I'm sure some people will know about this things but just as a resource of people wanting to learn the matchup or pick up the character though id post them up.
Rather than talking about jailing on hit like how d1/d3 on hit guarantees a f1/2 that cant be low profiled/armored (yes online players that's a thing) or follow ups to lava shatter in corner etc etc this will be focused on jailing the opponent on block.
Universal
f121~ex stone punch run cancel - f1
f12~ex stone punch run cancel - f1
21~ex stone punch run cancel - f1
21d4u4~ex stone punch run cancel - f1
b1d4u4~ex stone punch run cancel - f1
b32~ex stone punch run cancel - f1
11~ex stone punch run cancel - f1
f3~ex stone punch run cancel - f1/2/1/b3/d1/d3/d4
f3~shatter cancel (corner only) - f1
rock toss (up close) - f1/2/1/d1/d3
ex rock toss (up close) - run f1/2/1/d1/d2/d3/d4/b2
ex rock toss (full screen) - ground pulse
overhead rock drop - f1/2/1/d1
ex overhead rock drop - f1/2/1/b3/d1/d3/d4/b1/b2
Neutral jump punch (deep on way back down) - f1
f4 - f1 (corner touching distance only)
Crystalline
ex rolling kutter - run f1/2/1/d1/d3/d4
ex rolling kutter (full screen) - ground pulse
crystal throw (up close) - run f1/d1
Aftershock
ex rolling kutter - run f1/2/1/d1/d3/d4
ex rolling kutter (3/4 screen) - air earth shake (will combo if kutter hits)
ex rolling kutter (full screen) - ground pulse
rock toss (full screen) - air earth shake
ex ground earth shake explosion - f1/2/b3/b1/b2/d1/d2/d3/d4 (it is possible to lose all plus frames off this move depending on timing/what string was used)
Metallic
ex rolling kutter (gold only) - run f1/2/1/d1/d3/d4
ex rolling kutter (gold only) (full screen) - ground pulse
ex up shatter (gold only) (full screen) - ground pulse
Rather than talking about jailing on hit like how d1/d3 on hit guarantees a f1/2 that cant be low profiled/armored (yes online players that's a thing) or follow ups to lava shatter in corner etc etc this will be focused on jailing the opponent on block.
Universal
f121~ex stone punch run cancel - f1
f12~ex stone punch run cancel - f1
21~ex stone punch run cancel - f1
21d4u4~ex stone punch run cancel - f1
b1d4u4~ex stone punch run cancel - f1
b32~ex stone punch run cancel - f1
11~ex stone punch run cancel - f1
f3~ex stone punch run cancel - f1/2/1/b3/d1/d3/d4
f3~shatter cancel (corner only) - f1
rock toss (up close) - f1/2/1/d1/d3
ex rock toss (up close) - run f1/2/1/d1/d2/d3/d4/b2
ex rock toss (full screen) - ground pulse
overhead rock drop - f1/2/1/d1
ex overhead rock drop - f1/2/1/b3/d1/d3/d4/b1/b2
Neutral jump punch (deep on way back down) - f1
f4 - f1 (corner touching distance only)
Crystalline
ex rolling kutter - run f1/2/1/d1/d3/d4
ex rolling kutter (full screen) - ground pulse
crystal throw (up close) - run f1/d1
Aftershock
ex rolling kutter - run f1/2/1/d1/d3/d4
ex rolling kutter (3/4 screen) - air earth shake (will combo if kutter hits)
ex rolling kutter (full screen) - ground pulse
rock toss (full screen) - air earth shake
ex ground earth shake explosion - f1/2/b3/b1/b2/d1/d2/d3/d4 (it is possible to lose all plus frames off this move depending on timing/what string was used)
Metallic
ex rolling kutter (gold only) - run f1/2/1/d1/d3/d4
ex rolling kutter (gold only) (full screen) - ground pulse
ex up shatter (gold only) (full screen) - ground pulse
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