a timing mechanism)
 

Pan1cMode

AUS FGC represent!
If anyone is curious, my corner combos do around 38% iirc and they're super consistent/easy to do.

b1u3/f3, 2, 2, f113, 11b2~dbf2(MB), j2, f113

Also it looks pretty sweg.