Red King
One ugly motherfucker!
I feel like this needs some serious discussion since nut punch is the crux of Cage's game. The best variation-universal option after nut punch seems to be the 50/50:
11, F24... (Overhead guess to block)
113 xx np... (Low guess to block)
Both of these can launch, combo, and return the opponent to nut punch.
As far as I have tested, the opponent cannot poke their way out of 11, F24. They can armour out after 11, but this would be wasted if you guessed wrong so is very risky. If the opponent is seen to be blocking the string (even as late as the 4) you can block confirm into F244 to make the string safe although this takes some practice.
The downside with 113 xx np is that you need to burn meter in order to get the launch, although you can hit-confirm the np so you don't waste meter unnecessarily. However, if you do have meter then it is actually quite a safe(ish) option as a lot of players will not try to punish the blocked np for fear of you adding a delayed meter burn which would result in a launch.
Can you guys think of any variation-specific options after nut punch that might be better than this?
The only variation I know inside-out is A-list and all the rc pressure options this allows for can be poked out of e.g. you can't do either F3 rc or B34 xx sk rc into 11 to open up the 50/50 with more chip without giving the opponent a chance to poke out after the rc. If you do f4 rc, cross-jump punch into the 11 then this cannot be poked out of (it can be neutral-jump punched out of if they read it) but it seems like an unnecessary opportunity to give for such little chip reward.
What do you guys think?
11, F24... (Overhead guess to block)
113 xx np... (Low guess to block)
Both of these can launch, combo, and return the opponent to nut punch.
As far as I have tested, the opponent cannot poke their way out of 11, F24. They can armour out after 11, but this would be wasted if you guessed wrong so is very risky. If the opponent is seen to be blocking the string (even as late as the 4) you can block confirm into F244 to make the string safe although this takes some practice.
The downside with 113 xx np is that you need to burn meter in order to get the launch, although you can hit-confirm the np so you don't waste meter unnecessarily. However, if you do have meter then it is actually quite a safe(ish) option as a lot of players will not try to punish the blocked np for fear of you adding a delayed meter burn which would result in a launch.
Can you guys think of any variation-specific options after nut punch that might be better than this?
The only variation I know inside-out is A-list and all the rc pressure options this allows for can be poked out of e.g. you can't do either F3 rc or B34 xx sk rc into 11 to open up the 50/50 with more chip without giving the opponent a chance to poke out after the rc. If you do f4 rc, cross-jump punch into the 11 then this cannot be poked out of (it can be neutral-jump punched out of if they read it) but it seems like an unnecessary opportunity to give for such little chip reward.
What do you guys think?