Oh, I was in the middle of typing up a reply to that rich guy and now his comments are gone.
Rip.
Anyway, I'm liking how the game still looks pretty casual friendly on a surface level, but with things like flawless block and the ability to control when your krushing blows trigger, there's still enough depth to reward the players who put time and effort into the lab.
It's gonna be real interesting to look back at the first month of gameplay once we're a year or so in.