Aidan
The Marvelous Meter Man
This is a continuation of my Meter Building project for all of the characters. This data gives you the basic tools for perfecting your meter game, so that's why there are only basic combos and specials. For block strings or more advanced combos you need to do the math yourself. Check out the General Meter Building Data Information.
For All blocked normals and specials, they all build 8.996212121% (for simplicity 8.996%) of meter per hit. So if you hit someone with 114 on block you build 26.988% because they were hit by 3 normals.
For blocked specials, you build meter on the initial use of the special and the extra meter because it was blocked. For example, if you use Tele-Flurry you build the initial 5.989% of meter, but if it hits a blocking opponent then you add 8.996% which results in 14.985% of meter build.
This applies to all characters so Sektor or Sindel for example build the same 8.996% on block.
You also build meter by taking damage.It takes 48% damage to build one bar.
This general information will tell you specifically how much build by the amount of damage you take.
You don't build meter when taking block chip damage.
There is no initial gain from EX attacks.
Now for Kenshi's data:
Spirit Charge
Whiffed or Hit Spirit Charge - 2.249%, takes 44.46 for 1 bar
Blocked Spirit Charge - 11.245%, takes 8.89 for 1 bar
Blocked EX Spirit Charge- 17.992%, takes 5.55 for 1 bar
Rising Karma
Hit or Whiffed Rising Karma - 2.249%, takes 44.46 for 1 bar
Blocked Rising Karma - 11.245%, takes 8.89 for 1 bar
Blocked EX Rising Karma - 17.992%, takes 5.55 for 1 bar
Telekinetic Slash (Close, Medium, Far)
Whiffed or Hit Telekinetic Slash - 3.725%, takes 26.83 for 1 bar
Blocked Telekinetic Slash - 12.722%, takes 7.86 for 1 bar
Blocked EX Telekinetic Slash - 17.992%, takes 5.55 for 1 bar
Tele-Flurry
Whiffed or Hit Tele-Flurry - 5.989%, takes 16.69 for 1 bar
Blocked Tele-Flurry - 14.985%, takes 6.67 for 1 bar
Blocked EX Tele-Flurry - 26.988%, takes 3.7 for 1 bar
Blade Reflect
Blade Reflect - 5.989%, takes 16.69 for 1 bar
Blocked Normals
Single hit normals (1, 2, 3, b4, etc.) - 8.996%, takes 11.11 for 1 bar
111 - 26.988%, takes 3.7 for 1 bar
112 - 26.988%, takes 3.7 for 1 bar
114 - 26.988%, takes 3.7 for 1 bar
21b2 - 26.988%, takes 3.7 for 1 bar
b11f4 - 26.999%, takes 3.7 for 1 bar
b11f4 - 26.988%, takes 3.7 for 1 bar
f22b1 - 26.988%, takes 3.7 for 1 bar
f22b2 - 26.988%, takes 3.7 for 1 bar
f32 - 17.992%, takes 5.55 for 1 bar
Opponent Meter Building on HitBasic Attacks
1 - 6.291%, takes 15.89 for 1 bar
2 - 10.52%, takes 9.5 for 1 bar
3 - 10.52%, takes 9.5 for 1 bar
4 - 23.166%, takes 4.31 for 1 bar
d1 - 4.187%, takes 23.88 for 1 bar
d2 - 25.25%, takes 3.96 for 1 bar
d3 - 1.041%, takes 96 for 1 bar
d4 - 6.291%, takes 15.89 for 1 bar
Jump In Punch - 8.437%, takes 11.86 for 1 bar
Neutral Jump Punch - 10.52%, takes 9.5 for 1 bar
Jump In Kick- 14.708%, takes 6.8 for 1 bar
Neutral Jump Kick - 10.52%, takes 9.5 for 1 bar
b2 - 23.166%, takes 4.31 for 1 bar
f2 - 10.312%, takes 9.69 for 1 bar
f3 - 6.291%, takes 15.89 for 1 bar
f4 - 23.166%, takes 4.31 for 1 bar
u4- 23.166%, takes 4.31 for 1 bar
b4 - 14.708%, takes 6.8 for 1 bar
Throw - 25.25%, takes 3.96 for 1 bar
Kombo Attacks
11 - 10.312%, takes 9.69 for 1 bar111 - 23.604%, takes 4.23 for 1 bar
112 - 27.854%, takes 3.59 for 1 bar
114 - 23.958%, takes 4.17 for 1 bar
21 - 16.52%, takes 6.05 for 1 bar
21b2 - 33.604%, takes 2.97 for 1 bar
21f4 - 29.854%, takes 3.34 of 1 bar
f22 - 16.52%, takes 6.05 for 1 bar
f22b1 - 29.854%, takes 3.34 of 1 bar
f22b2 - 37.437%, takes 2.67 for 1 bar
f32 - 24.27%, takes 4.12 for 1 bar
Specials(Corner implies touching)
Soul Charge - 18.958%, takes 5.27 for 1 bar
Soul Charge - 25.625%, takes 3.9 for 1 bar
Rising Karma - 10.52%, takes 9.5 for 1 bar
Rising Karma - 19.479%, takes 5.13 for 1 bar
Telekinetic Slash - 21.062%, takes 4.74 for 1 bar
Telekinetic Slash - 25.625%, takes 3.9 for 1 bar
Tele-Flurry - 19.812%, takes 5.04 for 1 bar
Tele-Flurry - 28%, takes 3.57 for 1 bar
-Ray
Soul Blade - 67.354%, takes 1.48 for 100%
Note: When it says "takes 5.55 for 1 bar" for example, this is an EXACT measurement to fill your bar up to EXACTLY 100%. 6 of these blocked attacks will give you 105% or 110%, but for the sake of depth the decimals are included.