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Kan-Ra's Trailer (is that Riptor?!) + Version 2.1 Balance Changes and Bug Fixes

Are you ready for Kan-Ra's release?!


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GamerBlake90

Blue Blurs for Life!
For those of you who didn't get to catch Kan-Ra's debut trailer and gameplay demonstration, do not fret...because, courtesy of Mr. Adam Isgreen from the Ultra Combo forums, the treats are right here for you to sink your teeth into! A nice prelude to your incoming Thanksgiving dinner next week, no?

For those wondering, Kan-Ra will be available to those of you who own the Ultra Edition package for Season 2 next Monday. The week after that, it will extend to those who own the Season 2 Combo Breaker package. Otherwise, you should be able to purchase him individually as a character for $5.00.

And...is that Riptor at the end of the trailer?! :D

Prepare yourself. You aren't ready.

Kan-Ra Trailer


Want a first-hand look at how Kan-Ra operates as a character? Then check out this archived stream from the MicrosoftStudios Twitch channel. You'll be there for quite a while, so I suggest grabbing some snacks and sodas!

http://www.twitch.tv/microsoftstudios/b/591226339

Finally, to top off today's KI update here is a textual stream featuring a Q&A with Microsoft's Adam Isgreen. Also included is a list of balance changes and bug fixes that will be launched alongside Kan-Ra next Monday! The characters you play now will not work entirely the same for much longer, so prepare to hit the lab to adapt to the changes.

Read on for today's textual stream, or go to the provided link following the post.

Hello everyone,

Today’s been crazy already! We hope everyone got hyped with the Xbox Wire announce of Kan-Ra’s trailer and Riptor’s tease this morning. Then, we added on to that with our stream that gave everyone an in-depth look at Kan-Ra and his moveset in preparation of Monday’s release. Also, you got to see some of the UI improvements coming with 2.1 during the stream as well. Again, many changes were driven directly by feedback from these forums and our focus tests, so thanks for the continued support and please keep the feedback coming!

Q&A:

  • What was the “epic troll” at the end of Kan-Ra’s trailer supposed to be? When I wrote the Riptor tease, the intention was to not show Riptor at all. Only audio. It’s pretty obvious who the character is, but I was talked out of it in the spirit of more transparency. What do you think? Better with?
  • That tease was pretty different than the others! If you think that was different, just wait for her trailer. We’re having some (troll-free) fun with it. =)
  • I still think Riptor is a “he”. She’s not, but won’t take it personally; humans all taste like chicken to her regardless of their beliefs.
SEASON 2 COMBO BREAKER -> ULTRA EDITION UPGRADE OPTION!
For those of you asking, we are offering an upgrade path for all Season 2 Combo Breaker owners to upgrade to Season 2 Ultra Edition. The (USD) price is $23.99, so you’re paying $3.99 extra, but can enjoy all of the bonus materials and early character access by upgrading to Ultra. We don’t know if this will be a permanent offer, so take advantage of it while you can!

2.1 balance changes and bug fixes
Of course with a new version (2.1) comes a slew of balance tweaks and bug fixes. Here’s what to expect on Monday:

System Changes:
  • Characters are no longer allowed to perform an ender right after activating instinct mode.
  • Sweep attacks are now unbreakable and cannot be counter broken from.
  • Some characters had gratuitous windows for Heavy Manuals after Heavy Linkers. These are a bit tighter now.
Jago:
  • Linker Shadow Wind Kick is now projectile invulnerable just like the neutral version.
Sabrewulf:
  • Fixed a bug that caused Wulf to face the wrong direction if he was throw at a certain point during his dash.
  • Fixed a bug that let your opponent break you during Feral Cancel in some neutral situations.
  • Fixed an overlapping manual/double window on Heavy Leap Slash linker, causing people to get a manual when they expected a double.
  • Fixed a bug that was adding extra delay after the super flash during Shadow Eclipse before the move became active.
Glacius:
  • Glacius is no longer vulnerable during Instinct Activation.
  • Fixed a bug that caused Glacius to get “crossed up” by Maya’s Mantis while he was crouching, which got him hit when he shouldn’t have.
Thunder:

