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Jax Quad Grab is still dbf

MrArcher15

Kombatant
Are you guys sure about this? When they would play jax in kombat kast it sounded like they were saying getting it in 1 frame is the krushing blow and that in general it wasn't that hard to do. I'm incorrect then?
 
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D

Deleted member 35141

Guest
Are you guys sure about this? When they would play jax in kombat kast it sounded like they were saying getting it in 1 frame is the krushing blow. I'm incorrect then?
Y ea I thought tyler kept saying he missed it even after finishing the slams
 
and has a 1 frame link if you want the full thing.. lol why NRS ?
This is incorrect.

Are you guys sure about this? When they would play jax in kombat kast it sounded like they were saying getting it in 1 frame is the krushing blow and that in general it wasn't that hard to do. I'm incorrect then?
This is correct.

In general, the follow-ups are spammable and the second hit (the turn) is the only one that is remotely missable. Offline, this is a 99+/100 situation. Even online i can't see this dropping below 95/100.

When it comes to the Krushing Blow, things are different, of course.
The Krushing Blow requirement states: "Triggers if all follow-up ATTACKS are performed at last possible moment.", which implies three one frame windows.
Online, this might drop well below 50/100 and even offline, I am not sure one can realistically expect more than, let's say 75/100.
(The 100 being 100 attempts with full offensive gauge available, since the last two hits each require half gauge, for 455 damage fully heated.)
 
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MrArcher15

Kombatant
This is incorrect.



This is correct.

In general, the follow-ups are spammable and the second hit (the turn) is the only one that is remotely missable. Offline, this is a 99+/100 situation. Even online i can't see this dropping below 95/100.

When it comes to the Krushing Blow, things are different, of course.
The Krushing Blow requirement states: "Triggers if all follow-up ATTACKS are performed at last possible moment.", which implies three one frame windows.
Online, this might drop well below 50/100 and even offline, I am not sure one can realistically expect more than, let's say 75/100.
(The 100 being 100 attempts with full offensive gauge available, since the last two hits each require half gauge, for 455 damage fully heated.)
Thank you for the clarification
 

freerf245

11 11 11 11
Love it. The 1 frame-link brutality was the most satisfying part of MKX and I'm glad I'll get the same satisfaction through the krushing blow.
 
This is incorrect.



This is correct.

In general, the follow-ups are spammable and the second hit (the turn) is the only one that is remotely missable. Offline, this is a 99+/100 situation. Even online i can't see this dropping below 95/100.

When it comes to the Krushing Blow, things are different, of course.
The Krushing Blow requirement states: "Triggers if all follow-up ATTACKS are performed at last possible moment.", which implies three one frame windows.
Online, this might drop well below 50/100 and even offline, I am not sure one can realistically expect more than, let's say 75/100.
(The 100 being 100 attempts with full offensive gauge available, since the last two hits each require half gauge, for 455 damage fully heated.)
oh really ? i played the game myself i can confirm its a 1 frame link
 
Maybe your timing is bad?

I just can’t believe Tyler, no offense to him, can consistently land that many damn 1 frame links on stream.

That and 16bits comment on him not hitting the 1 frame after he completed all of the grabs.
well i dont have execution issues but maybe im doing something wrong.
but i can land anything in the game so far but that 100% of the time so im guessing something is wierd or its in fact a 1 frame link.

ill test with the negative edge to see cause for baraka chop chop it was an bug that you couldnt mb during chopchop if you didnt have release check at on for some reasons.