Saltea Moonspell
"Mind Over Matter" I dont mind, and X dont matter
Hey folks!
I've been in the Lab for the past 2 days trying to find out how to deal with desperate Mileena's tele-port since i have two very good Mileena's users and just sometimes i was wiped just with these great tools she has.
This is only the beginning of tests but i already have developed a anti-teleport attack. There 3 options so for known to me.
All these were done with a dummy set to "wakeup attack"
So, lets get to the point!
Option 1 - taking teleport with exspin on reaction ( there will be two outcomes: 1 - you will spin her just above your head eating the dmg of first teleport (if it is ex ver). Outcome 2 - you will take 5% dmg from first tele hit and just dash to end screen.
Now, this option is the safest - cause either way you save life bar (a bit, but still some) but there is possibility to get her ass to spin and get the air juggle.
Option 2 - this is done (for now) with Bs knockdown. After you knock her down with Bs you wait just about a sec (more less) and take a back dash and cancel it into standing uppercut. The catch here is that the uppercut has to be at its almost ending animation.
Option 3 - This is one is based on AGB. After a knockdown (or whenever you feel the tele is coming) you do a back jump and the sec you her showing from top of the screen you do AGB. Kabal should be just next to her - i believe you can fallow this with spin into air juggle (not tested yet)
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Tell me what you'all think and if someone could help me out with this we could make this MU a bit easier.
One more thing - i know its all seems not practical and all, but i believe its possible to get this constantly whenever you feel the tele is coming. I developed this options so that i wont die as easy as they want me to die with just a simple bull shit like this. I hope we will get this further and from this point on Mileena users will have to work a bit harder to finish us off.
I will try to post some videos once i have the option to do so.
I've been in the Lab for the past 2 days trying to find out how to deal with desperate Mileena's tele-port since i have two very good Mileena's users and just sometimes i was wiped just with these great tools she has.
This is only the beginning of tests but i already have developed a anti-teleport attack. There 3 options so for known to me.
All these were done with a dummy set to "wakeup attack"
So, lets get to the point!
Option 1 - taking teleport with exspin on reaction ( there will be two outcomes: 1 - you will spin her just above your head eating the dmg of first teleport (if it is ex ver). Outcome 2 - you will take 5% dmg from first tele hit and just dash to end screen.
Now, this option is the safest - cause either way you save life bar (a bit, but still some) but there is possibility to get her ass to spin and get the air juggle.
Option 2 - this is done (for now) with Bs knockdown. After you knock her down with Bs you wait just about a sec (more less) and take a back dash and cancel it into standing uppercut. The catch here is that the uppercut has to be at its almost ending animation.
Option 3 - This is one is based on AGB. After a knockdown (or whenever you feel the tele is coming) you do a back jump and the sec you her showing from top of the screen you do AGB. Kabal should be just next to her - i believe you can fallow this with spin into air juggle (not tested yet)
------------------------------------------
Tell me what you'all think and if someone could help me out with this we could make this MU a bit easier.
One more thing - i know its all seems not practical and all, but i believe its possible to get this constantly whenever you feel the tele is coming. I developed this options so that i wont die as easy as they want me to die with just a simple bull shit like this. I hope we will get this further and from this point on Mileena users will have to work a bit harder to finish us off.
I will try to post some videos once i have the option to do so.