  • Fixed a bug that allowed Thunder to tech out of throws during Call of Sky.
  • Linker Shadow Triplax has armor now, just like the neutral version.
  • Fixed a bug that prevented Thunder from using the Lv3 Call of Earth ender with the Light or Medium buttons.
Sadira:
  • Fixed a bug that caused Sadira to experience her special landing frames when scoring a counterhit jumping attack after a Web Cling.
  • Fixed a bug that caused Sadira to land farther away from her opponent after a Heavy Recluse Linker if you held the Medium button instead of the Light button.
Orchid:
  • Juggle Firecat projectiles have more knockback on them.
  • Shadow Uppercat does less damage.
  • Air Throw does less damage.
  • Grenade explosion hitbox size reduced about 25%
  • Fixed a bug that let Orchid Counter Breaker out of Shadow Uppercat in some situations.
  • Performing an air throw after an opener Shadow Uppercat now counts as an opener, so performing a juggle ender right after this will count as opener-ender and be breakable.
  • Fixed a bug that caused Orchid to not fall correctly during an air throw attempt.
  • Fixed a bug that allowed Orchid to tech throws during Grenade Toss.
Spinal:
  • No bones to pick with this hard-headed fellow this time.
Fulgore:
  • Linker Shadow Blade Dash is now projectile invulnerable just like the neutral version.
  • Fixed a bug that caused your inputs to reverse after a Shadow Plasmaport into the left corner.
TJ Combo:
  • The linker version of Shadow Flying Knee comes out a bit faster so that it can combo off of light manuals now.
  • Use of Vortex/Cyclone in a combo (non-linker version) adds additional KV.
  • Fixed a bug that caused Heavy Spin Fist Linker to act slightly differently when coming from Light or Medium buttons.
  • Fixed a bug that allowed him to tech throws while attempting a Shoot Toss.
  • Fixed a bug that caused Counter Hits with Tremor to play the wrong reaction.
  • Fixed a bug that caused TJ’s stage ultra to slow down if used after Auto Barrage.
  • Fixed a bug that caused TJ to get stuck when performing Powerline into Shadow Flying Knee into a Counter Breaker.
Maya:
  • Shadow Spirit Slicer now launches standing opponents, but will get all five of its hits much more reliably.
  • Temperance and Vengeance separate more violently after Emnity Strike or Shadow Spirit Slicer
  • Mantis does less damage when used as part of a combo and can no longer cash out damage.
  • Mutli-hit normal attacks now build a more appropriate amount of shadow meter.
  • Fixed a bug that let Maya use Shadow Spirit Slicer without holding both Daggers.
  • Fixed a situational bug that allowed Maya to perform whiff cancels into special and shadow attacks.
  • Fixed an issue that caused Maya’s Mantis and Tumble Kick to break Glacius’ instinct armor even on block/miss.
  • Fixed a bug that prevented Maya from starting an Ultra if she opened a combo with Axe Kick.
  • Fixed a bug that caused Maya’s daggers to go missing if she was grabbed by certain characters after throwing homing Emnity Strike.
  • Mantis hits are now counted by the combo counter.
  • Fixed a bug that let Maya instinct cancel out of her lv4 Launcher Ender.
And that’s that it for this week. Coming up in the next few weeks, we’ll be talking about a new feature for S1 and S2 story mode, diving into Riptor’s concept and backstory, and much more!

Source: Ultra Combo Forums
 

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In addition to Kan-Ra looking amazing, the patch notes will really do alot to help the game.

Orchid's grenade no longer has the blast radius of a nuclear warhead.
Maya's mantis no longer does obscene amounts of damage in combo
TJ can no longer juggle you with 20 consecutive uppercuts before burning out the combo
Sabrewulf can no longer be randomly broken on openers because of feral cancels (this was sooo dumb...)

So much good stuff.
 

Fromundaman

I write too much.
So if I recall, this is a trap character. he looks badass, and seems to have some really good mobility, and damn his combos look badass.

Wait! Hold on! This guy has Super Skrull's command grab?!